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path: root/src/mesa/swrast/s_depth.c
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2008-10-07mesa: pass 'mask', not NULL to renderbuffer->Put functionsBrian Paul1-10/+10
Fixes bug 17800.
2008-09-18mesa: prefix a bunch of #include lines with "main/".Brian Paul1-5/+5
This is another step toward removing a whole bunch of -I flags from the cc commands. Still need to address driver code...
2007-04-21Remove the !rb->Data check that was added a few months ago.Brian1-1/+1
Was changed while debugging #7205. Broke the shadowtext demo. Revisit this if the problem w/ bug 7205 returns...
2007-03-15add some rb->Data null ptr checks (bug 7205)Brian1-1/+1
2007-01-23fixes for C++ warnings/errorsBrian1-2/+2
2006-10-01New SWspan and SWspanarrays typedefs.Brian Paul1-4/+4
2006-04-06remove unused varBrian Paul1-2/+0
2006-04-06Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format.Brian Paul1-2/+81
This allows render to depth texture (we don't support floating pt. Z buffers). Rename MESA_FORMAT_DEPTH_COMPONENT16/32 as MESA_FORMAT_Z16/32. Software fallback for glCopyTexImage now uses integer temporary image instead of float, eliminates a lot of float/int conversions.
2006-03-29fix a GLuint vs GLushort test, new assertionsBrian Paul1-1/+4
2005-12-06C++ fixes, mostly casts (Stephane Conversy)Brian Paul1-2/+2
2005-11-16Use new gl_framebuffer _Depth/_StencilBuffer fields instead ofBrian Paul1-3/+3
Attachment[BUFFER_DEPTH/STENCIL].Renderbuffer. The former may be wrappers around combined depth/stencil renderbuffers attached at the later points.
2005-09-30minor improvementsBrian Paul1-1/+1
2005-09-22fix a debug messageBrian Paul1-1/+1
2005-09-21add missing scale factor in _swrast_read_depth_span_float()Brian Paul1-1/+1
2005-09-20some improvements to _swrast_clear_depth_buffer()Brian Paul1-16/+13
2005-09-16Fix potential segfault when trying to read pixels outside renderbuffer bounds.Brian Paul1-4/+7
Use _swrast_get_values() which does clipping.
2005-09-16remove unused _swrast_read_depth_span()Brian Paul1-44/+31
2005-09-08fix precision problem in depth clearing (bug 4395)Brian Paul1-4/+10
2005-05-15fix GetRow parameters (Nicolai Haehnle)Brian Paul1-1/+1
2005-05-04Major check-in of changes for GL_EXT_framebuffer_object extension.Brian Paul1-676/+236
Main driver impacts: - new code for creating the Mesa GLframebuffer - new span/pixel read/write code Some drivers not yet updated/tested.
2004-11-27new comments and assertionsBrian Paul1-2/+1
2004-09-24patches for clearing hw depth buffers from software fallback (Nicolai Haehnle)Brian Paul1-1/+21
2003-04-21Implemented GL_EXT_depth_bounds_test.Brian Paul1-4/+99
2003-03-25replace _mesa_ prefix with _swrast_, remove s_histogram.[ch]Brian Paul1-7/+7
2002-10-30s/BZERO/_mesa_bzero/Brian Paul1-10/+10
2002-10-24Header file clean-up:Brian Paul1-2/+2
1. Remove all.h and PC_HEADER junk. 2. Rolled mem.c and mem.h into imports.c and imports.h 3. Include imports.h instead of mem.h Restore _mesa_create/initialize_context() to be like they were in 4.0.4 New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc.
2002-08-07struct sw_span is again allocated on the stack, but the arrays of spanBrian Paul1-9/+11
data are broken out into a new struct span_arrays which is allocated per-context (to avoid huge stack allocations - a problem on Windows). This lets us use span.redStep instead of span->redStep (for example) to hopefully get slightly better performance in the triangle functions.
2002-04-19casts to fix GLint/GLuint mismatchesBrian Paul1-9/+9
2002-04-18restored writeAll = GL_FALSE test/assignmentBrian Paul1-2/+6
2002-04-12Klaus Niederkrueger's latest changes: use INIT_SPAN() to init span primitiveBrian Paul1-3/+13
type, width, interp mask and array mask.
2002-03-19Use MESA_PBUFFER_ALLOC/FREE macros to allocate all framebuffer and textureBrian Paul1-3/+4
memory. These can be overridden by applications which need to manage this memory specially. Contributed by Gerk Huisma. Also, new code for 8-bit -> 16-bit/channel texture image storage which fills in the least-significant bits properly.
2002-03-16Lots of changes related to framebuffer/window buffer resizing. Basically,Brian Paul1-20/+21
instead of passing a GLcontext* to ResizeBuffers(), pass a GLframebuffer*. The idea is that a window can be resized without it being bound to a rendering context. This makes for a nice clean-up in the XFree86 server-side GLX code. Renamed ctx->Driver.ResizeBuffersMESA() to ctx->Driver.ResizeBuffers().
2002-02-06fixed typo in depth_test_pixels(), should fix reported VTK failuresBrian Paul1-2/+2
2002-02-04Clean-up and remove dead code related to depth/stecil testing.Brian Paul1-64/+36
2002-02-02Converted line drawing over to new span code, pb no longer used.Brian Paul1-8/+3
Big clean-up of line drawing code. Removed many obsolete span processing functions.
2002-02-02sw_span can now hold x/y arrays of fragment positions - getting ready toBrian Paul1-13/+30
ditch the pb (pixel buffer) code. Converted point drawing, bitmaps and aa lines to use new span functions.
2002-01-28More span clean-up, mostly texture-related.Brian Paul1-3/+2
_mesa_rasterize_span() is gone, replaced by new _mesa_write_textured_span(). Removed some unneeded triangle functions - more simplification possible.
2002-01-27LOTS of changes, building upon Klaus's work.Brian Paul1-8/+6
struct sw_span is used throughout span/fragment processing. This is leading to less code and more chances for optimization.
2002-01-21Klaus's latest patches and some clean-upBrian Paul1-5/+5
2001-12-17first checkpoint commit of Klaus's new span code (struct sw_span)Brian Paul1-3/+46
2001-03-19Split driver struct into swrast/tnl/core components.Keith Whitwell1-13/+18
2001-03-12Consistent copyright info (version number, date) across all files.Gareth Hughes1-7/+7
2001-03-07fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots ↵Brian Paul1-6/+6
of potential problems
2001-03-03lots of gl_*() to _mesa_*() namespace clean-upBrian Paul1-7/+7
2001-02-08fixed bugs in _mesa_clear_depth_buffer(), bug #131366Brian Paul1-9/+11
2001-01-23Replaced struct gl_visual with struct __GLcontextModesRec from glcore.h.Brian Paul1-15/+15
Replace "RGBAMode" with "rgbMode", etc. Other minor clean-ups.
2000-11-13Cleanup of derived state calculation prior to seperating software T&LKeith Whitwell1-5/+5
into a new directory. Specifically the handling of changes to lighting lighting space (light in model vs. light in eye) have been revamped. Moved several derived values used only by swrast into that directory. Removed direct calls to swrast_flush() from vbrender.c -- pushed into ctx->Driver.RenderFinish. Optimized flat-shading case in swrast_setup.
2000-11-05Reorganized software rasterizer as a module which manages its own state,Keith Whitwell1-1/+2
with tighter interfaces with the rest of the world. Proper documentation to come.
2000-10-31Moved software rasterizer functionality to new directory.Keith Whitwell1-0/+1632