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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
  <meta http-equiv="content-type" content="text/html; charset=utf-8">
  <title>Mesa Release Notes</title>
  <link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>

<div class="header">
  <h1>The Mesa 3D Graphics Library</h1>
</div>

<iframe src="contents.html"></iframe>
<div class="content">

<h1>Mesa 9.1.5 Release Notes / July 17, 2013</h1>

<p>
Mesa 9.1.5 is a bug fix release which fixes bugs found since the 9.1.4 release.
</p>
<p>
Mesa 9.1 implements the OpenGL 3.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.1.  OpenGL
3.1 is <strong>only</strong> available if requested at context creation
because GL_ARB_compatibility is not supported.
</p>

<h2>MD5 checksums</h2>
<pre>
TBD
</pre>

<h2>New features</h2>
<p>None.</p>

<h2>Bug fixes</h2>

<p>This list is likely incomplete.</p>

<ul>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=58384">Bug 58384</a> - [i965 Bisected]Oglc max_values(advanced.fragmentProgram.GL_MAX_PROGRAM_ENV_PARAMETERS_ARB) segfault</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=62647">Bug 62647</a> - Wrong rendering of Dota 2 on Wine (apitrace attached) - Intel IVB HD4000</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=63674">Bug 63674</a> - [IVB]frozen at the first frame when run Unigine-heaven 4.0</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=65910">Bug 65910</a> - Killing weston-launch causes segv in desktop-shell</li>

</ul>

<h2>Changes</h2>
<p>The full set of changes can be viewed by using the following GIT command:</p>

<pre>
  git log mesa-9.1.4..mesa-9.1.5
</pre>

<p>Anuj Phogat (1):</p>
<ul>
  <li>mesa: Return ZeroVec/dummyReg instead of NULL pointer</li>
</ul>

<p>Brian Paul (1):</p>
<ul>
  <li>svga: check for NaN shader immediates</li>
</ul>

<p>Carl Worth (3):</p>
<ul>
  <li>cherry-ignore: Ignore previously backported patch</li>
  <li>cherry-ignore: Drop two patches which we've decided not to include</li>
  <li>mesa: Bump version to 9.1.5</li>
</ul>

<p>Chris Forbes (1):</p>
<ul>
  <li>i965: fix alpha test for MRT</li>
</ul>

<p>Christoph Bumiller (1):</p>
<ul>
  <li>r600g: x/y coordinates must be divided by block dim in dma blit</li>
</ul>

<p>Eric Anholt (1):</p>
<ul>
  <li>ra: Fix register spilling.</li>
</ul>

<p>Ian Romanick (6):</p>
<ul>
  <li>docs: Add 9.1.4 release md5sums</li>
  <li>glsl: Add a gl_shader_program parameter to _mesa_uniform_{merge,split}_location_offset</li>
  <li>glsl: Add gl_shader_program::UniformLocationBaseScale</li>
  <li>glsl: Generate smaller values for uniform locations</li>
  <li>i965: Be more careful with the interleaved user array upload optimization</li>
  <li>glsl: Move all var decls to the front of the IR list in reverse order</li>
</ul>

<p>Kenneth Graunke (1):</p>
<ul>
  <li>glsl/builtins: Fix ARB_texture_cube_map_array built-in availability.</li>
</ul>

<p>Kristian Høgsberg (1):</p>
<ul>
  <li>wayland: Handle global_remove event as well</li>
</ul>

<p>Matt Turner (1):</p>
<ul>
  <li>register_allocate: Fix the type of best_benefit.</li>
</ul>

<p>Paul Berry (1):</p>
<ul>
  <li>glsl ES: Fix magnitude of gl_MaxVertexUniformVectors.</li>
</ul>

<p>Richard Sandiford (3):</p>
<ul>
  <li>st/xlib Fix XIMage bytes-per-pixel calculation</li>
  <li>st/xlib: Fix XImage stride calculation</li>
  <li>st/dri/sw: Fix pitch calculation in drisw_update_tex_buffer</li>
</ul>

<p>Vinson Lee (1):</p>
<ul>
  <li>swrast: Fix memory leak.</li>
</ul>

</div>
</body>
</html>