summaryrefslogtreecommitdiff
path: root/src/gallium/drivers/zink/zink_program.c
blob: 31db137666f7da2398a3dab3b525fe084e79e490 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
/*
 * Copyright 2018 Collabora Ltd.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * on the rights to use, copy, modify, merge, publish, distribute, sub
 * license, and/or sell copies of the Software, and to permit persons to whom
 * the Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
 * USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

#include "zink_program.h"

#include "zink_compiler.h"
#include "zink_context.h"
#include "zink_render_pass.h"
#include "zink_screen.h"

#include "util/hash_table.h"
#include "util/set.h"
#include "util/u_debug.h"
#include "util/u_memory.h"
#include "tgsi/tgsi_from_mesa.h"

struct pipeline_cache_entry {
   struct zink_gfx_pipeline_state state;
   VkPipeline pipeline;
};

void
debug_describe_zink_gfx_program(char *buf, const struct zink_gfx_program *ptr)
{
   sprintf(buf, "zink_gfx_program");
}

static void
debug_describe_zink_shader_module(char *buf, const struct zink_shader_module *ptr)
{
   sprintf(buf, "zink_shader_module");
}

static VkDescriptorSetLayout
create_desc_set_layout(VkDevice dev,
                       struct zink_shader *stages[ZINK_SHADER_COUNT],
                       unsigned *num_descriptors)
{
   VkDescriptorSetLayoutBinding bindings[PIPE_SHADER_TYPES * PIPE_MAX_CONSTANT_BUFFERS];
   int num_bindings = 0;

   for (int i = 0; i < ZINK_SHADER_COUNT; i++) {
      struct zink_shader *shader = stages[i];
      if (!shader)
         continue;

      VkShaderStageFlagBits stage_flags = zink_shader_stage(i);
      for (int j = 0; j < shader->num_bindings; j++) {
         assert(num_bindings < ARRAY_SIZE(bindings));
         bindings[num_bindings].binding = shader->bindings[j].binding;
         bindings[num_bindings].descriptorType = shader->bindings[j].type;
         bindings[num_bindings].descriptorCount = 1;
         bindings[num_bindings].stageFlags = stage_flags;
         bindings[num_bindings].pImmutableSamplers = NULL;
         ++num_bindings;
      }
   }

   VkDescriptorSetLayoutCreateInfo dcslci = {};
   dcslci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
   dcslci.pNext = NULL;
   dcslci.flags = 0;
   dcslci.bindingCount = num_bindings;
   dcslci.pBindings = bindings;

   VkDescriptorSetLayout dsl;
   if (vkCreateDescriptorSetLayout(dev, &dcslci, 0, &dsl) != VK_SUCCESS) {
      debug_printf("vkCreateDescriptorSetLayout failed\n");
      return VK_NULL_HANDLE;
   }

   *num_descriptors = num_bindings;
   return dsl;
}

static VkPipelineLayout
create_pipeline_layout(VkDevice dev, VkDescriptorSetLayout dsl)
{
   assert(dsl != VK_NULL_HANDLE);

   VkPipelineLayoutCreateInfo plci = {};
   plci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;

   plci.pSetLayouts = &dsl;
   plci.setLayoutCount = 1;

   VkPipelineLayout layout;
   if (vkCreatePipelineLayout(dev, &plci, NULL, &layout) != VK_SUCCESS) {
      debug_printf("vkCreatePipelineLayout failed!\n");
      return VK_NULL_HANDLE;
   }

   return layout;
}

static void
zink_destroy_shader_module(struct zink_screen *screen, struct zink_shader_module *zm)
{
   vkDestroyShaderModule(screen->dev, zm->shader, NULL);
   free(zm);
}

static inline void
zink_shader_module_reference(struct zink_screen *screen,
                           struct zink_shader_module **dst,
                           struct zink_shader_module *src)
{
   struct zink_shader_module *old_dst = dst ? *dst : NULL;

   if (pipe_reference_described(old_dst ? &old_dst->reference : NULL, &src->reference,
                                (debug_reference_descriptor)debug_describe_zink_shader_module))
      zink_destroy_shader_module(screen, old_dst);
   if (dst) *dst = src;
}

static void
update_shader_modules(struct zink_context *ctx, struct zink_shader *stages[ZINK_SHADER_COUNT], struct zink_gfx_program *prog)
{
   struct zink_shader *dirty[ZINK_SHADER_COUNT] = {NULL};

