index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
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src
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glsl
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main.cpp
Age
Commit message (
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Author
Files
Lines
2011-02-21
Use C-style system headers in C++ code to avoid issues with std:: namespace
Ian Romanick
1
-2
/
+0
2011-01-31
glsl: Ensure that all GLSL versions are supported in the stand-alone compiler
Ian Romanick
1
-0
/
+6
2011-01-31
Convert everything from the talloc API to the ralloc API.
Kenneth Graunke
1
-12
/
+12
2011-01-15
Merge branch 'draw-instanced'
Brian Paul
1
-0
/
+1
2011-01-14
glsl: fix implicit int to bool warning
Brian Paul
1
-1
/
+1
2011-01-12
glsl: Make builtin_compiler portable for non-unices.
José Fonseca
1
-31
/
+28
2010-12-08
glsl: add support for system values and GL_ARB_draw_instanced
Brian Paul
1
-0
/
+1
2010-11-25
glsl: Use do_common_optimization in the standalone compiler.
Kenneth Graunke
1
-20
/
+1
2010-11-17
glsl: Improve usage message for glsl_compiler
Chad Versace
1
-9
/
+19
2010-10-14
glsl: Slightly change the semantic of _LinkedShaders
Ian Romanick
1
-1
/
+12
2010-10-13
Drop GLcontext typedef and use struct gl_context instead
Kristian Høgsberg
1
-6
/
+6
2010-09-08
glsl: add several EmitNo* options, and MaxUnrollIterations
Luca Barbieri
1
-1
/
+1
2010-09-08
glsl: Support GLSL ES in the standalone compile.
Chia-I Wu
1
-1
/
+3
2010-09-08
glsl: Require a context in _mesa_glsl_parse_state.
Chia-I Wu
1
-6
/
+41
2010-09-07
glsl: Define GL_ES preprocessor macro if API is OpenGL ES 2.0.
Kenneth Graunke
1
-1
/
+1
2010-09-03
glsl2: Add module to perform simple loop unrolling
Ian Romanick
1
-1
/
+2
2010-09-03
glsl2: Perform initial bits of loop analysis during compilation
Ian Romanick
1
-0
/
+5
2010-08-18
mesa: Free old linked shaders when relinking new shaders.
Eric Anholt
1
-1
/
+5
2010-08-09
glsl2: Add constant propagation.
Eric Anholt
1
-0
/
+1
2010-08-02
glsl2: Clean-up two 'unused variable' warnings
Ian Romanick
1
-0
/
+3
2010-07-31
glsl2: Add new tree grafting optimization pass.
Eric Anholt
1
-0
/
+1
2010-07-27
glsl2: Make the dead code handler make its own talloc context.
Eric Anholt
1
-1
/
+1
2010-07-27
glsl2: Add optimization pass for algebraic simplifications.
Eric Anholt
1
-0
/
+1
2010-07-22
glsl2: Fix standalone compiler to not crash horribly.
Kenneth Graunke
1
-41
/
+4
2010-07-21
linker: Link built-in functions instead of including them in every shader
Ian Romanick
1
-0
/
+4
2010-07-20
glsl2: Implement utility routine to talloc reparent an IR tree
Ian Romanick
1
-9
/
+1
2010-07-20
glsl2: Add definitions of the builtin constants present in GLSL 1.10.
Eric Anholt
1
-1
/
+18
2010-07-20
glsl2: Don't validate IR if there were compilation errors
Ian Romanick
1
-3
/
+3
2010-07-19
linker: Track and validate GLSL versions used in shaders
Ian Romanick
1
-0
/
+1
2010-07-12
linker: Stub-out intrastage linker
Ian Romanick
1
-0
/
+22
2010-07-08
glsl2: Remove generate_temporary and global temporary counter.
Kenneth Graunke
1
-1
/
+0
2010-07-06
glsl2: Add pass for supporting variable vector indexing in rvalues.
Eric Anholt
1
-0
/
+1
2010-07-02
glsl2: Print the linking info log in the stand-alone compiler
Ian Romanick
1
-0
/
+3
2010-07-01
glsl2: Conditionally allow optional extensions to be enabled
Ian Romanick
1
-0
/
+1
2010-07-01
glsl2: Conditionally define preprocessor tokens for optional extensions
Ian Romanick
1
-1
/
+3
2010-07-01
glsl2: Add gl_MaxTextureCoords
Ian Romanick
1
-0
/
+1
2010-06-30
glsl2: Preprocessed source doesn't need to live past compile time.
Kenneth Graunke
1
-4
/
+1
2010-06-30
glsl2: Steal the live IR and free the rest of the junk.
Kenneth Graunke
1
-0
/
+11
2010-06-30
glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program.
Eric Anholt
1
-2
/
+2
2010-06-30
glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *.
Eric Anholt
1
-25
/
+22
2010-06-29
glsl2: Pass MaxDrawBuffers from core Mesa into the GLSL compiler
Ian Romanick
1
-0
/
+2
2010-06-29
glsl_type: Add _mesa_glsl_release_types to release all type related storage
Ian Romanick
1
-0
/
+1
2010-06-28
glsl2: Add option to stand-alone GLSL compiler to dump IR before optimizations
Ian Romanick
1
-0
/
+7
2010-06-25
glsl2: Use the parser state as the talloc context for dead code elimination.
Eric Anholt
1
-1
/
+1
2010-06-24
glsl2: Move the compiler to the subdirectory it will live in in Mesa.
Eric Anholt
1
-0
/
+256