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2013-01-21scons: Fix dependencies of generated headers.José Fonseca9-70/+34
2013-01-21intel: Don't expose XRGB8888 visuals any moreIan Romanick1-2/+1
2013-01-21i965: Enable floating-point textures alwaysIan Romanick2-20/+5
2013-01-21r300g: add a workaround for the AA colorbuffer addressing bug on R500Marek Olšák2-7/+42
2013-01-21r300g: allow resolutions up to 1280x1024 with AA optimizations on 1-pipe cardsMarek Olšák2-3/+6
2013-01-21r300g: enable AA optimizations for the RGBA16F formatMarek Olšák3-1/+11
2013-01-21radeonsi: More assorted depth/stencil changes ported from r600g.Marek Olšák7-136/+251
2013-01-21radeonsi: improve flushed depth texture handlingVadim Girlin5-81/+100
2013-01-21radeonsi: Assorted depth/stencil changes ported from r600g.Marek Olšák5-56/+48
2013-01-21radeonsi: Enable 1D tiling for non-depth resources as well.Michel Dänzer1-2/+1
2013-01-21radeonsi: Fix 1D tiling mode index for non-scanout resources.Michel Dänzer1-1/+4
2013-01-20build: Remove dead SHARED_GLAPI variableMatt Turner1-1/+0
2013-01-20glsl/build: Build glsl_test only on make checkMatt Turner1-1/+2
2013-01-20glsl/build: Remove dead LIBRARY_* variablesMatt Turner2-4/+0
2013-01-20xmlpool/build: generate options.h via BUILT_SOURCESMatt Turner1-1/+1
2013-01-20fbobject: add additional fbo completeness checks for GLESJordan Justen1-1/+45
2013-01-20framebuffer: update allowed implementation format/typeJordan Justen1-3/+23
2013-01-20readpix: allow implementation format/typeJordan Justen1-1/+6
2013-01-20extensions: enable EXT_color_buffer_float for ES3Jordan Justen3-9/+20
2013-01-20extensions: Add ES3-only extension supportMatt Turner1-5/+15
2013-01-20readpix: check FBO completeness before trying to access the read-bufferJordan Justen1-9/+9
2013-01-20readpix: add error checking for GLES3Jordan Justen1-0/+56
2013-01-20copyteximage: update error checking for GLES3Jordan Justen1-1/+36
2013-01-20copyteximage: check that sRGB usage is valid for GLES3 / GLJordan Justen1-0/+39
2013-01-20intel: Enable GL_OES_depth_texture_cube_mapIan Romanick1-0/+1
2013-01-20mesa/es3: Allow unsized depth and depth-stencil formats in ES3Ian Romanick1-2/+5
2013-01-20mesa/es2: Allow depth component cube maps in ES2 if the extension is enabledIan Romanick1-1/+2
2013-01-20mesa: Add extension bit tracking for GL_OES_depth_texture_cube_mapIan Romanick2-0/+2
2013-01-20gallium: Remove ppc asm backendAdam Jackson7-3077/+0
2013-01-19r600g/llvm: Fixes addressspace of basevectors for clipvertexVincent Lejeune1-1/+2
2013-01-19nv50/ir: add definitions of Target and CodeEmitter dtorsChristoph Bumiller1-2/+2
2013-01-19nouveau: fix undefined behaviour when testing sample_countChristoph Bumiller3-0/+6
2013-01-19nv50/ir: fix a couple of warningsChristoph Bumiller3-6/+11
2013-01-18mesa: Array uniform name length includes length of [0]Ian Romanick1-0/+10
2013-01-18mesa: Array uniform names are supposed to have [0] appendedIan Romanick1-0/+31
2013-01-18mesa: Refactor getting a uniform's name to a helper functionIan Romanick3-3/+16
2013-01-18glsl: Eliminate link_update_uniform_buffer_variables return valueIan Romanick1-5/+2
2013-01-18glsl: Remove unused loc parameter from generate_callIan Romanick1-2/+2
2013-01-18mesa: Remove unused field gl_uniform_buffer_variable::BufferIan Romanick2-2/+0
2013-01-18linker: Use helper variable shIan Romanick1-2/+2
2013-01-18glsl: Remove stale commentIan Romanick1-4/+0
2013-01-18glsl: Track UBO block names in the symbol table.Kenneth Graunke3-3/+18
2013-01-18glsl: Reject row_major and column_major on non-matrix typesIan Romanick1-6/+33
2013-01-18mesa: Skip updating texgen when not doing fixed function.Eric Anholt1-31/+39
2013-01-18mesa: Don't bother updating ff texture state if we have a fragment shader.Eric Anholt1-1/+2
2013-01-18mesa: Drop a comment about ff vertex shading and texturing.Eric Anholt1-5/+0
2013-01-18mesa: Fix out of bounds writes when uncompressing non-block-aligned ETC1.Eric Anholt1-2/+2
2013-01-18i965: Add support for GL_ARB_texture_buffer_object_rgb32.Eric Anholt1-0/+1
2013-01-18i965: Add support for MESA_FORMAT_RGB_FLOAT32 surfaces.Eric Anholt1-1/+1
2013-01-18intel: Make intel_region's pitch be bytes instead of pixels.Eric Anholt21-77/+67