summaryrefslogtreecommitdiff
path: root/src/egl/main/egldisplay.c
blob: 5304b84a26e9efe8021f98b1d8f9ff766cce7c6e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321

/**
 * Functions related to EGLDisplay.
 */

#include <assert.h>
#include <stdlib.h>
#include <string.h>
#include "eglcontext.h"
#include "eglsurface.h"
#include "egldisplay.h"
#include "egldriver.h"
#include "eglglobals.h"
#include "eglhash.h"
#include "eglstring.h"


/**
 * Allocate a new _EGLDisplay object for the given nativeDisplay handle.
 * We'll also try to determine the device driver name at this time.
 *
 * Note that nativeDisplay may be an X Display ptr, or a string.
 */
_EGLDisplay *
_eglNewDisplay(NativeDisplayType nativeDisplay)
{
   _EGLDisplay *dpy = (_EGLDisplay *) calloc(1, sizeof(_EGLDisplay));
   if (dpy) {
      dpy->NativeDisplay = nativeDisplay;
#if defined(_EGL_PLATFORM_X)
      dpy->Xdpy = (Display *) nativeDisplay;
#endif

      dpy->DriverName = _eglChooseDriver(dpy);
      if (!dpy->DriverName) {
         free(dpy);
         return NULL;
      }
   }
   return dpy;
}


/**
 * Link a display to itself and return the handle of the link.
 * The handle can be passed to client directly.
 */
EGLDisplay
_eglLinkDisplay(_EGLDisplay *dpy)
{
   EGLuint key;
   key = _eglHashGenKey(_eglGlobal.Displays);
   assert(key);
   /* "link" the display to the hash table */
   _eglHashInsert(_eglGlobal.Displays, key, dpy);
   dpy->Handle = (EGLDisplay) _eglUIntToPointer(key);

   return dpy->Handle;
}


/**
 * Unlink a linked display from itself.
 * Accessing an unlinked display should generate EGL_BAD_DISPLAY error.
 */
void
_eglUnlinkDisplay(_EGLDisplay *dpy)
{
   EGLuint key = _eglPointerToUInt((void *) dpy->Handle);
   _eglHashRemove(_eglGlobal.Displays, key);
   dpy->Handle = EGL_NO_DISPLAY;
}


/**
 * Return the handle of a linked display, or EGL_NO_DISPLAY.
 */
EGLDisplay
_eglGetDisplayHandle(_EGLDisplay *display)
{
   if (display)
      return display->Handle;
   else
      return EGL_NO_DISPLAY;
}

 
/**
 * Lookup a handle to find the linked display.
 * Return NULL if the handle has no corresponding linked display.
 */
_EGLDisplay *
_eglLookupDisplay(EGLDisplay dpy)
{
   EGLuint key = _eglPointerToUInt((void *) dpy);
   return (_EGLDisplay *) _eglHashLookup(_eglGlobal.Displays, key);
}


/**
 * Find the display corresponding to the specified native display id in all
 * linked displays.
 */
_EGLDisplay *
_eglFindDisplay(NativeDisplayType nativeDisplay)
{
   EGLuint key = _eglHashFirstEntry(_eglGlobal.Displays);

   /* Walk the hash table.  Should switch to list if it is a problem. */
   while (key) {
      _EGLDisplay *dpy = (_EGLDisplay *)
            _eglHashLookup(_eglGlobal.Displays, key);
      assert(dpy);

      if (dpy->NativeDisplay == nativeDisplay)
         return dpy;
      key = _eglHashNextEntry(_eglGlobal.Displays, key);
   }

   return NULL;
}


/**
 * Destroy the contexts and surfaces that are linked to the display.
 */
void
_eglReleaseDisplayResources(_EGLDriver *drv, EGLDisplay dpy)
{
   _EGLDisplay *display;
   _EGLContext *contexts;
   _EGLSurface *surfaces;

   display = _eglLookupDisplay(dpy);
   if (!display)
      return;
   contexts = display->ContextList;
   surfaces = display->SurfaceList;

   while (contexts) {
      EGLContext handle = _eglGetContextHandle(contexts);
      contexts = contexts->Next;
      drv->API.DestroyContext(drv, dpy, handle);
   }
   assert(!display->ContextList);

   while (surfaces) {
      EGLSurface handle = _eglGetSurfaceHandle(surfaces);
      surfaces = surfaces->Next;
      drv->API.DestroySurface(drv, dpy, handle);
   }
   assert(!display->SurfaceList);
}


