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path: root/src/mesa/drivers/dri/i915/intel_tex.c
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#include "texobj.h"
#include "intel_context.h"
#include "intel_mipmap_tree.h"
#include "intel_tex.h"


static GLboolean intelIsTextureResident(GLcontext *ctx,
                                      struct gl_texture_object *texObj)
{
#if 0
   struct intel_context *intel = intel_context(ctx);
   struct intel_texture_object *intelObj = intel_texture_object(texObj);
   
   return 
      intelObj->mt && 
      intelObj->mt->region && 
      intel_is_region_resident(intel, intelObj->mt->region);
#endif
   return 1;
}



static struct gl_texture_image *intelNewTextureImage( GLcontext *ctx )
{
   (void) ctx;
   return (struct gl_texture_image *)CALLOC_STRUCT(intel_texture_image);
}


static struct gl_texture_object *intelNewTextureObject( GLcontext *ctx, 
							GLuint name, 
							GLenum target )
{
   struct intel_texture_object *obj = CALLOC_STRUCT(intel_texture_object);

   _mesa_initialize_texture_object(&obj->base, name, target);

   return &obj->base;
}


static void intelFreeTextureImageData( GLcontext *ctx, 
				     struct gl_texture_image *texImage )
{
   struct intel_context *intel = intel_context(ctx);
   struct intel_texture_image *intelImage = intel_texture_image(texImage);

   if (intelImage->mt) {
      intel_miptree_release(intel, &intelImage->mt);
   }
   
   if (texImage->Data) {
      free(texImage->Data);
      texImage->Data = NULL;
   }
}


#ifndef __x86_64__
static unsigned
fastrdtsc(void)
{
    unsigned eax;
    __asm__ volatile ("\t"
	"pushl  %%ebx\n\t"
	"cpuid\n\t" ".byte 0x0f, 0x31\n\t" "popl %%ebx\n":"=a" (eax)
	:"0"(0)
	:"ecx", "edx", "cc");

    return eax;
}
#else
static unsigned
fastrdtsc(void)
{
    unsigned eax;
    __asm__ volatile ("\t"
	"cpuid\n\t" ".byte 0x0f, 0x31\n\t" :"=a" (eax)
	:"0"(0)
		      :"ecx", "edx", "ebx", "cc");

    return eax;
}
#endif

static unsigned
time_diff(unsigned t, unsigned t2)
{
    return ((t < t2) ? t2 - t : 0xFFFFFFFFU - (t - t2 - 1));
}


/* The system memcpy (at least on ubuntu 5.10) has problems copying
 * to agp (writecombined) memory from a source which isn't 64-byte
 * aligned - there is a 4x performance falloff.
 *
 * The x86 __memcpy is immune to this but is slightly slower
 * (10%-ish) than the system memcpy.
 *
 * The sse_memcpy seems to have a slight cliff at 64/32 bytes, but
 * isn't much faster than x86_memcpy for agp copies.
 * 
 * TODO: switch dynamically.
 */
static void *do_memcpy( void *dest, const void *src, size_t n )
{
   if ( (((unsigned)src) & 63) ||
	(((unsigned)dest) & 63)) {
      return  __memcpy(dest, src, n);	
   }
   else
      return memcpy(dest, src, n);
}


static void *timed_memcpy( void *dest, const void *src, size_t n )
{
   void *ret;
   unsigned t1, t2;
   double rate;

   if ( (((unsigned)src) & 63) ||
	(((unsigned)dest) & 63)) 
      _mesa_printf("Warning - non-aligned texture copy!\n");

   t1 = fastrdtsc();
   ret =  do_memcpy(dest, src, n);	
   t2 = fastrdtsc();

   rate = time_diff(t1, t2);
   rate /= (double) n;
   _mesa_printf("timed_memcpy: %u %u --> %f clocks/byte\n", t1, t2, rate); 
   return ret;
}


void intelInitTextureFuncs(struct dd_function_table * functions)
{
   functions->ChooseTextureFormat = intelChooseTextureFormat;
   functions->TexImage1D = intelTexImage1D;
   functions->TexImage2D = intelTexImage2D;
   functions->TexImage3D = intelTexImage3D;
   functions->TexSubImage1D = intelTexSubImage1D;
   functions->TexSubImage2D = intelTexSubImage2D;
   functions->TexSubImage3D = intelTexSubImage3D;
   functions->CopyTexImage1D = intelCopyTexImage1D;
   functions->CopyTexImage2D = intelCopyTexImage2D;
   functions->CopyTexSubImage1D = intelCopyTexSubImage1D;
   functions->CopyTexSubImage2D = intelCopyTexSubImage2D;
   functions->NewTextureObject = intelNewTextureObject;
   functions->NewTextureImage = intelNewTextureImage;
   functions->DeleteTexture = _mesa_delete_texture_object;
   functions->FreeTexImageData = intelFreeTextureImageData;
   functions->UpdateTexturePalette = 0;
   functions->IsTextureResident = intelIsTextureResident;

   if (INTEL_DEBUG & DEBUG_BUFMGR)
      functions->TextureMemCpy = timed_memcpy;
   else
      functions->TextureMemCpy = do_memcpy;
}