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path: root/src/mesa/drivers/dri/i965
AgeCommit message (Expand)AuthorFilesLines
2009-01-16i965: fix polygon culling bug when rendering to a texture/FBOBrian Paul1-12/+13
2009-01-14i965: indentation fixesBrian Paul2-9/+15
2009-01-14i965: allow larger AA points on fallback pathBrian Paul1-0/+3
2009-01-14i965: fix indentationBrian Paul1-5/+6
2009-01-14i965: comment for emit_kil()Brian Paul1-0/+4
2009-01-14i965: fix indentationBrian Paul1-7/+7
2009-01-12i965: fix broken ARB fp fog optionsBrian Paul2-52/+6
2009-01-11replace nearbyint() by rint() for now.Matthieu Herrb1-1/+1
2009-01-07i965: Fix GLSL FS DPH to return the right value instead of src0.w * src1.w.Eric Anholt1-1/+1
2009-01-07i965: Remove worrisome comment about _NEW_PROGRAM signaling fp change.Eric Anholt1-4/+0
2009-01-07i965: Remove dead brw_vs_tnl.cEric Anholt3-61/+0
2009-01-07i965: allow gl_FragData[0] usage when there's only one color bufferBrian Paul1-2/+9
2009-01-07i965: init dst reg RelAddr field to zeroBrian Paul1-1/+2
2009-01-07i965: Note when we drop saturate mode on the floor in a VP.Eric Anholt1-0/+5
2009-01-07i965: Add support for LRP in VPs.Eric Anholt1-0/+42
2009-01-05i965: implement OPCODE_TRUNC (round toward zero) on vertex path.Brian Paul4-1/+7
2009-01-01i965: increase number of texture samplers to 16Brian Paul2-3/+5
2009-01-01i965: comments, clean-ups, re-order some functionsBrian Paul1-34/+54
2009-01-01i965: added OPCODE_NRM3/4Brian Paul1-0/+3
2009-01-01i965: fix commentBrian Paul1-1/+1
2009-01-01i965: indentation and formatting fixesBrian Paul1-45/+36
2009-01-01i965: implement OPCODE_NRM3/NRM4Brian Paul1-3/+33
2009-01-01i965: whitespace, comment changesBrian Paul1-26/+11
2008-12-19965 / GLSL: Use full precision for EXP instructionIan Romanick1-1/+1
2008-12-15i965: Update state before checking for fallbacks in brw_try_draw_prims.Eric Anholt1-2/+2
2008-12-13i965: Finish OPCODE_NOISEn instructions.Gary Wong1-14/+437
2008-12-03i965: Fix failure to upload new constant data when changing programs.Eric Anholt4-10/+2
2008-12-03i965: Fix stray character that the compile whined about.Eric Anholt1-0/+0
2008-11-28i965: Add a new state flag BRW_NEW_NR_SURFACES instead of CACHE_NEW_SURFACEEric Anholt3-4/+10
2008-11-28i965: Fix clashing enums for BRW_NEW_INDICES/VERTICES versus BATCH/DEPTH_BUFFER.Eric Anholt1-4/+4
2008-11-28i965: Remove BRW_WM_LOCK dirty bit, introduced to work around lack of relocs.Eric Anholt4-6/+1
2008-11-28i965: Add debug code for dumping how frequently different dirty bits are set.Eric Anholt1-0/+126
2008-11-28i915: Remove dead early z enable bit which was always on.Eric Anholt3-66/+1
2008-11-28i965: Reduce fast-pathiness of brw_try_draw_prims, bringing in important checks.Eric Anholt1-51/+52
2008-11-21i915: Don't overwrite i915's Viewport function from generic code.Eric Anholt1-0/+2
2008-11-12i965: Upload state on primitive switch, don't just prepare it.Eric Anholt1-0/+1
2008-11-12i965: Fix VB refcount leak on aperture overflow.Eric Anholt1-0/+1
2008-11-12i965: Fix up VS max_threads for G4X and removing a magic number.Eric Anholt1-2/+14
2008-11-12i965: Fix up SF max_threads.Eric Anholt1-1/+2
2008-11-12i965: Fix up clip min_nr_entries, preferred_nr_entries, and max_threads.Eric Anholt2-2/+16
2008-11-12i965: Update WM maximum threads for G4X.Eric Anholt1-2/+7
2008-11-12i965: Add a big comment explaining my understanding of URB management.Eric Anholt1-1/+38
2008-11-06mesa: rename OPCODE_INT -> OPCODE_TRUNCBrian Paul1-4/+4
2008-11-06i965: Always check vertex program.Xiang, Haihao1-1/+4
2008-11-05i965: Implement missing OPCODE_NOISE3 instruction in fragment shaders.Gary Wong2-10/+335
2008-11-02i965: Clean up stale NDC comment.Eric Anholt1-2/+1
2008-11-02i965: Avoid vs header computation for negative rhw on G4X.Eric Anholt1-3/+3
2008-11-02i965: Merge GM45 into the G4X chipset define.Eric Anholt8-22/+21
2008-11-02i965: Fix copy'n'paste issue that made brw->urb.constrained useless.Eric Anholt1-3/+7
2008-11-01Fix for 58dc8b7: dest regions must not use HorzStride 0 in ExecSize 1Keith Packard1-0/+4