   /* we need to map pipe_shader_type -> gl_shader_stage so we can ensure that we're compiling
    * the shaders in pipeline order and have builtin input/output locations match up after being compacted
    */
   unsigned dirty_shader_stages = ctx->dirty_shader_stages;
   while (dirty_shader_stages) {
      unsigned type = u_bit_scan(&dirty_shader_stages);
      dirty[tgsi_processor_to_shader_stage(type)] = stages[type];
   }

   for (int i = 0; i < ZINK_SHADER_COUNT; ++i) {
      enum pipe_shader_type type = pipe_shader_type_from_mesa(i);
      if (dirty[i]) {
         prog->modules[type] = CALLOC_STRUCT(zink_shader_module);
         assert(prog->modules[type]);
         pipe_reference_init(&prog->modules[type]->reference, 1);
         dirty[i]->has_geometry_shader = dirty[MESA_SHADER_GEOMETRY] || stages[PIPE_SHADER_GEOMETRY];
         prog->modules[type]->shader = zink_shader_compile(zink_screen(ctx->base.screen), dirty[i],
                                                           prog->shader_slot_map, &prog->shader_slots_reserved);
      } else if (stages[type]) /* reuse existing shader module */
         zink_shader_module_reference(zink_screen(ctx->base.screen), &prog->modules[type], ctx->curr_program->modules[type]);
      prog->shaders[type] = stages[type];
   }
   ctx->dirty_shader_stages = 0;
}

static uint32_t
hash_gfx_pipeline_state(const void *key)
{
   return _mesa_hash_data(key, offsetof(struct zink_gfx_pipeline_state, hash));
}

static bool
equals_gfx_pipeline_state(const void *a, const void *b)
{
   return memcmp(a, b, offsetof(struct zink_gfx_pipeline_state, hash)) == 0;
}

static void
init_slot_map(struct zink_context *ctx, struct zink_gfx_program *prog)
{
   unsigned existing_shaders = 0;

   /* if there's a case where we'll be reusing any shaders, we need to reuse the slot map too */
   if (ctx->curr_program) {
      for (int i = 0; i < ZINK_SHADER_COUNT; ++i) {
          if (ctx->curr_program->shaders[i])
             existing_shaders |= 1 << i;
      }
   }
   if (ctx->dirty_shader_stages == existing_shaders || !existing_shaders)
      /* all shaders are being recompiled: new slot map */
      memset(prog->shader_slot_map, -1, sizeof(prog->shader_slot_map));
   else {
      /* at least some shaders are being reused: use existing slot map so locations match up */
      memcpy(prog->shader_slot_map, ctx->curr_program->shader_slot_map, sizeof(prog->shader_slot_map));
      prog->shader_slots_reserved = ctx->curr_program->shader_slots_reserved;
   }
}

struct zink_gfx_program *
zink_create_gfx_program(struct zink_context *ctx,
                        struct zink_shader *stages[ZINK_SHADER_COUNT])
{
   struct zink_screen *screen = zink_screen(ctx->base.screen);
   struct zink_gfx_program *prog = CALLOC_STRUCT(zink_gfx_program);
   if (!prog)
      goto fail;

   pipe_reference_init(&prog->reference, 1);

   init_slot_map(ctx, prog);

   update_shader_modules(ctx, stages, prog);

   for (int i = 0; i < ARRAY_SIZE(prog->pipelines); ++i) {
      prog->pipelines[i] = _mesa_hash_table_create(NULL,
                                                   hash_gfx_pipeline_state,
                                                   equals_gfx_pipeline_state);
      if (!prog->pipelines[i])
         goto fail;
   }

   for (int i = 0; i < ZINK_SHADER_COUNT; ++i) {
      if (prog->modules[i]) {
         _mesa_set_add(stages[i]->programs, prog);
         zink_gfx_program_reference(screen, NULL, prog);
      }
   }

   prog->dsl = create_desc_set_layout(screen->dev, stages,
                                      &prog->num_descriptors);
   if (!prog->dsl)
      goto fail;

