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2011-06-30scons: Buid libGL.so (WIP).José Fonseca2-1/+2
2011-06-30i915g: Implement surface format fixup without adding an extra instruction.Stéphane Marchesin1-31/+54
2011-06-29i915g: update TODO.Stéphane Marchesin1-0/+2
2011-06-30target/egl-static: fix a compiler warningChia-I Wu1-0/+3
2011-06-29i915g: Try to do better in the shader compiler.Stéphane Marchesin3-20/+41
2011-06-29Gallium:draw:aaline and aapoint: Restore the old hooks when we destroy our st...Stéphane Marchesin2-0/+17
2011-06-29glsl: Don't use MOD_TO_FRACT lowering on GLSL 1.30's % operator.Kenneth Graunke1-1/+1
2011-06-29glsl: Fix DIV_TO_MUL_RCP lowering for uint result types.Kenneth Graunke1-2/+7
2011-06-29glsl: Distinguish "type mismatch" error messages for modulus operator.Kenneth Graunke1-3/+11
2011-06-29glsl: Find the "closest" signature when there are multiple matches.Kenneth Graunke1-4/+5
2011-06-29glsl: Use i2u and u2i to implement constructor conversions.Kenneth Graunke1-6/+29
2011-06-29i965/fs: Implement new ir_unop_u2i and ir_unop_i2u opcodes.Kenneth Graunke2-0/+10
2011-06-29ir_to_mesa: "Support" u2f, i2u, and u2i operations by doing nothing.Kenneth Graunke1-1/+3
2011-06-29glsl: Revert "fix conversions from uint to bool and from..."Kenneth Graunke1-3/+3
2011-06-29glsl: Add ir_unop_i2u and ir_unop_u2i operations.Bryan Cain4-1/+30
2011-06-29glsl: Use the default values of ir_assignment() in lower_mat_op_to_vec.Eric Anholt1-24/+8
2011-06-29glsl: Allow ir_assignment() constructor to not specify condition.Eric Anholt1-1/+1
2011-06-29glsl: Avoid making a temporary for lower_mat_op_to_vec if not needed.Eric Anholt1-0/+11
2011-06-29glsl: Make lower_mat_op_to_vec track derefs, not variables.Eric Anholt1-71/+56
2011-06-29glsl: Rename lower_mat_op_to_vec operands/results to be less hungarian.Eric Anholt1-74/+74
2011-06-29glsl: Move get_{column,element} to expression args.Eric Anholt1-43/+22
2011-06-29glsl: Drop explicit types of lower_mat_op_to_vec expressions.Eric Anholt1-27/+6
2011-06-29drisw: Remove cargo culting that breaks GLX 1.3 ctorsAdam Jackson1-4/+0
2011-06-29glx: Verify that drawable creation on the client side actually workedAdam Jackson2-26/+63
2011-06-29glx: Alias glXFreeContextEXT to glXDestroyContextAdam Jackson1-14/+6
2011-06-29i965/gen7: Add missing ! to brw->gs.prog_active assertion.Kenneth Graunke1-1/+1
2011-06-29mesa: bump version to 7.12 (devel)Brian Paul1-2/+2
2011-06-29i915g: Move definition of M_PI in i915_fpc_translate.cJon TURNEY1-5/+3
2011-06-29st/mesa: s/tex_usage/bindings/ in st_format.hBrian Paul1-1/+1
2011-06-29st/mesa: Use correct internal targetEmil Velikov1-2/+2
2011-06-29st/glx: Fix compilation errorThomas Hellstrom2-4/+4
2011-06-29st/mesa: fix overwriting gl_format with pipe_format since 9d380f48Andre Maasikas1-2/+2
2011-06-29st/dri: Get rid of the evil struct dri_drawable::context memberThomas Hellstrom2-5/+0
2011-06-29st-api: Rework how drawables are invalidated v3.Thomas Hellstrom14-120/+121
2011-06-29i915g: Fix unimplemented Abs comment.Stéphane Marchesin1-1/+1
2011-06-28i915g: If we have a program, that means the other fields are ours and we can ...Stéphane Marchesin1-3/+5
2011-06-28i915g: Don't overflow the program buffer.Stéphane Marchesin1-13/+25
2011-06-28i915g: Update the TODO with another idea.Stéphane Marchesin1-0/+2
2011-06-28glsl: Rewrote _mesa_glsl_process_extension to use table-driven logic.Paul Berry1-109/+218
2011-06-28glsl: Changed extension enable bits to bools.Paul Berry1-22/+22
2011-06-28glsl: permit explicit locations on fragment shader outputs, not inputsPaul Berry1-1/+1
2011-06-28i915g: Fix comment about sin/cos constants.Stéphane Marchesin1-2/+2
2011-06-28i915g: Fix staging texture uploads a bit.Stéphane Marchesin1-5/+1
2011-06-28i965: Reissue PIPELINE_POINTERS and BINDING_TABLE_POINTERS on SBA change.Eric Anholt6-12/+55
2011-06-28i965/gen6: Fix scissors using invalid STATE_BASE_ADDRESS.Eric Anholt1-2/+2
2011-06-28i915g: Add a debug_printf when we get the Abs flag.Stéphane Marchesin1-0/+3
2011-06-28i915g: Support PIPE_FORMAT_B10G10R10A2_UNORM.Stéphane Marchesin3-0/+10
2011-06-28i915g: Improve SIN/COS a bit.Stéphane Marchesin1-20/+20
2011-06-28i915g: When emulating LUMINANCE8 and INTENSITY8 texutres, route alpha properly.Stéphane Marchesin1-2/+2
2011-06-28i915g: fix shadow compare.Stéphane Marchesin2-1/+26