index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
summary
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src
Age
Commit message (
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Author
Files
Lines
2022-02-01
compiler, intel: Add gl_shader_stage_is_mesh()
Caio Oliveira
3
-7
/
+8
2022-02-01
ir3: opt_deref in opt loop to remove unnecessary tex casts
Danylo Piliaiev
1
-0
/
+1
2022-02-01
ir3,tu: Enable subgroup shuffles and relative shuffles
Connor Abbott
3
-1
/
+6
2022-02-01
ir3/cp: ir3: Prevent propagating shared regs out of loops harder
Connor Abbott
1
-11
/
+22
2022-02-01
ir3: Rewrite (jp) insertion
Connor Abbott
1
-15
/
+84
2022-02-01
ir3: Fix copy-paste mistakes in ir3_block_remove_physical_predecessor()
Connor Abbott
1
-2
/
+2
2022-02-01
nir: Add support for lowering shuffle to a waterfall loop
Connor Abbott
2
-1
/
+81
2022-02-01
nir/lower_subgroups: Rename lower_shuffle to lower_relative_shuffle
Connor Abbott
4
-8
/
+10
2022-02-01
turnip: Store the computed iova in the tu_image.
Emma Anholt
5
-9
/
+8
2022-02-01
turnip: Store the computed iova in the tu_buffer.
Emma Anholt
7
-36
/
+30
2022-02-01
aco: fix v_mac_legacy_f32
Rhys Perry
1
-0
/
+1
2022-02-01
radeonsi: enable ARB_sparse_texture_clamp
Qiang Yu
1
-0
/
+1
2022-02-01
glsl/nir: convert ir_texture->clamp to nir
Qiang Yu
1
-0
/
+9
2022-02-01
glsl: add ARB_sparse_texture_clamp builtin functions
Qiang Yu
1
-0
/
+340
2022-02-01
glsl: _textureCubeArrayShadow support clamp
Qiang Yu
1
-3
/
+11
2022-02-01
glsl: _texture support clamp parameter
Qiang Yu
1
-0
/
+7
2022-02-01
glsl: ir_texture add clamp field
Qiang Yu
8
-14
/
+62
2022-02-01
glsl: add ARB_sparse_texture_clamp extension
Qiang Yu
2
-0
/
+3
2022-02-01
mesa: add ARB_sparse_texture_clamp extension
Qiang Yu
3
-0
/
+3
2022-02-01
gallium: add PIPE_CAP_CLAMP_SPARSE_TEXTURE_LOD
Qiang Yu
4
-0
/
+4
2022-02-01
util/utrace: make generated code a tiny bit nicer to look at
Lionel Landwerlin
1
-17
/
+28
2022-02-01
util/u_trace: make mako conditional code easier to read
Lionel Landwerlin
1
-28
/
+31
2022-02-01
intel/tracepoint: simplify tracepoint descriptions
Lionel Landwerlin
1
-50
/
+25
2022-02-01
vulkan/wsi/wayland: remove format switch from wl_shm_format_for_vk_format
Simon Ser
1
-15
/
+11
2022-02-01
vulkan/wsi/wayland: use DRM_FORMAT_INVALID
Simon Ser
1
-1
/
+1
2022-02-01
vulkan/wsi/wayland: use enum wl_shm_format
Simon Ser
1
-3
/
+5
2022-02-01
v3dv: don't submit noop job if there is nothing to wait on or signal
Iago Toral Quiroga
1
-1
/
+5
2022-02-01
glthread: call _mesa_glthread_BindBuffer unconditionally
Chia-I Wu
1
-1
/
+1
2022-02-01
mesa: stop truncating MESA_GLSL=dump
Mike Blumenkrantz
3
-1
/
+10
2022-02-01
aux/vbuf: add fastpath for skipping identical vbuf updates
Mike Blumenkrantz
1
-1
/
+16
2022-02-01
aux/vbuf: move mask-clearing for vbuf updates after buffer scanning
Mike Blumenkrantz
1
-8
/
+17
2022-02-01
aux/vbuf: use local var for modifying unaligned_vb_mask during update
Mike Blumenkrantz
1
-2
/
+6
2022-02-01
iris: implement inter-context busy-tracking
Paulo Zanoni
1
-22
/
+8
2022-02-01
iris: save some iris_syncobj_reference() calls at update_bo_syncobjs()
Paulo Zanoni
1
-22
/
+27
2022-01-31
iris: Return non-zero stride for clear color plane
Nanley Chery
1
-1
/
+9
2022-01-31
iris: Pick the right BO in iris_resource_get_param
Nanley Chery
1
-1
/
+2
2022-01-31
iris: Refactor a ternary in iris_resource_get_param
Nanley Chery
1
-3
/
+4
2022-01-31
v3dv: move sems_info from event_wait job to wait_thread info
Melissa Wen
2
-24
/
+49
2022-01-31
d3d12: ARB_transform_feedback3
Jesse Natalie
3
-34
/
+6
2022-01-31
d3d12: Handle indexed queries
Jesse Natalie
1
-9
/
+11
2022-01-31
d3d12: Fix xfb varying matching for vars with location_frac
Jesse Natalie
1
-3
/
+19
2022-01-31
d3d12: Unpack multi-stream varyings
Jesse Natalie
3
-0
/
+129
2022-01-31
microsoft/compiler: Support multiple GS output streams
Jesse Natalie
5
-18
/
+37
2022-01-31
microsoft/compiler: Correctly support I/O on variables with location_frac
Jesse Natalie
1
-6
/
+29
2022-01-31
d3d12: ARB_transform_feedback2
Jesse Natalie
2
-15
/
+6
2022-01-31
d3d12: Switch primitives-generated query to use XFB, GS, and IA data
Jesse Natalie
1
-3
/
+14
2022-01-31
d3d12: Rewrite subquery logic
Jesse Natalie
1
-110
/
+196
2022-01-31
d3d12: Compute transform UBO0 is actually binding 1
Jesse Natalie
3
-5
/
+5
2022-01-31
d3d12: Implement DrawAuto aka DrawTransformFeedback
Jesse Natalie
2
-3
/
+53
2022-01-31
d3d12: Move "fake" SO buffer handling to compute transforms instead of CPU re...
Jesse Natalie
2
-34
/
+77
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