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System headers may contain C++ declarations, which cannot be given C
linkage. For this reason, include statements should never occur
inside extern "C".
This patch moves the C linkage statements to enclose only the
declarations within a single header.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
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If the name is just going to get dropped, don't bother making it. If
the name is made, release it sooner (rather than later).
No change Valgrind massif results for a trimmed apitrace of dota2.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
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Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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Acked-by: Ian Romanick <ian.d.romanick@intel.com>
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Acked-by: Ian Romanick <ian.d.romanick@intel.com>
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We're walking the whole instruction stream, so we know the declaration
will be found.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
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This patch moves following bitfields in to the data structure:
used, assigned, how_declared, mode, interpolation,
origin_upper_left, pixel_center_integer
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
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This is required while adding builtin system value vec{2, 3, 4}
variables. For example:
(declare (sys) vec2 gl_SamplePosition)
Without this patch above glsl ir splits in to:
(declare (temporary) float gl_SamplePosition_x)
(declare (temporary) float gl_SamplePosition_y)
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
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brw_context.h includes intel_context.h, but additionally makes the
brw_context structure available. Switching this allows us to start
using brw_context in more places.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Chris Forbes <chrisf@ijw.co.nz>
Acked-by: Paul Berry <stereotype441@gmail.com>
Acked-by: Anuj Phogat <anuj.phogat@gmail.com>
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We have ir->print() to do the old declaration of a visitor and having the
IR accept the visitor (yuck!). And now you can call _mesa_print_ir()
safely anywhere that you know what an ir_instruction is.
A couple of missing printf("\n")s are added in error paths -- when an
expression is handed to the visitor, it doesn't print '\n' (since it might
be a step in printing a whole expression tree).
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
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This patch replaces the three ir_variable_mode enums:
- ir_var_in
- ir_var_out
- ir_var_inout
with the following five:
- ir_var_shader_in
- ir_var_shader_out
- ir_var_function_in
- ir_var_function_out
- ir_var_function_inout
This eliminates a frustrating ambiguity: it used to be impossible to
tell whether an ir_var_{in,out} variable was a shader in/out or a
function in/out without seeing where the variable was declared in the
IR. This complicated some optimization and lowering passes, and would
have become a problem for implementing varying structs.
In the lisp-style serialization of GLSL IR to strings performed by
ir_print_visitor.cpp and ir_reader.cpp, I've retained the names "in",
"out", and "inout" for function parameters, to avoid introducing code
churn to the src/glsl/builtins/ir/ directory.
Note: a couple of comments in the code seemed to indicate that we were
planning for a possible future in which geometry shaders could have
shader-scope inout variables. Our GLSL grammar rejects shader-scope
inout variables, and I've been unable to find any evidence in the GLSL
standards documents (or extensions) that this will ever be allowed, so
I've eliminated these comments.
Reviewed-by: Carl Worth <cworth@cworth.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
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Makes clang happier.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
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Replace each occurence of
#include "../glsl/*.h"
with
#include "glsl/*.h"
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Chad Versace <chad@chad-versace.us>
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The old style has gone out of favor in the project, but I kept copy
and pasting from existing iterator code.
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It's time to start splitting some of this up.
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Fixes:
glsl-fs-all-02
glsl-fs-dot-vec2
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We'd end up reading some non-x component of the float RHS. +53 piglits.
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The new checks for sanity in ir_assignment creation got angry about
this write_mask == 0. Fixes:
glsl-fs-dot-vec2.
glsl-fs-atan-2
glsl-fs-dot-vec2
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+113 piglits.
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We weren't smearing a component of a split RHS out to reach an unsplit
LHS's writemask, so gl_FragColor (always unsplit) would often get
uninitialized values.
Fixes: glsl-algebraic-add-add-1 (and probably many others).
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Combined with the previous pass, this lets other optimization passes
do their work thanks to ir_tree_grafting. Still have regression in
instruction count with INTEL_NEW_FS, but register count is even
better.
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