summaryrefslogtreecommitdiff
path: root/src/gallium/drivers/radeonsi/si_clear.c
blob: ef25c79fa9cd78412e83f6723b602e72678a4f6d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
/*
 * Copyright 2017 Advanced Micro Devices, Inc.
 * All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * on the rights to use, copy, modify, merge, publish, distribute, sub
 * license, and/or sell copies of the Software, and to permit persons to whom
 * the Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
 * USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

#include "si_pipe.h"
#include "sid.h"

#include "util/u_format.h"
#include "util/u_pack_color.h"
#include "util/u_surface.h"

enum {
	SI_CLEAR         = SI_SAVE_FRAGMENT_STATE,
	SI_CLEAR_SURFACE = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE,
};

enum si_dcc_clear_code
{
	DCC_CLEAR_COLOR_0000   = 0x00000000,
	DCC_CLEAR_COLOR_0001   = 0x40404040,
	DCC_CLEAR_COLOR_1110   = 0x80808080,
	DCC_CLEAR_COLOR_1111   = 0xC0C0C0C0,
	DCC_CLEAR_COLOR_REG    = 0x20202020,
};

static void si_alloc_separate_cmask(struct si_screen *sscreen,
				    struct si_texture *tex)
{
	if (tex->cmask_buffer || !tex->surface.cmask_size)
                return;

	tex->cmask_buffer =
		si_aligned_buffer_create(&sscreen->b,
					 SI_RESOURCE_FLAG_UNMAPPABLE,
					 PIPE_USAGE_DEFAULT,
					 tex->surface.cmask_size,
					 tex->surface.cmask_alignment);
	if (tex->cmask_buffer == NULL)
		return;

	tex->cmask_base_address_reg = tex->cmask_buffer->gpu_address >> 8;
	tex->cb_color_info |= S_028C70_FAST_CLEAR(1);

	p_atomic_inc(&sscreen->compressed_colortex_counter);
}

static bool si_set_clear_color(struct si_texture *tex,
			       enum pipe_format surface_format,
			       const union pipe_color_union *color)
{
	union util_color uc;

	memset(&uc, 0, sizeof(uc));

	if (tex->surface.bpe == 16) {
		/* DCC fast clear only:
		 *   CLEAR_WORD0 = R = G = B
		 *   CLEAR_WORD1 = A
		 */
		assert(color->ui[0] == color->ui[1] &&
		       color->ui[0] == color->ui[2]);
		uc.ui[0] = color->ui[0];
		uc.ui[1] = color->ui[3];
	} else if (util_format_is_pure_uint(surface_format)) {
		util_format_write_4ui(surface_format, color->ui, 0, &uc, 0, 0, 0, 1, 1);
	} else if (util_format_is_pure_sint(surface_format)) {
		util_format_write_4i(surface_format, color->i, 0, &uc, 0, 0, 0, 1, 1);
	} else {
		util_pack_color(color->f, surface_format, &uc);
	}

	if (memcmp(tex->color_clear_value, &uc, 2 * sizeof(uint32_t)) == 0)
		return false;

	memcpy(tex->color_clear_value, &uc, 2 * sizeof(uint32_t));
	return true;
}

/** Linearize and convert luminace/intensity to red. */
enum pipe_format si_simplify_cb_format(enum pipe_format format)
{
	format = util_format_linear(format);
	format = util_format_luminance_to_red(format);
	return util_format_intensity_to_red(format);
}

bool vi_alpha_is_on_msb(enum pipe_format format)
{
	format = si_simplify_cb_format(format);

	/* Formats with 3 channels can't have alpha. */
	if (util_format_description(format)->nr_channels == 3)
		return true; /* same as xxxA; is any value OK here? */

	return si_translate_colorswap(format, false) <= 1;
}

static bool vi_get_fast_clear_parameters(enum pipe_format base_format,
					 enum pipe_format surface_format,
					 const union pipe_color_union *color,
					 uint32_t* clear_value,
					 bool *eliminate_needed)
{
	/* If we want to clear without needing a fast clear eliminate step, we
	 * can set color and alpha independently to 0 or 1 (or 0/max for integer
	 * formats).
	 */
	bool values[4] = {}; /* whether to clear to 0 or 1 */
	bool color_value = false; /* clear color to 0 or 1 */
	bool alpha_value = false; /* clear alpha to 0 or 1 */
	int alpha_channel; /* index of the alpha component */
	bool has_color = false;
	bool has_alpha = false;

	const struct util_format_description *desc =
		util_format_description(si_simplify_cb_format(surface_format));