   prog->layout = create_pipeline_layout(screen->dev, prog->dsl);
   if (!prog->layout)
      goto fail;

   prog->render_passes = _mesa_set_create(NULL, _mesa_hash_pointer,
                                          _mesa_key_pointer_equal);
   if (!prog->render_passes)
      goto fail;

   return prog;

fail:
   if (prog)
      zink_destroy_gfx_program(screen, prog);
   return NULL;
}

static void
gfx_program_remove_shader(struct zink_gfx_program *prog, struct zink_shader *shader)
{
   enum pipe_shader_type p_stage = pipe_shader_type_from_mesa(shader->nir->info.stage);

   assert(prog->shaders[p_stage] == shader);
   prog->shaders[p_stage] = NULL;
   _mesa_set_remove_key(shader->programs, prog);
}

void
zink_destroy_gfx_program(struct zink_screen *screen,
                         struct zink_gfx_program *prog)
{
   if (prog->layout)
      vkDestroyPipelineLayout(screen->dev, prog->layout, NULL);

   if (prog->dsl)
      vkDestroyDescriptorSetLayout(screen->dev, prog->dsl, NULL);

   for (int i = 0; i < ZINK_SHADER_COUNT; ++i) {
      if (prog->shaders[i])
         gfx_program_remove_shader(prog, prog->shaders[i]);
      if (prog->modules[i])
         zink_shader_module_reference(screen, &prog->modules[i], NULL);
   }

   /* unref all used render-passes */
   if (prog->render_passes) {
      set_foreach(prog->render_passes, entry) {
         struct zink_render_pass *pres = (struct zink_render_pass *)entry->key;
         zink_render_pass_reference(screen, &pres, NULL);
      }
      _mesa_set_destroy(prog->render_passes, NULL);
   }

   for (int i = 0; i < ARRAY_SIZE(prog->pipelines); ++i) {
      hash_table_foreach(prog->pipelines[i], entry) {
         struct pipeline_cache_entry *pc_entry = entry->data;

         vkDestroyPipeline(screen->dev, pc_entry->pipeline, NULL);
         free(pc_entry);
      }
      _mesa_hash_table_destroy(prog->pipelines[i], NULL);
   }

   FREE(prog);
}

static VkPrimitiveTopology
primitive_topology(enum pipe_prim_type mode)
{
   switch (mode) {
   case PIPE_PRIM_POINTS:
      return VK_PRIMITIVE_TOPOLOGY_POINT_LIST;

   case PIPE_PRIM_LINES:
      return VK_PRIMITIVE_TOPOLOGY_LINE_LIST;

   case PIPE_PRIM_LINE_STRIP:
      return VK_PRIMITIVE_TOPOLOGY_LINE_STRIP;

   case PIPE_PRIM_TRIANGLES:
      return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;

   case PIPE_PRIM_TRIANGLE_STRIP:
      return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;

   case PIPE_PRIM_TRIANGLE_FAN:
      return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN;

   case PIPE_PRIM_LINE_STRIP_ADJACENCY:
      return VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY;

   case PIPE_PRIM_LINES_ADJACENCY:
      return VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY;

   case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:
      return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY;

   case PIPE_PRIM_TRIANGLES_ADJACENCY:
      return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY;

   default:
      unreachable("unexpected enum pipe_prim_type");
   }
}

static void
reference_render_pass(struct zink_screen *screen,
                      struct zink_gfx_program *prog,
                      struct zink_render_pass *render_pass)
{
   struct set_entry *entry = _mesa_set_search(prog->render_passes,
                                              render_pass);
   if (!entry) {
      entry = _mesa_set_add(prog->render_passes, render_pass);
      pipe_reference(NULL, &render_pass->reference);
   }
}

