index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
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src
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mesa
/
main
/
uniforms.c
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Author
Files
Lines
2013-06-12
glsl: Add a gl_shader_program parameter to _mesa_uniform_{merge,split}_locati...
Ian Romanick
1
-1
/
+1
2013-05-28
mesa: fix GLSL program objects with more than 16 samplers combined
Marek Olšák
1
-3
/
+8
2013-05-11
mesa: add & use a new driver flag for UBO updates instead of _NEW_BUFFER_OBJECT
Marek Olšák
1
-1
/
+3
2013-04-23
mesa: Restore 78-column wrapping of license text in C-style comments.
Kenneth Graunke
1
-3
/
+4
2013-04-23
mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.
Kenneth Graunke
1
-1
/
+1
2013-04-23
mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text.
Kenneth Graunke
1
-1
/
+1
2013-01-25
glsl: Add gl_uniform_buffer_variable::IndexName field
Ian Romanick
1
-1
/
+1
2013-01-21
mesa: Drop manual checks for outside begin/end.
Eric Anholt
1
-2
/
+0
2013-01-18
mesa: Array uniform names are supposed to have [0] appended
Ian Romanick
1
-0
/
+31
2013-01-18
mesa: Refactor getting a uniform's name to a helper function
Ian Romanick
1
-2
/
+10
2012-12-13
mesa: print unsigned values with %u
Matt Turner
1
-4
/
+4
2012-11-12
mesa: Standardize names of OpenGL functions.
Paul Berry
1
-22
/
+22
2012-11-06
dispatch: Delete unused init_dispatch functions.
Paul Berry
1
-77
/
+0
2012-11-06
dispatch: Make all API functions non-static.
Paul Berry
1
-6
/
+6
2012-11-01
dispatch: GLES1 fixes for _mesa_create_exec_table().
Paul Berry
1
-25
/
+27
2012-10-23
_mesa_create_exec_table: GLES3 fixes.
Paul Berry
1
-7
/
+11
2012-09-28
mesa: Don't set uniform dispatch pointers for many things in ES2 or core
Ian Romanick
1
-34
/
+36
2012-09-05
Don't cast the return value of malloc/realloc
Matt Turner
1
-1
/
+1
2012-07-31
mesa: Return -1 for glGetUniformLocation on UBOs.
Eric Anholt
1
-0
/
+10
2012-07-31
mesa: Add support for GL_ARB_ubo's glGetActiveUniformName().
Eric Anholt
1
-0
/
+39
2012-07-31
mesa: Add support for most of the other pnames of glGetActiveUniformBlockiv().
Eric Anholt
1
-0
/
+30
2012-07-31
mesa: Add support for getting active uniform block names.
Eric Anholt
1
-0
/
+47
2012-07-31
mesa: Add support for glUniformBlockBinding() and the API to get it back.
Eric Anholt
1
-0
/
+95
2012-07-20
mesa: Add implementation of glGetUniformBlockIndex().
Eric Anholt
1
-0
/
+27
2012-07-20
mesa: Add support for glGetActiveUniformsiv on non-UBO pnames.
Eric Anholt
1
-0
/
+1
2012-07-20
mesa: Add support for glGetUniformIndices().
Eric Anholt
1
-0
/
+35
2012-07-20
mesa: Move the _mesa_uniform_merge_location_offset to glGetUniformLocation().
Eric Anholt
1
-1
/
+6
2012-05-23
glsl: Initialize samplers to 0, propagate sampler values to the gl_program
Ian Romanick
1
-0
/
+1
2012-03-13
mesa: add back glGetnUniform*v() overflow error reporting
Dylan Noblesmith
1
-1
/
+1
2012-01-11
linker: Calculate the sampler to texture target mapping during linking
Ian Romanick
1
-3
/
+4
2011-11-07
mesa: Rewrite the way uniforms are tracked and handled
Ian Romanick
1
-3
/
+5
2011-11-07
mesa: Add _mesa_uniform_{attach,detach_all}_driver_storage functions
Ian Romanick
1
-0
/
+47
2011-11-07
mesa: Move most of uniforms.c to uniform_query.cpp
Ian Romanick
1
-967
/
+0
2011-11-07
mesa: Refactor parameter validate for GetUniform, Uniform, and UniformMatrix
Ian Romanick
1
-52
/
+99
2011-11-07
mesa: Move {split,merge}_location_offset to uniforms.h
Ian Romanick
1
-55
/
+6
2011-11-07
mesa: Make get_uniform available outside compilation unit
Ian Romanick
1
-7
/
+7
2011-11-07
mesa: Move the link check from _mesa_get_uniform_location to _mesa_GetUniform...
Ian Romanick
1
-5
/
+11
2011-11-03
mesa: add support for GL_OES_EGL_image_external
Chia-I Wu
1
-0
/
+1
2011-10-18
mesa: Move _mesa_GetActiveUniformARB to uniform_query.cpp
Ian Romanick
1
-60
/
+1
2011-10-07
mesa: Silence several 'warning: unused parameter' in _mesa_GetnUniformdvARB
Ian Romanick
1
-0
/
+6
2011-10-07
mesa: Use gl_shader_program::_LinkedShaders instead of FragmentProgram
Ian Romanick
1
-5
/
+7
2011-10-07
mesa: Use gl_shader_program::_LinkedShaders instead of GeometryProgram
Ian Romanick
1
-5
/
+7
2011-10-07
mesa: Use gl_shader_program::_LinkedShaders instead of VertexProgram
Ian Romanick
1
-5
/
+7
2011-09-15
uniforms: accept all int/unsigned int sampler types in uniform checks.
Dave Airlie
1
-0
/
+22
2011-09-05
mesa: add a UniformBooleanTrue option
Bryan Cain
1
-1
/
+4
2011-08-30
mesa: Fix glGetUniform() type conversions.
Eric Anholt
1
-58
/
+79
2011-08-19
mesa, glsl_to_tgsi: Add new gl_context::NativeIntegers flag.
Kenneth Graunke
1
-9
/
+9
2011-08-04
Merge branch 'glsl-to-tgsi'
Bryan Cain
1
-17
/
+29
2011-08-01
mesa, glsl_to_tgsi: add native support for integers in shaders
Bryan Cain
1
-13
/
+25
2011-08-01
mesa: support boolean and integer-based parameters in prog_parameter
Bryan Cain
1
-6
/
+6
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