	/* 128-bit fast clear with different R,G,B values is unsupported. */
	if (desc->block.bits == 128 &&
	    (color->ui[0] != color->ui[1] ||
	     color->ui[0] != color->ui[2]))
		return false;

	*eliminate_needed = true;
	*clear_value = DCC_CLEAR_COLOR_REG;

	if (desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
		return true; /* need ELIMINATE_FAST_CLEAR */

	bool base_alpha_is_on_msb = vi_alpha_is_on_msb(base_format);
	bool surf_alpha_is_on_msb = vi_alpha_is_on_msb(surface_format);

	/* Formats with 3 channels can't have alpha. */
	if (desc->nr_channels == 3)
		alpha_channel = -1;
	else if (surf_alpha_is_on_msb)
		alpha_channel = desc->nr_channels - 1;
	else
		alpha_channel = 0;

	for (int i = 0; i < 4; ++i) {
		if (desc->swizzle[i] >= PIPE_SWIZZLE_0)
			continue;

		if (desc->channel[i].pure_integer &&
		    desc->channel[i].type == UTIL_FORMAT_TYPE_SIGNED) {
			/* Use the maximum value for clamping the clear color. */
			int max = u_bit_consecutive(0, desc->channel[i].size - 1);

			values[i] = color->i[i] != 0;
			if (color->i[i] != 0 && MIN2(color->i[i], max) != max)
				return true; /* need ELIMINATE_FAST_CLEAR */
		} else if (desc->channel[i].pure_integer &&
			   desc->channel[i].type == UTIL_FORMAT_TYPE_UNSIGNED) {
			/* Use the maximum value for clamping the clear color. */
			unsigned max = u_bit_consecutive(0, desc->channel[i].size);

			values[i] = color->ui[i] != 0U;
			if (color->ui[i] != 0U && MIN2(color->ui[i], max) != max)
				return true; /* need ELIMINATE_FAST_CLEAR */
		} else {
			values[i] = color->f[i] != 0.0F;
			if (color->f[i] != 0.0F && color->f[i] != 1.0F)
				return true; /* need ELIMINATE_FAST_CLEAR */
		}

		if (desc->swizzle[i] == alpha_channel) {
			alpha_value = values[i];
			has_alpha = true;
		} else {
			color_value = values[i];
			has_color = true;
		}
	}

	/* If alpha isn't present, make it the same as color, and vice versa. */
	if (!has_alpha)
		alpha_value = color_value;
	else if (!has_color)
		color_value = alpha_value;

	if (color_value != alpha_value &&
	    base_alpha_is_on_msb != surf_alpha_is_on_msb)
		return true; /* require ELIMINATE_FAST_CLEAR */

	/* Check if all color values are equal if they are present. */
	for (int i = 0; i < 4; ++i) {
		if (desc->swizzle[i] <= PIPE_SWIZZLE_W &&
		    desc->swizzle[i] != alpha_channel &&
		    values[i] != color_value)
			return true; /* require ELIMINATE_FAST_CLEAR */
	}

	/* This doesn't need ELIMINATE_FAST_CLEAR.
	 * On chips predating Raven2, the DCC clear codes and the CB clear
	 * color registers must match.
	 */
	*eliminate_needed = false;

	if (color_value) {
		if (alpha_value)
			*clear_value = DCC_CLEAR_COLOR_1111;
		else
			*clear_value = DCC_CLEAR_COLOR_1110;
	} else {
		if (alpha_value)
			*clear_value = DCC_CLEAR_COLOR_0001;
		else
			*clear_value = DCC_CLEAR_COLOR_0000;
	}
	return true;
}

void vi_dcc_clear_level(struct si_context *sctx,
			struct si_texture *tex,
			unsigned level, unsigned clear_value)
{
	struct pipe_resource *dcc_buffer;
	uint64_t dcc_offset, clear_size;

