index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
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src
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mesa
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shader
/
atifragshader.c
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Author
Files
Lines
2008-09-18
mesa: prefix a bunch of #include lines with "main/".
Brian Paul
1
-7
/
+7
2007-08-07
fix swizzle error test (bug 11881)
Brian
1
-2
/
+2
2006-11-29
call Driver.ProgramStringNotify if a ati_fragment_shader changes and pick up ...
Roland Scheidegger
1
-0
/
+2
2005-11-19
No longer derive 'ati_fragment_shader' from 'program' class. Only the
Brian Paul
1
-40
/
+68
2005-09-08
fix incorrect swizzling handling. fix code so it can potentially handle imple...
Roland Scheidegger
1
-13
/
+18
2005-09-08
add a bunch of FLUSH_VERTICES to some of the ATI_fs functions, most notably w...
Roland Scheidegger
1
-0
/
+4
2005-09-05
fix var declaration so that a C compiler can build it.
Karl Schultz
1
-1
/
+2
2005-09-02
add error checking to the GL_ATI_FRAGMENT_SHADER entrypoints. Fix bug with sc...
Roland Scheidegger
1
-60
/
+340
2005-01-30
add number of passes count to ati_fragment_shader
Dave Airlie
1
-1
/
+12
2005-01-20
Update glDeletePrograms/Buffers() so that the ID is freed immediately, like
Brian Paul
1
-0
/
+9
2004-12-19
Implement software ATI_fragment_shader
Dave Airlie
1
-0
/
+419