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Mesa 18.1.3 Release Notes / June 29 2018
========================================

Mesa 18.1.3 is a bug fix release which fixes bugs found since the 18.1.2
release.

Mesa 18.1.2 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
used. Some drivers don't support all the features required in OpenGL
4.5. OpenGL 4.5 is **only** available if requested at context creation.
Compatibility contexts may report a lower version depending on each
driver.

SHA256 checksums
----------------

::

   2a1e36280d01ad18ba6d5b3fbd653ceaa109eaa031b78eb5dfaa4df452742b66  mesa-18.1.3.tar.gz
   54f08deeda0cd2f818e8d40140040ed013de7852573002453b7f50da9ea738ce  mesa-18.1.3.tar.xz

New features
------------

None

Bug fixes
---------

-  `Bug 105396 <https://bugs.freedesktop.org/show_bug.cgi?id=105396>`__
   - tc compatible htile sets depth of htiles of discarded fragments to
   1.0
-  `Bug 105399 <https://bugs.freedesktop.org/show_bug.cgi?id=105399>`__
   - [snb] GPU hang: after geometry shader emits no geometry, the
   program hangs
-  `Bug 106756 <https://bugs.freedesktop.org/show_bug.cgi?id=106756>`__
   - Wine 3.9 crashes with DXVK on Just Cause 3 and Quantum Break on
   VEGA but works ON POLARIS
-  `Bug 106774 <https://bugs.freedesktop.org/show_bug.cgi?id=106774>`__
   - GLSL IR copy propagates loads of SSBOs
-  `Bug 106903 <https://bugs.freedesktop.org/show_bug.cgi?id=106903>`__
   - radv: Fragment shader output goes to wrong attachments when render
   targets are sparse
-  `Bug 106907 <https://bugs.freedesktop.org/show_bug.cgi?id=106907>`__
   - Correct Transform Feedback Varyings information is expected after
   using ProgramBinary
-  `Bug 106912 <https://bugs.freedesktop.org/show_bug.cgi?id=106912>`__
   - radv: 16-bit depth buffer causes artifacts in Shadow Warrior 2
-  `Bug 106980 <https://bugs.freedesktop.org/show_bug.cgi?id=106980>`__
   - Basemark GPU vulkan benchmark fails.

Changes
-------

Andrii Simiklit (1):

-  i965/gen6/gs: Handle case where a GS doesn't allocate VUE

Bas Nieuwenhuizen (2):

-  radv: Fix output for sparse MRTs.
-  ac/surface: Set compressZ for stencil-only surfaces.

Christian Gmeiner (1):

-  util/bitset: include util/macro.h

Dave Airlie (1):

-  glsl: allow standalone semicolons outside main()

Dylan Baker (8):

-  docs: Add release notes for 18.1.2
-  cherry-ignore: Add 587e712eda95c31d88ea9d20e59ad0ae59afef4f
-  meson: Fix auto option for va
-  meson: Fix auto option for xvmc
-  meson: Correct behavior of vdpau=auto
-  cherry-ignore: Ignore cac7ab1192eefdd8d8b3f25053fb006b5c330eb8
-  cherry-ignore: add a2f5292c82ad07731d633b36a663e46adc181db9
-  VERSION: bump version to 18.1.3

Emil Velikov (2):

-  configure: use compliant grep regex checks
-  glsl/tests/glcpp: reinstate "error out if no tests found"

Eric Engestrom (3):

-  radv: fix reported number of available VGPRs
-  radv: fix bitwise check
-  meson: fix i965/anv/isl genX static lib names

Ian Romanick (2):

-  glsl: Don't copy propagate from SSBO or shared variables either
-  glsl: Don't copy propagate elements from SSBO or shared variables
   either

Jason Ekstrand (2):

-  nir: Handle call instructions in foreach_src
-  nir/validate: Use the type from the tail of call parameter derefs

Lukas Rusak (2):

-  meson: only build vl_winsys_dri.c when x11 platform is used
-  meson: fix private libs when building without glx

Marek Olšák (5):

-  radeonsi/gfx9: fix si_get_buffer_from_descriptors for 48-bit pointers
-  ac/gpu_info: report real total memory sizes
-  ac/gpu_info: add kernel_flushes_hdp_before_ib
-  radeonsi: always put persistent buffers into GTT on radeon
-  mesa: fix glGetInteger64v for arrays of integers

Rob Clark (1):

-  freedreno/ir3: fix base_vertex

Samuel Pitoiset (6):

-  radv: don't fast clear HTILE for 16-bit depth surfaces on GFX8
-  radv: update the ZRANGE_PRECISION value for the TC-compat bug
-  radv: fix emitting the TCS regs on GFX9
-  radv: fix HTILE metadata initialization in presence of subpass clears
-  radv: ignore pInheritanceInfo for primary command buffers
-  radv: use separate bind points for the dynamic buffers

Tapani Pälli (1):

-  glsl: serialize data from glTransformFeedbackVaryings

Tomeu Vizoso (1):

-  virgl: Remove debugging left-overs