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2014-04-16i965: Fix buffer overruns in MSAA MCS buffer clearing.Eric Anholt1-1/+1
2014-04-16i965/gen7: Prefer vertical alignment of 4 when possible.Paul Berry1-3/+22
2014-04-14glx: drop obsolete _XUnlock_Mutex in __glXInitialize error pathEmil Velikov1-3/+1
2014-04-14svga: move LIST_INITHEAD(dirty_buffers) earlier in svga_context_create()Brian Paul1-2/+2
2014-04-14mesa: add bounds checking to eliminate buffer overrunCourtney Goeltzenleuchter1-24/+54
2014-04-14svga: replace sampler assertion with conditionalBrian Paul2-4/+32
2014-04-14nouveau: fix firmware check on nvd7/nvd9Ilia Mirkin1-3/+3
2014-04-14cso: fix sampler view count in cso_set_sampler_views()Brian Paul1-3/+4
2014-04-14mesa: fix glMultiDrawArrays inside a display listBrian Paul1-3/+4
2014-04-14st/mesa: add null pointer checking in query object functionsBrian Paul1-2/+16
2014-04-14mesa: fix unpack_Z32_FLOAT_X24S8() / unpack_Z32_FLOAT() mix-upBrian Paul1-4/+4
2014-04-14st/mesa: fix sampler view handling with shared textures v4Christian König3-0/+28
2014-04-14draw: Duplicate TGSI tokens in draw_pipe_pstipple module.José Fonseca1-1/+2
2014-04-14st/mesa: recreate sampler view on context change v3Christian König1-0/+10
2014-04-14nouveau: there may not have been a texture if the fbo was incompleteIlia Mirkin1-1/+2
2014-04-14nouveau: add forgotten GL_COMPRESSED_INTENSITY to texture format listIlia Mirkin1-0/+1
2014-04-14mesa/main: condition GL_DEPTH_STENCIL on ARB_depth_textureIlia Mirkin1-10/+3
2014-04-14mesa: return v.value_int64 when the requested type is TYPE_INT64Emil Velikov1-3/+3
2014-04-14gallium: add endian detection for OpenBSDJonathan Gray1-0/+10
2014-04-14nv50: adjust blit_3d handling of ms output texturesIlia Mirkin1-4/+8
2014-04-14nouveau: fix fence waiting logic in screen destroyIlia Mirkin3-7/+27
2014-04-14mesa: Wrap SSE4.1 code in #ifdef __SSE4_1__.Matt Turner1-0/+3
2014-04-14mesa: fix copy & paste bugs in pack_ubyte_SRGB8()Brian Paul1-2/+2
2014-04-14mesa: fix copy & paste bugs in pack_ubyte_SARGB8()Brian Paul1-2/+2
2014-04-14mesa: add unpacking code for MESA_FORMAT_Z32_FLOAT_S8X24_UINTBrian Paul1-0/+22
2014-04-14radeon: reverse DBG_NO_HYPERZ logicAlex Deucher3-5/+5
2014-03-11mesa: don't define c99 math functions for MSVC >= 1800Hans1-1/+1
2014-03-11util: don't define isfinite(), isnan() for MSVC >= 1800Hans1-0/+4
2014-03-11softpipe: use 64-bit arithmetic in softpipe_resource_layout()Brian Paul1-3/+3
2014-03-11glx/dri2: fix build failure on HURDJulien Cristau1-0/+5
2014-03-11i965: Validate (and resolve) all the bound textures.Chris Forbes2-2/+2
2014-03-11dri/i9*5: correctly calculate the amount of system memoryEmil Velikov2-2/+2
2014-03-10r600g/compute: PIPE_CAP_COMPUTE should be false for pre-evergreen GPUsTom Stellard1-1/+3
2014-03-10mesa: do depth/stencil format conversion in glGetTexImageBrian Paul1-2/+9
2014-03-10i965: Fix the region's pitch condition to use blitterAnuj Phogat1-3/+3
2014-03-10glx: Fix the GLXFBConfig attrib sort prioritiesFredrik Höglund1-7/+4
2014-03-10glx: Fix the default values for GLXFBConfig attributesFredrik Höglund1-7/+2
2014-03-10nv50: correctly calculate the number of vertical blocks during transfer mapEmil Velikov1-1/+1
2014-03-04i965: Create a hardware context before initializing state module.Kenneth Graunke1-6/+6
2014-03-04glsl: Only warn for macro names containing __Ian Romanick1-3/+10
2014-03-04glcpp: Only warn for macro names containing __Ian Romanick2-5/+21
2014-03-04glsl: Fix condition to generate shader link errorAnuj Phogat1-4/+5
2014-03-04mesa: Add GL_TEXTURE_CUBE_MAP_ARRAY to legal_get_tex_level_parameter_target()Anuj Phogat1-0/+3
2014-03-04targets/vdpau: Always use c++ to linkKusanagi Kouichi1-5/+1
2014-03-04main: Avoid double-free of shader LabelCarl Worth1-0/+1
2014-03-04nouveau: fix chipset checks for nv1a by using the oclass insteadIlia Mirkin3-7/+8
2014-03-04mesa: Preserve the NewArrays state when copying a VAOFredrik Höglund1-0/+1
2014-03-04dri/nouveau: Pass the API into _mesa_initialize_contextEmil Velikov6-10/+16
2014-03-04glsl: Add locking to builtin_builder singletonDaniel Kurtz1-1/+10
2014-03-04nouveau/video: make sure that firmware is present when checking capsIlia Mirkin3-4/+147