	assert(vi_dcc_enabled(tex, level));

	if (tex->dcc_separate_buffer) {
		dcc_buffer = &tex->dcc_separate_buffer->b.b;
		dcc_offset = 0;
	} else {
		dcc_buffer = &tex->buffer.b.b;
		dcc_offset = tex->dcc_offset;
	}

	if (sctx->chip_class >= GFX9) {
		/* Mipmap level clears aren't implemented. */
		assert(tex->buffer.b.b.last_level == 0);
		/* 4x and 8x MSAA needs a sophisticated compute shader for
		 * the clear. See AMDVLK. */
		assert(tex->buffer.b.b.nr_storage_samples <= 2);
		clear_size = tex->surface.dcc_size;
	} else {
		unsigned num_layers = util_num_layers(&tex->buffer.b.b, level);

		/* If this is 0, fast clear isn't possible. (can occur with MSAA) */
		assert(tex->surface.u.legacy.level[level].dcc_fast_clear_size);
		/* Layered 4x and 8x MSAA DCC fast clears need to clear
		 * dcc_fast_clear_size bytes for each layer. A compute shader
		 * would be more efficient than separate per-layer clear operations.
		 */
		assert(tex->buffer.b.b.nr_storage_samples <= 2 || num_layers == 1);

		dcc_offset += tex->surface.u.legacy.level[level].dcc_offset;
		clear_size = tex->surface.u.legacy.level[level].dcc_fast_clear_size *
			     num_layers;
	}

	si_clear_buffer(sctx, dcc_buffer, dcc_offset, clear_size,
			&clear_value, 4, SI_COHERENCY_CB_META, false);
}

/* Set the same micro tile mode as the destination of the last MSAA resolve.
 * This allows hitting the MSAA resolve fast path, which requires that both
 * src and dst micro tile modes match.
 */
static void si_set_optimal_micro_tile_mode(struct si_screen *sscreen,
					   struct si_texture *tex)
{
	if (tex->buffer.b.is_shared ||
	    tex->buffer.b.b.nr_samples <= 1 ||
	    tex->surface.micro_tile_mode == tex->last_msaa_resolve_target_micro_mode)
		return;

	assert(sscreen->info.chip_class >= GFX9 ||
	       tex->surface.u.legacy.level[0].mode == RADEON_SURF_MODE_2D);
	assert(tex->buffer.b.b.last_level == 0);

	if (sscreen->info.chip_class >= GFX9) {
		/* 4K or larger tiles only. 0 is linear. 1-3 are 256B tiles. */
		assert(tex->surface.u.gfx9.surf.swizzle_mode >= 4);

		/* If you do swizzle_mode % 4, you'll get:
		 *   0 = Depth
		 *   1 = Standard,
		 *   2 = Displayable
		 *   3 = Rotated
		 *
		 * Depth-sample order isn't allowed:
		 */
		assert(tex->surface.u.gfx9.surf.swizzle_mode % 4 != 0);

