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AgeCommit message (Expand)AuthorFilesLines
2013-10-29glsl: break the gl_FragData array into separate gl_FragData[i] variablesMarek Olšák1-33/+134
2013-10-29glsl: Fix the function inlining pass to deal with general opaque arguments.Francisco Jerez1-33/+33
2013-10-29glsl: Add built-in functions and constants required for ARB_shader_atomic_cou...Francisco Jerez5-0/+89
2013-10-29glsl: Basic support for built-in intrinsics.Francisco Jerez4-11/+64
2013-10-29glsl: Add type predicate to check whether a type contains any opaque types.Francisco Jerez3-0/+27
2013-10-29glsl: Add new atomic_uint built-in GLSL type.Francisco Jerez10-1/+49
2013-10-29glsl: Add extension enables for ARB_shader_atomic_counters.Francisco Jerez2-0/+3
2013-10-29mesa: Add support for ARB_shader_atomic_counters.Francisco Jerez2-0/+8
2013-10-29ralloc: Hook up C++ destructors to ralloc when necessary.Francisco Jerez1-0/+14
2013-10-29glsl: Generalize MSVC fix for strcasecmp().Paul Berry1-7/+1
2013-10-28glsl: Drop no-op shifts involving 0.Eric Anholt1-0/+10
2013-10-28glsl: Use ir_builder more in opt_algebraic.Eric Anholt1-30/+10
2013-10-28glsl: Move common code out of opt_algebraic's handle_expression().Eric Anholt1-78/+39
2013-10-28glsl: Add check for unsized arrays to glsl typesTimothy Arceri7-26/+30
2013-10-28glsl: whitespace cleanups.Timothy Arceri1-3/+0
2013-10-28glsl: Fix commentTimothy Arceri1-1/+1
2013-10-27glsl: Move error message inside validation check reducing duplicate message h...Timothy Arceri1-13/+14
2013-10-26glsl: add signatures for textureGatherOffsets()Chris Forbes1-0/+30
2013-10-26glsl: add support for texture functions with offset arraysChris Forbes1-0/+9
2013-10-26glsl: Add new textureGather[Offset]() overloads for shadow samplersChris Forbes1-0/+10
2013-10-26glsl: Add support for separate reference Z for shadow samplersChris Forbes1-5/+15
2013-10-26glsl: relax const offset requirement for textureGatherOffsetChris Forbes1-20/+41
2013-10-26glsl: Add ARB_gpu_shader5 textureGatherOffset signaturesChris Forbes1-0/+16
2013-10-25glsl: Optimize (not A) and (not B) into not (A or B).Matt Turner1-0/+9
2013-10-25glsl: Optimize (not A) or (not B) into not (A and B).Matt Turner1-0/+12
2013-10-24glsl: When disabling gl_PerVertex variables, check that mode matches.Paul Berry1-1/+2
2013-10-24glsl: Remove unused gl_PerVertex interface blocks.Paul Berry1-0/+90
2013-10-24glsl: Call check_builtin_array_max_size when redeclaring gl_in.Paul Berry1-1/+17
2013-10-24glsl: Account for interface block lowering in program_resource_visitor.Paul Berry1-1/+57
2013-10-24glsl: mark variables produced by lower_named_interface_blocks.Paul Berry2-0/+20
2013-10-24glsl: Keep track of centroid/interpolation mode for interface block members.Paul Berry5-0/+38
2013-10-24glsl: Pass variable mode into ast_process_structure_or_interface_block().Paul Berry1-16/+23
2013-10-24glsl: Extract interpretation of interpolation to its own function.Paul Berry1-28/+42
2013-10-24glsl: Pull interpolation_string() out of ir_variable.Paul Berry4-20/+22
2013-10-24glsl: set explicit_location correctly in lower_named_interface_blocks.Paul Berry1-0/+1
2013-10-24glsl/gs: Fix transform feedback of gl_ClipDistance.Paul Berry2-1/+3
2013-10-24glsl: silence unused 'var' variable warningBrian Paul1-2/+2
2013-10-23glsl/gs: Prevent illegal input/output primitive types.Paul Berry1-3/+32
2013-10-22glsl: Simplify the interface to link_invalidate_variable_locationsIan Romanick3-44/+31
2013-10-22glsl/tests: Unit test vertex shader in / out with link_invalidate_variable_lo...Ian Romanick2-0/+209
2013-10-22glsl: Modify interface to link_invalidate_variable_locationsIan Romanick2-7/+7
2013-10-22glsl/tests: Verify geometry shader built-ins generated by _mesa_glsl_initiali...Ian Romanick1-0/+98
2013-10-22glsl/tests: Verify fragment shader built-ins generated by _mesa_glsl_initiali...Ian Romanick1-0/+71
2013-10-22glsl/tests: Verify vertex shader built-ins generated by _mesa_glsl_initialize...Ian Romanick2-0/+225
2013-10-22glsl: When constructing a variable with an interface type, set interface_typeIan Romanick6-4/+115
2013-10-21glsl: Optimize -(-expr) into expr.Matt Turner1-0/+10
2013-10-21glsl: Optimize abs(-expr) and abs(abs(expr)) into abs(expr).Matt Turner1-0/+18
2013-10-21glsl: Use saved values instead of recomputing them.Matt Turner1-8/+4
2013-10-21glsl/linker: Allow mixing of desktop GLSL versions.Paul Berry1-7/+3
2013-10-18glsl: Initialize per_vertex_accumulator::fields.Vinson Lee1-1/+2