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path: root/src/mesa/main/texstate.c
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2013-06-05mesa: remove outdated version lines in commentsRico Schüller1-1/+0
2013-04-23mesa: Restore 78-column wrapping of license text in C-style comments.Kenneth Graunke1-3/+4
2013-04-23mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.Kenneth Graunke1-1/+1
2013-04-23mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text.Kenneth Graunke1-1/+1
2013-04-17mesa: remove #include "mfeatures.h" from numerous source filesBrian Paul1-1/+0
2013-03-15Replace gl_frag_attrib enum with gl_varying_slot.Paul Berry1-1/+1
2013-03-02mesa: add texobj support for ARB_texture_multisampleChris Forbes1-0/+2
2013-01-21mesa: Drop manual checks for outside begin/end.Eric Anholt1-3/+0
2013-01-18mesa: Skip updating texgen when not doing fixed function.Eric Anholt1-31/+39
2013-01-18mesa: Don't bother updating ff texture state if we have a fragment shader.Eric Anholt1-1/+2
2013-01-18mesa: Drop a comment about ff vertex shading and texturing.Eric Anholt1-5/+0
2012-11-12mesa: Standardize names of OpenGL functions.Paul Berry1-2/+2
2012-11-09mesa: add fbo/texture support for ARB_texture_cube_map_array (v2)Dave Airlie1-0/+1
2012-10-15mesa: Fix a crash in update_texture_state() for external texture typeAbdiel Janulgue1-0/+7
2012-09-15mesa: remove FEATURE_ARB_sampler_objects define.Oliver McFadden1-2/+0
2012-08-01mesa: Move DepthMode to texture objectPauli Nieminen1-1/+1
2012-04-09mesa: Handle updating texture state for buffer textures.Eric Anholt1-0/+4
2012-03-20mesa: rework texture completeness testingBrian Paul1-2/+5
2012-02-15mesa: fix _mesa_get_fallback_texture() to handle all texture targetsBrian Paul1-2/+8
2012-02-10mesa: fix proxy texture target initializationBrian Paul1-7/+12
2012-01-10mesa: use STATIC_ASSERT in a few more placesBrian Paul1-1/+1
2011-11-03mesa: add support for GL_OES_EGL_image_externalChia-I Wu1-1/+2
2011-10-07mesa: Use gl_shader_program::_LinkedShaders instead of FragmentProgramIan Romanick1-5/+5
2011-10-07mesa: Use gl_shader_program::_LinkedShaders instead of VertexProgramIan Romanick1-4/+4
2011-09-06mesa: Remove API facing bits of EXT_paletted_texture and EXT_shared_texture_p...Ian Romanick1-8/+2
2011-04-10mesa: move sampler state into new gl_sampler_object typeBrian Paul1-1/+7
2011-04-06mesa: init/release the default texture buffer objectBrian Paul1-0/+8
2011-04-05mesa: core support for GL_ARB_texture_buffer_objectBrian Paul1-1/+2
2011-02-28mesa: remove GL_SGI_texture_color_table supportBrian Paul1-3/+0
2010-10-27Track separate programs for each stageIan Romanick1-14/+19
2010-10-13Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg1-11/+11
2010-10-01ARB_texture_rg: Handle RED and RG the same as RGB for tex envIan Romanick1-0/+6
2010-06-10mesa: rename src/mesa/shader/ to src/mesa/program/Brian Paul1-1/+1
2010-02-19Replace the _mesa_*printf() wrappers with the plain libc versionsKristian Høgsberg1-19/+19
2010-02-03mesa: increase number of texture units to MAX_COMBINED_TEXTURE_IMAGE_UNITSBrian Paul1-10/+19
2010-02-03mesa: add out of bounds assertions for accessing texture matrix stackBrian Paul1-0/+2
2010-01-27mesa: more info in glActiveTexture error msgBrian Paul1-1/+2
2010-01-17mesa: Remove unnecessary headers from texstate.c.Vinson Lee1-2/+0
2009-10-27mesa: avoid redundant state setting in glClientActiveTextureBrian Paul1-0/+7
2009-10-14mesa: remove unused ctx->Driver.TextureMatrix() hookBrian Paul1-7/+0
2009-09-29Merge branch 'mesa_7_6_branch'Brian Paul1-8/+14
2009-09-29mesa: work-around glXCopyContext() bug in _mesa_copy_texture_state()Brian Paul1-8/+14
2009-09-24mesa/main: Make FEATURE_colortable follow feature conventions.Chia-I Wu1-6/+0
2009-09-01mesa: remove redundant assignmentsBrian Paul1-8/+1
2009-05-08mesa: Fixed a texture memory leakRobert Ellison1-0/+3
2009-05-05mesa: only use fallback texture when using shaders, not fixed-function (take ...Brian Paul1-8/+14
2009-05-05Revert "mesa: only use fallback texture when using shaders, not fixed-function"Brian Paul1-14/+8
2009-05-05mesa: only use fallback texture when using shaders, not fixed-functionBrian Paul1-8/+14
2009-05-05mesa: only use fallback texture when using shaders, not fixed-functionBrian Paul1-4/+4
2009-05-01mesa: create/use a fallback texture when bound texture is incompleteBrian Paul1-2/+7