index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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src
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mesa
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main
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ff_fragment_shader.cpp
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Author
Files
Lines
2013-06-21
glsl: Remove ir_print_visitor.h includes and usage
Eric Anholt
1
-1
/
+0
2013-06-13
mesa: fix OES_EGL_image_external being partially allowed in the core profile
Marek Olšák
1
-1
/
+2
2013-05-12
glsl: Pass struct shader_compiler_options into do_common_optimization.
Kenneth Graunke
1
-1
/
+4
2013-03-19
ff_fragment_shader: Don't do unnecessary (and dangerous) uniform setup.
Paul Berry
1
-16
/
+0
2013-03-15
Replace gl_frag_attrib enum with gl_varying_slot.
Paul Berry
1
-19
/
+19
2013-03-15
Replace gl_vert_result enum with gl_varying_slot.
Paul Berry
1
-4
/
+3
2012-12-07
Set es_version to false when using FF fragment shading in meta ops
Paul Berry
1
-0
/
+1
2012-09-25
mesa: remove 'struct' from texenv_fragment_program
Brian Paul
1
-13
/
+13
2012-09-23
mesa: Silence narrowing warnings in ff_fragment_shader's emit_texenv().
Kenneth Graunke
1
-4
/
+4
2012-08-25
mesa: Use a new, more specific hook for shader uniform changes.
Kenneth Graunke
1
-1
/
+2
2012-08-01
mesa/ff_shader: Fix sampler state reading
Pauli Nieminen
1
-1
/
+4
2012-05-23
mesa: Use initializers to configure samplers
Ian Romanick
1
-32
/
+9
2012-04-19
mesa: add _NEW_VARYING_VP_INPUTS for gl_context::varying_vp_inputs
Marek Olšák
1
-1
/
+1
2012-04-13
glsl: Add a helper for generating temporary variables in ir_builder.
Eric Anholt
1
-31
/
+11
2012-04-13
glsl: Add a helper for ir_builder to make dereferences for assignments.
Eric Anholt
1
-49
/
+17
2012-04-13
glsl: Make a little tracking class for emitting IR lists.
Eric Anholt
1
-50
/
+28
2012-04-13
glsl: Add common swizzles to ir_builder.
Eric Anholt
1
-48
/
+18
2012-04-13
glsl: Let ir_builder expressions take un-dereferenced variables.
Eric Anholt
1
-13
/
+6
2012-04-13
glsl: Create an ir_builder helper for hand-generating IR.
Eric Anholt
1
-82
/
+46
2012-04-09
ff_fragment_shader: Remove some dead fields.
Eric Anholt
1
-11
/
+0
2012-01-12
mesa: fix ir_variable declaration
Brian Paul
1
-1
/
+1
2012-01-12
mesa: remove _mesa_ffs(), implement ffs() for non-GNU platforms
Brian Paul
1
-1
/
+1
2012-01-11
linker: Calculate the sampler to texture target mapping during linking
Ian Romanick
1
-1
/
+1
2012-01-11
mesa: Use static buffer for uniform name
Ian Romanick
1
-1
/
+6
2012-01-11
mesa: Use uniform interfaces in fixed-function fragment shader code
Ian Romanick
1
-5
/
+24
2012-01-03
ff_fragment_shader: Don't generate swizzles for scalar combiner inputs
Ian Romanick
1
-6
/
+10
2011-11-29
mesa: Make gl_program::InputsRead 64 bits.
Mathias Fröhlich
1
-1
/
+1
2011-11-28
mesa: fix frag shader generation for alpha test with no color buffers
Brian Paul
1
-0
/
+6
2011-11-03
mesa: add support for GL_OES_EGL_image_external
Chia-I Wu
1
-0
/
+7
2011-11-03
mesa, i965: prepare for more than 8 texture targets
Chia-I Wu
1
-1
/
+1
2011-10-26
glsl: Rename remaining internal builtins from gl_MESA* to gl_*MESA.
Eric Anholt
1
-3
/
+3
2011-10-25
glsl: Add uniform_locations_assigned parameter to do_dead_code opt pass
Ian Romanick
1
-1
/
+1
2011-10-18
mesa: Convert fixed function fragment program generator to GLSL IR.
Eric Anholt
1
-749
/
+682
2011-10-18
ff_fragment_shader: Use FRAG_RESULT_COLOR to write all our colors at once.
Eric Anholt
1
-12
/
+3
2011-10-07
mesa: Use gl_shader_program::_LinkedShaders instead of VertexProgram
Ian Romanick
1
-5
/
+5
2011-08-04
Merge branch 'glsl-to-tgsi'
Bryan Cain
1
-1
/
+2
2011-08-01
mesa: support boolean and integer-based parameters in prog_parameter
Bryan Cain
1
-1
/
+2
2011-07-28
mesa: Fix ff fragment shader inputs calculation when enabling a VS.
Eric Anholt
1
-2
/
+1
2011-04-21
mesa: Kill gl_fragment_program::FogOption with fire
Ian Romanick
1
-8
/
+1
2011-04-21
mesa: Fix bugs in ff fragment shader fog handling
Ian Romanick
1
-19
/
+20
2011-04-10
mesa: move sampler state into new gl_sampler_object type
Brian Paul
1
-3
/
+4
2011-03-29
mesa: implement clamping controls (ARB_color_buffer_float)
Marek Olšák
1
-2
/
+2
2011-03-12
Revert "mesa: Convert fixed function fragment program generator to GLSL IR."
Eric Anholt
1
-658
/
+777
2011-03-11
mesa: Convert fixed function fragment program generator to GLSL IR.
Eric Anholt
1
-777
/
+658
2011-03-11
mesa: Move texenvprogram.c to ff_fragment_shader.cpp.
Eric Anholt
1
-0
/
+1623