		switch (tex->last_msaa_resolve_target_micro_mode) {
		case RADEON_MICRO_MODE_DISPLAY:
			tex->surface.u.gfx9.surf.swizzle_mode &= ~0x3;
			tex->surface.u.gfx9.surf.swizzle_mode += 2; /* D */
			break;
		case RADEON_MICRO_MODE_THIN:
			tex->surface.u.gfx9.surf.swizzle_mode &= ~0x3;
			tex->surface.u.gfx9.surf.swizzle_mode += 1; /* S */
			break;
		case RADEON_MICRO_MODE_ROTATED:
			tex->surface.u.gfx9.surf.swizzle_mode &= ~0x3;
			tex->surface.u.gfx9.surf.swizzle_mode += 3; /* R */
			break;
		default: /* depth */
			assert(!"unexpected micro mode");
			return;
		}
	} else if (sscreen->info.chip_class >= CIK) {
		/* These magic numbers were copied from addrlib. It doesn't use
		 * any definitions for them either. They are all 2D_TILED_THIN1
		 * modes with different bpp and micro tile mode.
		 */
		switch (tex->last_msaa_resolve_target_micro_mode) {
		case RADEON_MICRO_MODE_DISPLAY:
			tex->surface.u.legacy.tiling_index[0] = 10;
			break;
		case RADEON_MICRO_MODE_THIN:
			tex->surface.u.legacy.tiling_index[0] = 14;
			break;
		case RADEON_MICRO_MODE_ROTATED:
			tex->surface.u.legacy.tiling_index[0] = 28;
			break;
		default: /* depth, thick */
			assert(!"unexpected micro mode");
			return;
		}
	} else { /* SI */
		switch (tex->last_msaa_resolve_target_micro_mode) {
		case RADEON_MICRO_MODE_DISPLAY:
			switch (tex->surface.bpe) {
			case 1:
                            tex->surface.u.legacy.tiling_index[0] = 10;
                            break;
			case 2:
                            tex->surface.u.legacy.tiling_index[0] = 11;
                            break;
			default: /* 4, 8 */
                            tex->surface.u.legacy.tiling_index[0] = 12;
                            break;
			}
			break;
		case RADEON_MICRO_MODE_THIN:
			switch (tex->surface.bpe) {
			case 1:
                                tex->surface.u.legacy.tiling_index[0] = 14;
                                break;
			case 2:
                                tex->surface.u.legacy.tiling_index[0] = 15;
                                break;
			case 4:
                                tex->surface.u.legacy.tiling_index[0] = 16;
                                break;
			default: /* 8, 16 */
                                tex->surface.u.legacy.tiling_index[0] = 17;
                                break;
			}
			break;
		default: /* depth, thick */
			assert(!"unexpected micro mode");
			return;
		}
	}

	tex->surface.micro_tile_mode = tex->last_msaa_resolve_target_micro_mode;

	p_atomic_inc(&sscreen->dirty_tex_counter);
}

static void si_do_fast_color_clear(struct si_context *sctx,
				   unsigned *buffers,
				   const union pipe_color_union *color)
{
	struct pipe_framebuffer_state *fb = &sctx->framebuffer.state;
	int i;

	/* This function is broken in BE, so just disable this path for now */
#ifdef PIPE_ARCH_BIG_ENDIAN
	return;
#endif

	if (sctx->render_cond)
		return;

	for (i = 0; i < fb->nr_cbufs; i++) {
		struct si_texture *tex;
		unsigned clear_bit = PIPE_CLEAR_COLOR0 << i;

		if (!fb->cbufs[i])
			continue;

		/* if this colorbuffer is not being cleared */
		if (!(*buffers & clear_bit))
			continue;

		unsigned level = fb->cbufs[i]->u.tex.level;
		if (level > 0)
			continue;

		tex = (struct si_texture *)fb->cbufs[i]->texture;

		/* TODO: GFX9: Implement DCC fast clear for level 0 of
		 * mipmapped textures. Mipmapped DCC has to clear a rectangular
		 * area of DCC for level 0 (because the whole miptree is
		 * organized in a 2D plane).
		 */
		if (sctx->chip_class >= GFX9 &&
		    tex->buffer.b.b.last_level > 0)
			continue;

		/* the clear is allowed if all layers are bound */
		if (fb->cbufs[i]->u.tex.first_layer != 0 ||
		    fb->cbufs[i]->u.tex.last_layer != util_max_layer(&tex->buffer.b.b, 0)) {
			continue;
		}

		/* only supported on tiled surfaces */
		if (tex->surface.is_linear) {
			continue;
		}

		/* shared textures can't use fast clear without an explicit flush,
		 * because there is no way to communicate the clear color among
		 * all clients
		 */
		if (tex->buffer.b.is_shared &&
		    !(tex->buffer.external_usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH))
			continue;

		if (sctx->chip_class <= VI &&
		    tex->surface.u.legacy.level[0].mode == RADEON_SURF_MODE_1D &&
		    !sctx->screen->info.htile_cmask_support_1d_tiling)
			continue;

