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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
  <meta http-equiv="content-type" content="text/html; charset=utf-8">
  <title>Mesa Release Notes</title>
  <link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>

<div class="header">
  <h1>The Mesa 3D Graphics Library</h1>
</div>

<iframe src="../contents.html"></iframe>
<div class="content">

<h1>Mesa 18.1.6 Release Notes / August 13 2018</h1>

<p>
Mesa 18.1.6 is a bug fix release which fixes bugs found since the 18.1.5 release.
</p>
<p>
Mesa 18.1.6 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5.  OpenGL
4.5 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>


<h2>SHA256 checksums</h2>
<pre>
TBD
</pre>


<h2>New features</h2>

<p>None</p>

<h2>Bug fixes</h2>
<ul>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=13728">Bug 13728</a> - [G965] Some objects in Neverwinter Nights Linux version not displayed correctly</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98699">Bug 98699</a> - &quot;float[a+++4 ? 1:1] f;&quot; crashes glsl_compiler</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99730">Bug 99730</a> - Metro Redux game(s) needs override for midshader extension declaration</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106382">Bug 106382</a> - Shader cache breaks INTEL_DEBUG=shader_time</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107117">Bug 107117</a> - mesa-18.1: regression with TFP on intel with modesettings and glamor acceleration</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107212">Bug 107212</a> - Dual-Core CPU E5500 / G45: RetroArch with reicast core results in corrupted graphics</li>

</ul>

<h2>Changes</h2>
<p>Adam Jackson (1):</p>
<ul>
  <li>glx: GLX_MESA_multithread_makecurrent is direct-only</li>
</ul>

<p>Andres Gomez (3):</p>
<ul>
  <li>ddebug: use util_snprintf() in dd_get_debug_filename_and_mkdir</li>
  <li>gallium/aux/util: use util_snprintf() in test_texture_barrier</li>
  <li>glsl: use util_snprintf()</li>
</ul>

<p>Christian Gmeiner (1):</p>
<ul>
  <li>etnaviv: fix typo in query names</li>
</ul>

<p>Dave Airlie (1):</p>
<ul>
  <li>r600: reduce num compute threads to 1024.</li>
</ul>

<p>Dylan Baker (6):</p>
<ul>
  <li>docs: Add sha-256 sums for 18.1.5</li>
  <li>nir/meson: fix c vs cpp args for nir test</li>
  <li>gallium: fix ddebug on windows</li>
  <li>cherry-ignore: add patches that get-pick-list is finding in error</li>
  <li>cherry-ignore: Add some additional patches that are for 18.2</li>
  <li>bump version to 18.1.6</li>
</ul>

<p>Emil Velikov (5):</p>
<ul>
  <li>swr: don't export swr_create_screen_internal</li>
  <li>automake: require shared glapi when using DRI based libGL</li>
  <li>autotools: error out when using the broken --with-{gl, osmesa}-lib-name</li>
  <li>autotools: error out when building with mangling and glvnd</li>
  <li>autotools: use correct gl.pc LIBS when using glvnd</li>
</ul>

<p>Eric Anholt (4):</p>
<ul>
  <li>vc4: Fix a leak of the no-vertex-elements workaround BO.</li>
  <li>vc4: Respect a sampler view's first_layer field.</li>
  <li>vc4: Ignore samplers for finding uniform offsets.</li>
  <li>egl: Fix leak of X11 pixmaps backing pbuffers in DRI3.</li>
</ul>

<p>Gert Wollny (1):</p>
<ul>
  <li>meson, install_megadrivers: Also remove stale symlinks</li>
</ul>

<p>Jan Vesely (2):</p>
<ul>
  <li>clover: Reduce wait_count in abort path.</li>
  <li>clover: Don't extend illegal integer types.</li>
</ul>

<p>Jason Ekstrand (2):</p>
<ul>
  <li>nir: Take if uses into account in ssa_def_components_read</li>
  <li>i965/fs: Flag all slots of a flat input as flat</li>
</ul>

<p>Jon Turney (1):</p>
<ul>
  <li>meson: use correct keyword to fix a meson warning</li>
</ul>

<p>Jordan Justen (2):</p>
<ul>
  <li>i965, anv: Use INTEL_DEBUG for disk_cache driver flags</li>
  <li>i965: Disable shader cache with INTEL_DEBUG=shader_time</li>
</ul>

<p>Juan A. Suarez Romero (2):</p>
<ul>
  <li>wayland/egl: update surface size on window resize</li>
  <li>wayland/egl: initialize window surface size to window size</li>
</ul>

<p>Karol Herbst (2):</p>
<ul>
  <li>nir/lower_int64: mark all metadata as dirty</li>
  <li>nvc0/ir: return 0 in imageLoad on incomplete textures</li>
</ul>

<p>Kenneth Graunke (1):</p>
<ul>
  <li>intel: Fix SIMD16 unaligned payload GRF reads on Gen4-5.</li>
</ul>

<p>Marek Olšák (1):</p>
<ul>
  <li>ac/surface: fix MSAA corruption on Vega due to FMASK tile swizzle</li>
</ul>

<p>Mauro Rossi (2):</p>
<ul>
  <li>radv: generate entrypoints for VK_ANDROID_native_buffer</li>
  <li>radv: move vk_format_table.c to generated sources</li>
</ul>

<p>Olivier Fourdan (1):</p>
<ul>
  <li>dri3: For 1.2, use root window instead of pixmap drawable</li>
</ul>

<p>Tapani Pälli (1):</p>
<ul>
  <li>glsl: handle error case with ast_post_inc, ast_post_dec</li>
</ul>

<p>Vlad Golovkin (1):</p>
<ul>
  <li>swr: Remove unnecessary memset call</li>
</ul>

<p>vadym.shovkoplias (1):</p>
<ul>
  <li>drirc: Allow extension midshader for Metro Redux</li>
</ul>

</div>
</body>
</html>