VkPipeline
zink_get_gfx_pipeline(struct zink_screen *screen,
                      struct zink_gfx_program *prog,
                      struct zink_gfx_pipeline_state *state,
                      enum pipe_prim_type mode)
{
   VkPrimitiveTopology vkmode = primitive_topology(mode);
   assert(vkmode <= ARRAY_SIZE(prog->pipelines));

   struct hash_entry *entry = NULL;
   
   if (!state->hash) {
      state->hash = hash_gfx_pipeline_state(state);
      /* make sure the hash is not zero, as we take it as invalid.
       * TODO: rework this using a separate dirty-bit */
      assert(state->hash != 0);
   }
   entry = _mesa_hash_table_search_pre_hashed(prog->pipelines[vkmode], state->hash, state);

   if (!entry) {
      VkPipeline pipeline = zink_create_gfx_pipeline(screen, prog,
                                                     state, vkmode);
      if (pipeline == VK_NULL_HANDLE)
         return VK_NULL_HANDLE;

      struct pipeline_cache_entry *pc_entry = CALLOC_STRUCT(pipeline_cache_entry);
      if (!pc_entry)
         return VK_NULL_HANDLE;

      memcpy(&pc_entry->state, state, sizeof(*state));
      pc_entry->pipeline = pipeline;

      assert(state->hash);
      entry = _mesa_hash_table_insert_pre_hashed(prog->pipelines[vkmode], state->hash, state, pc_entry);
      assert(entry);

      reference_render_pass(screen, prog, state->render_pass);
   }

   return ((struct pipeline_cache_entry *)(entry->data))->pipeline;
}


static void *
zink_create_vs_state(struct pipe_context *pctx,
                     const struct pipe_shader_state *shader)
{
   struct nir_shader *nir;
   if (shader->type != PIPE_SHADER_IR_NIR)
      nir = zink_tgsi_to_nir(pctx->screen, shader->tokens);
   else
      nir = (struct nir_shader *)shader->ir.nir;

   return zink_shader_create(zink_screen(pctx->screen), nir, &shader->stream_output);
}

static void
bind_stage(struct zink_context *ctx, enum pipe_shader_type stage,
           struct zink_shader *shader)
{
   assert(stage < PIPE_SHADER_COMPUTE);
   ctx->gfx_stages[stage] = shader;
   ctx->dirty_shader_stages |= 1 << stage;
}

static void
zink_bind_vs_state(struct pipe_context *pctx,
                   void *cso)
{
   bind_stage(zink_context(pctx), PIPE_SHADER_VERTEX, cso);
}

static void *
zink_create_fs_state(struct pipe_context *pctx,
                     const struct pipe_shader_state *shader)
{
   struct nir_shader *nir;
   if (shader->type != PIPE_SHADER_IR_NIR)
      nir = zink_tgsi_to_nir(pctx->screen, shader->tokens);
   else
      nir = (struct nir_shader *)shader->ir.nir;

   return zink_shader_create(zink_screen(pctx->screen), nir, NULL);
}

static void
zink_bind_fs_state(struct pipe_context *pctx,
                   void *cso)
{
   bind_stage(zink_context(pctx), PIPE_SHADER_FRAGMENT, cso);
}

static void *
zink_create_gs_state(struct pipe_context *pctx,
                     const struct pipe_shader_state *shader)
{
   struct nir_shader *nir;
   if (shader->type != PIPE_SHADER_IR_NIR)
      nir = zink_tgsi_to_nir(pctx->screen, shader->tokens);
   else
      nir = (struct nir_shader *)shader->ir.nir;

   return zink_shader_create(zink_screen(pctx->screen), nir, &shader->stream_output);
}

static void
zink_bind_gs_state(struct pipe_context *pctx,
                   void *cso)
{
   bind_stage(zink_context(pctx), PIPE_SHADER_GEOMETRY, cso);
}

static void
zink_delete_shader_state(struct pipe_context *pctx, void *cso)
{
   zink_shader_free(zink_context(pctx), cso);
}


void
zink_program_init(struct zink_context *ctx)
{
   ctx->base.create_vs_state = zink_create_vs_state;
   ctx->base.bind_vs_state = zink_bind_vs_state;
   ctx->base.delete_vs_state = zink_delete_shader_state;

   ctx->base.create_fs_state = zink_create_fs_state;
   ctx->base.bind_fs_state = zink_bind_fs_state;
   ctx->base.delete_fs_state = zink_delete_shader_state;

   ctx->base.create_gs_state = zink_create_gs_state;
   ctx->base.bind_gs_state = zink_bind_gs_state;
   ctx->base.delete_gs_state = zink_delete_shader_state;
}