		/* Use a slow clear for small surfaces where the cost of
		 * the eliminate pass can be higher than the benefit of fast
		 * clear. The closed driver does this, but the numbers may differ.
		 *
		 * This helps on both dGPUs and APUs, even small APUs like Mullins.
		 */
		bool too_small = tex->buffer.b.b.nr_samples <= 1 &&
				 tex->buffer.b.b.width0 *
				 tex->buffer.b.b.height0 <= 512 * 512;
		bool eliminate_needed = false;
		bool fmask_decompress_needed = false;

		/* Fast clear is the most appropriate place to enable DCC for
		 * displayable surfaces.
		 */
		if (sctx->family == CHIP_STONEY && !too_small) {
			vi_separate_dcc_try_enable(sctx, tex);

			/* RB+ isn't supported with a CMASK clear only on Stoney,
			 * so all clears are considered to be hypothetically slow
			 * clears, which is weighed when determining whether to
			 * enable separate DCC.
			 */
			if (tex->dcc_gather_statistics) /* only for Stoney */
				tex->num_slow_clears++;
		}

		/* Try to clear DCC first, otherwise try CMASK. */
		if (vi_dcc_enabled(tex, 0)) {
			uint32_t reset_value;

			if (sctx->screen->debug_flags & DBG(NO_DCC_CLEAR))
				continue;

			/* This can happen with mipmapping or MSAA. */
			if (sctx->chip_class == VI &&
			    !tex->surface.u.legacy.level[level].dcc_fast_clear_size)
				continue;

			if (!vi_get_fast_clear_parameters(tex->buffer.b.b.format,
							  fb->cbufs[i]->format,
							  color, &reset_value,
							  &eliminate_needed))
				continue;

			if (eliminate_needed && too_small)
				continue;

			/* DCC fast clear with MSAA should clear CMASK to 0xC. */
			if (tex->buffer.b.b.nr_samples >= 2 && tex->cmask_buffer) {
				/* TODO: This doesn't work with MSAA. */
				if (eliminate_needed)
					continue;

				uint32_t clear_value = 0xCCCCCCCC;
				si_clear_buffer(sctx, &tex->cmask_buffer->b.b,
						tex->cmask_offset, tex->surface.cmask_size,
						&clear_value, 4, SI_COHERENCY_CB_META, false);
				fmask_decompress_needed = true;
			}

			vi_dcc_clear_level(sctx, tex, 0, reset_value);
			tex->separate_dcc_dirty = true;
		} else {
			if (too_small)
				continue;

			/* 128-bit formats are unusupported */
			if (tex->surface.bpe > 8) {
				continue;
			}

			/* RB+ doesn't work with CMASK fast clear on Stoney. */
			if (sctx->family == CHIP_STONEY)
				continue;

			/* ensure CMASK is enabled */
			si_alloc_separate_cmask(sctx->screen, tex);
			if (!tex->cmask_buffer)
				continue;

			/* Do the fast clear. */
			uint32_t clear_value = 0;
			si_clear_buffer(sctx, &tex->cmask_buffer->b.b,
					tex->cmask_offset, tex->surface.cmask_size,
					&clear_value, 4, SI_COHERENCY_CB_META, false);
			eliminate_needed = true;
		}

		if ((eliminate_needed || fmask_decompress_needed) &&
		    !(tex->dirty_level_mask & (1 << level))) {
			tex->dirty_level_mask |= 1 << level;
			p_atomic_inc(&sctx->screen->compressed_colortex_counter);
		}

		/* We can change the micro tile mode before a full clear. */
		si_set_optimal_micro_tile_mode(sctx->screen, tex);

		*buffers &= ~clear_bit;

		/* Chips with DCC constant encoding don't need to set the clear
		 * color registers for DCC clear values 0 and 1.
		 */
		if (sctx->screen->has_dcc_constant_encode && !eliminate_needed)
			continue;

		if (si_set_clear_color(tex, fb->cbufs[i]->format, color)) {
			sctx->framebuffer.dirty_cbufs |= 1 << i;
			si_mark_atom_dirty(sctx, &sctx->atoms.s.framebuffer);
		}
	}
}

static void si_clear(struct pipe_context *ctx, unsigned buffers,
		     const union pipe_color_union *color,
		     double depth, unsigned stencil)
{
	struct si_context *sctx = (struct si_context *)ctx;
	struct pipe_framebuffer_state *fb = &sctx->framebuffer.state;
	struct pipe_surface *zsbuf = fb->zsbuf;
	struct si_texture *zstex =
		zsbuf ? (struct si_texture*)zsbuf->texture : NULL;

	if (buffers & PIPE_CLEAR_COLOR) {
		si_do_fast_color_clear(sctx, &buffers, color);
		if (!buffers)
			return; /* all buffers have been fast cleared */

