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path: root/src/mesa/drivers
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2014-06-23android: adapt to the megadriver mechanismAdrian Negreanu2-0/+18
2014-06-23add megadriver_stub_FILESAdrian Negreanu2-1/+4
2014-06-06i965: Support GL_CLAMP natively on Broadwell.Kenneth Graunke3-4/+13
2014-06-06i965: Pass brw to translate_wrap_mode().Kenneth Graunke3-8/+9
2014-06-06i965: Fix copy and pasted values in Broadwell code.Kenneth Graunke1-10/+21
2014-05-30i915: add a missing NULL pointer checkLubomir Rintel1-1/+1
2014-05-30i965: Fix Line Stipple enable bit in 3DSTATE_SF for Haswell.Pavel Popov1-1/+1
2014-05-29i965: Fix repeated usage of rectangle texture coordinate scaling.Kenneth Graunke1-7/+20
2014-05-29meta/blit: Use gl_FragColor also in the msaa blit shaderTopi Pohjolainen1-1/+1
2014-05-29i965/meta: Store stencil texturing modeTopi Pohjolainen1-0/+1
2014-05-29meta/blit: Add stencil texturing mode save and restoreTopi Pohjolainen2-3/+14
2014-05-29Revert "i965: Don't make instructions with a null dest a barrier to scheduling."Matt Turner1-8/+4
2014-05-29Revert "i965/fs: Simplify interference scan in register coalescing."Matt Turner1-9/+13
2014-05-29Revert "i965/fs: Give up in interference check if we see a WHILE."Matt Turner1-1/+1
2014-05-29Revert "i965/fs: Reduce restrictions on interference in register coalescing."Matt Turner1-0/+13
2014-05-29Revert "i965/fs: Change fs_visitor::emit_lrp to use MAC for gen<6"Matt Turner1-4/+7
2014-05-29Revert "i965/vec4: Change vec4_visitor::emit_lrp to use MAC for gen<6"Matt Turner1-6/+10
2014-05-23i965: Properly return *RESET* status in glGetGraphicsResetStatusARBPavel Popov1-5/+13
2014-05-23meta blit: Set Z texcoord during meta blit to sample the correct layerJordan Justen1-1/+8
2014-05-23i965: Listen to BRW_NEW_FRAGMENT_PROGRAM for 3DSTATE_PS_BLEND.Kenneth Graunke2-2/+3
2014-05-23i965: Use WE_all for FB write header setup on Broadwell.Kenneth Graunke1-6/+7
2014-05-23meta: Use gl_FragColor to output color values to all the draw buffersAnuj Phogat1-11/+4
2014-05-23meta: Refactor _mesa_meta_setup_blit_shader() to avoid duplicate shader codeAnuj Phogat1-53/+48
2014-05-23meta: Avoid _swrast_BlitFramebuffer in the meta CopyTexSubImage code.Kenneth Graunke1-6/+6
2014-05-23meta: Split _swrast_BlitFramebuffer out of the meta blit path.Kenneth Graunke8-25/+56
2014-05-23meta: Drop unnecessary early returns in _mesa_meta_BlitFramebuffer.Kenneth Graunke1-8/+0
2014-05-23Revert "i965: Don't _swrast_BlitFramebuffer when doing CopyTexSubImage."Kenneth Graunke1-1/+1
2014-05-23i965/fbo: Only try stencil meta blits on gen >= 8Topi Pohjolainen1-2/+4
2014-05-23mesa: Disable GL_EXT_framebuffer_multisample_blit_scaled on Broadwell.Kenneth Graunke1-1/+2
2014-05-16i965/fb: Use meta path for stencil up/downsamplingTopi Pohjolainen1-1/+8
2014-05-16i965/meta: Stencil blit for miptree updownsamplingTopi Pohjolainen2-0/+38
2014-05-16i965/fb: Use meta path for stencil blitsTopi Pohjolainen1-0/+9
2014-05-16i965/meta: Stencil blitsTopi Pohjolainen3-0/+497
2014-05-16meta: Refactor state save/restore for framebuffer texture blitsTopi Pohjolainen2-22/+52
2014-05-16i965: Extend brw_get_rb_for_first_slice() for specified level/layerTopi Pohjolainen2-7/+29
2014-05-16i965/gen8: Surface state overriding for stencilTopi Pohjolainen1-13/+21
2014-05-16i965/wm: Surface state overrides for configuring w-tiled as y-tiledTopi Pohjolainen2-0/+30
2014-05-16i965 meta up/downsample: Fix renderbuffer _BaseFormatJordan Justen1-1/+2
2014-05-16i965: Don't _swrast_BlitFramebuffer when doing CopyTexSubImage.Kenneth Graunke1-1/+1
2014-05-16meta: Refactor configuration of renderbuffer samplingTopi Pohjolainen2-13/+30
2014-05-16meta: Refactor binding of renderbuffer as texture imageTopi Pohjolainen2-30/+47
2014-05-16meta: Merge compiling and linking of blit programTopi Pohjolainen3-31/+39
2014-05-16i965/blorp: Expose coordinate scissoring and mirroringTopi Pohjolainen4-118/+213
2014-05-16i965/gen8: Use helper variables for surface parametersTopi Pohjolainen1-4/+8
2014-05-14i965/gen8: Set depth extent fieldJordan Justen1-1/+1
2014-05-14i965/gen8 depth: Set depth size based on LOD0 for 3D texturesJordan Justen1-2/+2
2014-05-14i965/gen7 depth: Set depth size based on LOD0 for 3D texturesJordan Justen1-2/+2
2014-05-14i965/gen8 renderbuffer: Set depth size based on LOD0 for 3D texturesJordan Justen1-1/+1
2014-05-14i965/gen7 renderbuffer: Set depth size based on LOD0 for 3D texturesJordan Justen1-1/+1
2014-05-14i965/Gen8: Set up layer constraints properly for depth buffersChris Forbes1-9/+6