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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
  <meta http-equiv="content-type" content="text/html; charset=utf-8">
  <title>Mesa Release Notes</title>
  <link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>

<div class="header">
  <h1>The Mesa 3D Graphics Library</h1>
</div>

<iframe src="../contents.html"></iframe>
<div class="content">

<h1>Mesa 19.0.5 Release Notes / May 21, 2019</h1>

<p>
Mesa 19.0.5 is a bug fix release which fixes bugs found since the 19.0.4 release.
</p>
<p>
Mesa 19.0.5 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5.  OpenGL
4.5 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>


<h2>SHA256 checksums</h2>
<pre>
TBD
</pre>


<h2>New features</h2>

<p>N/A</p>

<h2>Bug fixes</h2>

<ul>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=109659">Bug 109659</a> - Missing OpenGL symbols in OSMesa Gallium when building with meson</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=110134">Bug 110134</a> - SIGSEGV while playing large hevc video in mpv</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=110648">Bug 110648</a> - Dota2 will not open using vulkan since 19.0 series</li>

</ul>

<h2>Changes</h2>

<p>Caio Marcelo de Oliveira Filho (2):</p>
<ul>
  <li>nir: Fix nir_opt_idiv_const when negatives are involved</li>
  <li>nir: Fix clone of nir_variable state slots</li>
</ul>

<p>Charmaine Lee (2):</p>
<ul>
  <li>st/mesa: purge framebuffers with current context after unbinding winsys buffers</li>
  <li>mesa: unreference current winsys buffers when unbinding winsys buffers</li>
</ul>

<p>Dylan Baker (4):</p>
<ul>
  <li>docs: Add SHA256 sums for mesa 19.0.4</li>
  <li>cherry-ignore: add patches for panfrost</li>
  <li>cherry-ignore: Add more 19.1 patches</li>
  <li>bump version to 19.0.5</li>
</ul>

<p>Eric Engestrom (1):</p>
<ul>
  <li>meson: expose glapi through osmesa</li>
</ul>

<p>Gert Wollny (2):</p>
<ul>
  <li>softpipe/buffer: load only as many components as the the buffer resource type provides</li>
  <li>Revert "softpipe/buffer: load only as many components as the the buffer resource type provides"</li>
</ul>

<p>Ian Romanick (1):</p>
<ul>
  <li>Revert "nir: add late opt to turn inot/b2f combos back to bcsel"</li>
</ul>

<p>Jason Ekstrand (3):</p>
<ul>
  <li>intel/fs/ra: Only add dest interference to sources that exist</li>
  <li>intel/fs/ra: Stop adding RA interference to too many SENDS nodes</li>
  <li>anv: Only consider minSampleShading when sampleShadingEnable is set</li>
</ul>

<p>Józef Kucia (1):</p>
<ul>
  <li>radv: clear vertex bindings while resetting command buffer</li>
</ul>

<p>Kenneth Graunke (1):</p>
<ul>
  <li>i965: Fix memory leaks in brw_upload_cs_work_groups_surface().</li>
</ul>

<p>Leo Liu (1):</p>
<ul>
  <li>winsys/amdgpu: add VCN JPEG to no user fence group</li>
</ul>

<p>Lionel Landwerlin (1):</p>
<ul>
  <li>anv: Use corresponding type from the vector allocation</li>
</ul>

<p>Marek Olšák (1):</p>
<ul>
  <li>st/mesa: fix 2 crashes in st_tgsi_lower_yuv</li>
</ul>

<p>Nanley Chery (1):</p>
<ul>
  <li>anv: Fix some depth buffer sampling cases on ICL+</li>
</ul>

<p>Samuel Pitoiset (1):</p>
<ul>
  <li>radv: add a workaround for Monster Hunter World and LLVM 7&amp;8</li>
</ul>

</div>
</body>
</html>