		/* These buffers cannot use fast clear, make sure to disable expansion. */
		for (unsigned i = 0; i < fb->nr_cbufs; i++) {
			struct si_texture *tex;

			/* If not clearing this buffer, skip. */
			if (!(buffers & (PIPE_CLEAR_COLOR0 << i)) || !fb->cbufs[i])
				continue;

			tex = (struct si_texture *)fb->cbufs[i]->texture;
			if (tex->surface.fmask_size == 0)
				tex->dirty_level_mask &= ~(1 << fb->cbufs[i]->u.tex.level);
		}
	}

	if (zstex &&
	    si_htile_enabled(zstex, zsbuf->u.tex.level) &&
	    zsbuf->u.tex.first_layer == 0 &&
	    zsbuf->u.tex.last_layer == util_max_layer(&zstex->buffer.b.b, 0)) {
		/* TC-compatible HTILE only supports depth clears to 0 or 1. */
		if (buffers & PIPE_CLEAR_DEPTH &&
		    (!zstex->tc_compatible_htile ||
		     depth == 0 || depth == 1)) {
			/* Need to disable EXPCLEAR temporarily if clearing
			 * to a new value. */
			if (!zstex->depth_cleared || zstex->depth_clear_value != depth) {
				sctx->db_depth_disable_expclear = true;
			}

			if (zstex->depth_clear_value != (float)depth) {
				/* Update DB_DEPTH_CLEAR. */
				zstex->depth_clear_value = depth;
				sctx->framebuffer.dirty_zsbuf = true;
				si_mark_atom_dirty(sctx, &sctx->atoms.s.framebuffer);
			}
			sctx->db_depth_clear = true;
			si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
		}

		/* TC-compatible HTILE only supports stencil clears to 0. */
		if (buffers & PIPE_CLEAR_STENCIL &&
		    (!zstex->tc_compatible_htile || stencil == 0)) {
			stencil &= 0xff;

			/* Need to disable EXPCLEAR temporarily if clearing
			 * to a new value. */
			if (!zstex->stencil_cleared || zstex->stencil_clear_value != stencil) {
				sctx->db_stencil_disable_expclear = true;
			}

			if (zstex->stencil_clear_value != (uint8_t)stencil) {
				/* Update DB_STENCIL_CLEAR. */
				zstex->stencil_clear_value = stencil;
				sctx->framebuffer.dirty_zsbuf = true;
				si_mark_atom_dirty(sctx, &sctx->atoms.s.framebuffer);
			}
			sctx->db_stencil_clear = true;
			si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
		}

		/* TODO: Find out what's wrong here. Fast depth clear leads to
		 * corruption in ARK: Survival Evolved, but that may just be
		 * a coincidence and the root cause is elsewhere.
		 *
		 * The corruption can be fixed by putting the DB flush before
		 * or after the depth clear. (surprisingly)
		 *
		 * https://bugs.freedesktop.org/show_bug.cgi?id=102955 (apitrace)
		 *
		 * This hack decreases back-to-back ClearDepth performance.
		 */
		if ((sctx->db_depth_clear || sctx->db_stencil_clear) &&
		    sctx->screen->options.clear_db_cache_before_clear)
			sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_DB;
	}

	si_blitter_begin(sctx, SI_CLEAR);
	util_blitter_clear(sctx->blitter, fb->width, fb->height,
			   util_framebuffer_get_num_layers(fb),
			   buffers, color, depth, stencil);
	si_blitter_end(sctx);

	if (sctx->db_depth_clear) {
		sctx->db_depth_clear = false;
		sctx->db_depth_disable_expclear = false;
		zstex->depth_cleared = true;
		si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
	}