/**
 * Free all the data hanging of an _EGLDisplay object, but not
 * the object itself.
 */
void
_eglCleanupDisplay(_EGLDisplay *disp)
{
   EGLint i;

   for (i = 0; i < disp->NumConfigs; i++) {
      free(disp->Configs[i]);
   }
   free(disp->Configs);
   disp->Configs = NULL;

   /* XXX incomplete */

   free((void *) disp->DriverName);
   disp->DriverName = NULL;

   /* driver deletes the _EGLDisplay object */
}


/**
 * Link a context to a display and return the handle of the link.
 * The handle can be passed to client directly.
 */
EGLContext
_eglLinkContext(_EGLContext *ctx, _EGLDisplay *dpy)
{
   ctx->Display = dpy;
   ctx->Next = dpy->ContextList;
   dpy->ContextList = ctx;
   return (EGLContext) ctx;
}


/**
 * Unlink a linked context from its display.
 * Accessing an unlinked context should generate EGL_BAD_CONTEXT error.
 */
void
_eglUnlinkContext(_EGLContext *ctx)
{
   _EGLContext *prev;

   prev = ctx->Display->ContextList;
   if (prev != ctx) {
      while (prev) {
         if (prev->Next == ctx)
            break;
         prev = prev->Next;
      }
      assert(prev);
      prev->Next = ctx->Next;
   }
   else {
      ctx->Display->ContextList = ctx->Next;
   }

   ctx->Next = NULL;
   ctx->Display = NULL;
}


/**
 * Return the handle of a linked context, or EGL_NO_CONTEXT.
 */
EGLContext
_eglGetContextHandle(_EGLContext *ctx)
{
   return (EGLContext) ((ctx && ctx->Display) ? ctx : EGL_NO_CONTEXT);
}


/**
 * Lookup a handle to find the linked context.
 * Return NULL if the handle has no corresponding linked context.
 */
_EGLContext *
_eglLookupContext(EGLContext ctx)
{
   _EGLContext *context = (_EGLContext *) ctx;
   return (context && context->Display) ? context : NULL;
}


/**
 * Link a surface to a display and return the handle of the link.
 * The handle can be passed to client directly.
 */
EGLSurface
_eglLinkSurface(_EGLSurface *surf, _EGLDisplay *dpy)
{
   EGLuint key;

   surf->Display = dpy;
   surf->Next = dpy->SurfaceList;
   dpy->SurfaceList = surf;

   key = _eglHashGenKey(_eglGlobal.Surfaces);
   assert(key);
   _eglHashInsert(_eglGlobal.Surfaces, key, surf);

   surf->Handle = (EGLSurface) _eglUIntToPointer(key);
   return surf->Handle;
}


/**
 * Unlink a linked surface from its display.
 * Accessing an unlinked surface should generate EGL_BAD_SURFACE error.
 */
void
_eglUnlinkSurface(_EGLSurface *surf)
{
   _EGLSurface *prev;
   EGLuint key = _eglPointerToUInt((void *) surf->Handle);

   _eglHashRemove(_eglGlobal.Surfaces, key);
   surf->Handle = EGL_NO_SURFACE;

   prev = surf->Display->SurfaceList;
   if (prev != surf) {
      while (prev) {
         if (prev->Next == surf)
            break;
         prev = prev->Next;
      }
      assert(prev);
      prev->Next = surf->Next;
   }
   else {
      prev = NULL;
      surf->Display->SurfaceList = surf->Next;
   }

   surf->Next = NULL;
   surf->Display = NULL;
}


/**
 * Return the handle of a linked surface, or EGL_NO_SURFACE.
 */
EGLSurface
_eglGetSurfaceHandle(_EGLSurface *surface)
{
   if (surface)
      return surface->Handle;
   else
      return EGL_NO_SURFACE;
}


/**
 * Lookup a handle to find the linked surface.
 * Return NULL if the handle has no corresponding linked surface.
 */
_EGLSurface *
_eglLookupSurface(EGLSurface surf)
{
   EGLuint key = _eglPointerToUInt((void *) surf);
   return (_EGLSurface *) _eglHashLookup(_eglGlobal.Surfaces, key);
}