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AgeCommit message (Expand)AuthorFilesLines
2022-02-01compiler, intel: Add gl_shader_stage_is_mesh()Caio Oliveira3-7/+8
2022-02-01ir3: opt_deref in opt loop to remove unnecessary tex castsDanylo Piliaiev1-0/+1
2022-02-01ir3,tu: Enable subgroup shuffles and relative shufflesConnor Abbott3-1/+6
2022-02-01ir3/cp: ir3: Prevent propagating shared regs out of loops harderConnor Abbott1-11/+22
2022-02-01ir3: Rewrite (jp) insertionConnor Abbott1-15/+84
2022-02-01ir3: Fix copy-paste mistakes in ir3_block_remove_physical_predecessor()Connor Abbott1-2/+2
2022-02-01nir: Add support for lowering shuffle to a waterfall loopConnor Abbott2-1/+81
2022-02-01nir/lower_subgroups: Rename lower_shuffle to lower_relative_shuffleConnor Abbott4-8/+10
2022-02-01turnip: Store the computed iova in the tu_image.Emma Anholt5-9/+8
2022-02-01turnip: Store the computed iova in the tu_buffer.Emma Anholt7-36/+30
2022-02-01aco: fix v_mac_legacy_f32Rhys Perry1-0/+1
2022-02-01radeonsi: enable ARB_sparse_texture_clampQiang Yu1-0/+1
2022-02-01glsl/nir: convert ir_texture->clamp to nirQiang Yu1-0/+9
2022-02-01glsl: add ARB_sparse_texture_clamp builtin functionsQiang Yu1-0/+340
2022-02-01glsl: _textureCubeArrayShadow support clampQiang Yu1-3/+11
2022-02-01glsl: _texture support clamp parameterQiang Yu1-0/+7
2022-02-01glsl: ir_texture add clamp fieldQiang Yu8-14/+62
2022-02-01glsl: add ARB_sparse_texture_clamp extensionQiang Yu2-0/+3
2022-02-01mesa: add ARB_sparse_texture_clamp extensionQiang Yu3-0/+3
2022-02-01gallium: add PIPE_CAP_CLAMP_SPARSE_TEXTURE_LODQiang Yu4-0/+4
2022-02-01util/utrace: make generated code a tiny bit nicer to look atLionel Landwerlin1-17/+28
2022-02-01util/u_trace: make mako conditional code easier to readLionel Landwerlin1-28/+31
2022-02-01intel/tracepoint: simplify tracepoint descriptionsLionel Landwerlin1-50/+25
2022-02-01vulkan/wsi/wayland: remove format switch from wl_shm_format_for_vk_formatSimon Ser1-15/+11
2022-02-01vulkan/wsi/wayland: use DRM_FORMAT_INVALIDSimon Ser1-1/+1
2022-02-01vulkan/wsi/wayland: use enum wl_shm_formatSimon Ser1-3/+5
2022-02-01v3dv: don't submit noop job if there is nothing to wait on or signalIago Toral Quiroga1-1/+5
2022-02-01glthread: call _mesa_glthread_BindBuffer unconditionallyChia-I Wu1-1/+1
2022-02-01mesa: stop truncating MESA_GLSL=dumpMike Blumenkrantz3-1/+10
2022-02-01aux/vbuf: add fastpath for skipping identical vbuf updatesMike Blumenkrantz1-1/+16
2022-02-01aux/vbuf: move mask-clearing for vbuf updates after buffer scanningMike Blumenkrantz1-8/+17
2022-02-01aux/vbuf: use local var for modifying unaligned_vb_mask during updateMike Blumenkrantz1-2/+6
2022-02-01iris: implement inter-context busy-trackingPaulo Zanoni1-22/+8
2022-02-01iris: save some iris_syncobj_reference() calls at update_bo_syncobjs()Paulo Zanoni1-22/+27
2022-01-31iris: Return non-zero stride for clear color planeNanley Chery1-1/+9
2022-01-31iris: Pick the right BO in iris_resource_get_paramNanley Chery1-1/+2
2022-01-31iris: Refactor a ternary in iris_resource_get_paramNanley Chery1-3/+4
2022-01-31v3dv: move sems_info from event_wait job to wait_thread infoMelissa Wen2-24/+49
2022-01-31d3d12: ARB_transform_feedback3Jesse Natalie3-34/+6
2022-01-31d3d12: Handle indexed queriesJesse Natalie1-9/+11
2022-01-31d3d12: Fix xfb varying matching for vars with location_fracJesse Natalie1-3/+19
2022-01-31d3d12: Unpack multi-stream varyingsJesse Natalie3-0/+129
2022-01-31microsoft/compiler: Support multiple GS output streamsJesse Natalie5-18/+37
2022-01-31microsoft/compiler: Correctly support I/O on variables with location_fracJesse Natalie1-6/+29
2022-01-31d3d12: ARB_transform_feedback2Jesse Natalie2-15/+6
2022-01-31d3d12: Switch primitives-generated query to use XFB, GS, and IA dataJesse Natalie1-3/+14
2022-01-31d3d12: Rewrite subquery logicJesse Natalie1-110/+196
2022-01-31d3d12: Compute transform UBO0 is actually binding 1Jesse Natalie3-5/+5
2022-01-31d3d12: Implement DrawAuto aka DrawTransformFeedbackJesse Natalie2-3/+53
2022-01-31d3d12: Move "fake" SO buffer handling to compute transforms instead of CPU re...Jesse Natalie2-34/+77