	if (sctx->db_stencil_clear) {
		sctx->db_stencil_clear = false;
		sctx->db_stencil_disable_expclear = false;
		zstex->stencil_cleared = true;
		si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
	}
}

static void si_clear_render_target(struct pipe_context *ctx,
				   struct pipe_surface *dst,
				   const union pipe_color_union *color,
				   unsigned dstx, unsigned dsty,
				   unsigned width, unsigned height,
				   bool render_condition_enabled)
{
	struct si_context *sctx = (struct si_context *)ctx;

	si_blitter_begin(sctx, SI_CLEAR_SURFACE |
			 (render_condition_enabled ? 0 : SI_DISABLE_RENDER_COND));
	util_blitter_clear_render_target(sctx->blitter, dst, color,
					 dstx, dsty, width, height);
	si_blitter_end(sctx);
}

static void si_clear_depth_stencil(struct pipe_context *ctx,
				   struct pipe_surface *dst,
				   unsigned clear_flags,
				   double depth,
				   unsigned stencil,
				   unsigned dstx, unsigned dsty,
				   unsigned width, unsigned height,
				   bool render_condition_enabled)
{
	struct si_context *sctx = (struct si_context *)ctx;

	si_blitter_begin(sctx, SI_CLEAR_SURFACE |
			 (render_condition_enabled ? 0 : SI_DISABLE_RENDER_COND));
	util_blitter_clear_depth_stencil(sctx->blitter, dst, clear_flags, depth, stencil,
					 dstx, dsty, width, height);
	si_blitter_end(sctx);
}

static void si_clear_texture(struct pipe_context *pipe,
			     struct pipe_resource *tex,
			     unsigned level,
			     const struct pipe_box *box,
			     const void *data)
{
	struct pipe_screen *screen = pipe->screen;
	struct si_texture *stex = (struct si_texture*)tex;
	struct pipe_surface tmpl = {{0}};
	struct pipe_surface *sf;
	const struct util_format_description *desc =
		util_format_description(tex->format);

	tmpl.format = tex->format;
	tmpl.u.tex.first_layer = box->z;
	tmpl.u.tex.last_layer = box->z + box->depth - 1;
	tmpl.u.tex.level = level;
	sf = pipe->create_surface(pipe, tex, &tmpl);
	if (!sf)
		return;

	if (stex->is_depth) {
		unsigned clear;
		float depth;
		uint8_t stencil = 0;

		/* Depth is always present. */
		clear = PIPE_CLEAR_DEPTH;
		desc->unpack_z_float(&depth, 0, data, 0, 1, 1);

		if (stex->surface.has_stencil) {
			clear |= PIPE_CLEAR_STENCIL;
			desc->unpack_s_8uint(&stencil, 0, data, 0, 1, 1);
		}

		si_clear_depth_stencil(pipe, sf, clear, depth, stencil,
				       box->x, box->y,
				       box->width, box->height, false);
	} else {
		union pipe_color_union color;

		/* pipe_color_union requires the full vec4 representation. */
		if (util_format_is_pure_uint(tex->format))
			desc->unpack_rgba_uint(color.ui, 0, data, 0, 1, 1);
		else if (util_format_is_pure_sint(tex->format))
			desc->unpack_rgba_sint(color.i, 0, data, 0, 1, 1);
		else
			desc->unpack_rgba_float(color.f, 0, data, 0, 1, 1);

		if (screen->is_format_supported(screen, tex->format,
						tex->target, 0, 0,
						PIPE_BIND_RENDER_TARGET)) {
			si_clear_render_target(pipe, sf, &color,
					       box->x, box->y,
					       box->width, box->height, false);
		} else {
			/* Software fallback - just for R9G9B9E5_FLOAT */
			util_clear_render_target(pipe, sf, &color,
						 box->x, box->y,
						 box->width, box->height);
		}
	}
	pipe_surface_reference(&sf, NULL);
}

void si_init_clear_functions(struct si_context *sctx)
{
	sctx->b.clear = si_clear;
	sctx->b.clear_render_target = si_clear_render_target;
	sctx->b.clear_depth_stencil = si_clear_depth_stencil;
	sctx->b.clear_texture = si_clear_texture;
}