index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
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src
/
mesa
/
state_tracker
/
st_program.c
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Commit message (
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Author
Files
Lines
2009-06-04
st/mesa: increase ST_MAX_SHADER_TOKENS to 8k
Brian Paul
1
-1
/
+1
2009-04-28
mesa/st: translate VERT_ATTRIB_GENERIC8..15 in st_translate_vertex_program
Keith Whitwell
1
-0
/
+8
2009-04-15
mesa: TGSI translation of multiple render targets.
José Fonseca
1
-3
/
+3
2009-04-08
gallium: when using gl_PointCoord ensure we use the correct attribute.
Alan Hourihane
1
-3
/
+5
2009-02-28
mesa: rename, reorder FRAG_RESULT_x tokens
Brian Paul
1
-5
/
+5
2009-02-12
mesa: consistantly use mesa memory-functions in gallium state tracker
Brian Paul
1
-3
/
+3
2009-01-02
gallium: assorted state tracker fixes for > 8 texture samplers
Brian Paul
1
-2
/
+4
2008-11-24
mesa: pass shader centroid/invariant info through to the TGSI shader
Brian Paul
1
-30
/
+54
2008-11-06
gallium: added st_print_shaders() function to help w/ debugging
Brian Paul
1
-0
/
+16
2008-09-26
gallium: rename tgsi_translate_mesa_program() to st_translate_mesa_program()
Brian Paul
1
-2
/
+2
2008-09-17
gallium: fix fog vs. pointcoord attribute handling in mesa->TGSI conversion
Brian Paul
1
-1
/
+4
2008-08-24
gallium: refactor/replace p_util.h with util/u_memory.h and util/u_math.h
Brian Paul
1
-1
/
+1
2008-08-18
gallium: fix vertex program output translation/mapping bug
Brian Paul
1
-29
/
+45
2008-08-11
gallium: added comment
Brian Paul
1
-0
/
+6
2008-07-28
Merge tgsi/exec and tgsi/util directories.
José Fonseca
1
-1
/
+1
2008-07-03
gallium: move, increase ST_MAX_SHADER_TOKENS
Brian Paul
1
-0
/
+7
2008-06-25
mesa: point size arrays
Brian Paul
1
-0
/
+4
2008-04-24
gallium: use cso_destroy_vertex/fragment_shader() functions
Brian Paul
1
-1
/
+1
2008-04-22
gallium: st_translate_fragment_program() is void now
Brian Paul
1
-4
/
+1
2008-04-01
handle IsPositionInvariant flag
Ben Skeggs
1
-0
/
+4
2008-03-22
gallium: fix a few more shader-related mem leaks
Brian
1
-0
/
+10
2008-03-13
gallium: remove semantic info from pipe_shader_state
Brian Paul
1
-75
/
+92
2008-03-11
gallium: rework CSO-related code in state tracker
Brian
1
-21
/
+38
2008-02-26
gallium: remove input_map[] from pipe_shader_state
Brian
1
-1
/
+1
2008-02-15
Code reorganization: update build.
José Fonseca
1
-2
/
+2
2008-02-12
gallium: rename st_fragment_program's fs field to cso to match st_vertex_program
Brian
1
-1
/
+1
2008-01-31
gallium: fix problem in which texcoords and varying vars got mapped to the sa...
Brian
1
-6
/
+16
2008-01-14
Fix problems with vertex shaders and the private draw module.
Brian
1
-4
/
+2
2007-12-19
new assertions
Brian
1
-0
/
+3
2007-12-18
turn off TGSI_DEBUG
Brian
1
-1
/
+1
2007-12-14
Don't always declare frag shader INPUT[0] as fragment position.
Brian
1
-11
/
+14
2007-12-07
include tgsi_dump.h
Brian
1
-0
/
+1
2007-11-23
gallium: reorg tgsi directories.
Michal Krol
1
-1
/
+1
2007-11-02
Renaming llvmtgsi to gallivm. Taking first steps on the way to supporting
Zack Rusin
1
-4
/
+1
2007-10-29
Refactor the LLVM code a bit.
Zack Rusin
1
-3
/
+1
2007-10-27
Move mesa_to_tgsi.[ch] to state_tracker
Brian
1
-1
/
+1
2007-10-24
Add copyright headers and do some cleanups.
Zack Rusin
1
-2
/
+2
2007-10-24
Cleanup some code.
Zack Rusin
1
-1
/
+5
2007-10-24
Execution engine is a singleton, for now keep it in the pipe.
Zack Rusin
1
-2
/
+2
2007-10-24
Initial stab at LLVM integration.
Zack Rusin
1
-1
/
+3
2007-10-10
Merge tgsi_mesa_compile_fp_program() and tgsi_mesa_compile_vp_program() into ...
Brian
1
-27
/
+29
2007-10-09
Finish up decls for packed fragment program outputs.
Brian
1
-0
/
+3
2007-10-09
Pack fragment program outputs to be consistant with vertex programs.
Brian
1
-12
/
+8
2007-10-03
Add outputs_written bitfield to pipe_shader_state, use it to determine if fra...
Brian
1
-14
/
+35
2007-10-03
Track fragment and vertex shader code generation via pipe shader state objects.
Michel Dänzer
1
-10
/
+0
2007-10-01
fix a few vert/frag program items to get i915 driver going again
Brian
1
-5
/
+4
2007-09-28
Use sse only if GALLIUM_SSE is defined
Zack Rusin
1
-4
/
+7
2007-09-28
Redoing the way we handle vertex shaders for the draw module.
Zack Rusin
1
-8
/
+0
2007-09-28
Revert "Redoing the way we handle vertex shaders for the draw module."
Zack Rusin
1
-0
/
+8
2007-09-28
Revert "Use sse only if GALLIUM_SSE is defined"
Zack Rusin
1
-7
/
+4
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