index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
glsl
/
link_uniforms.cpp
Age
Commit message (
Expand
)
Author
Files
Lines
2013-10-24
glsl: Account for interface block lowering in program_resource_visitor.
Paul Berry
1
-1
/
+57
2013-10-09
glsl: Make accessor functions for ir_variable::interface_type.
Paul Berry
1
-6
/
+7
2013-10-06
glsl: Fix usage of the wrong union member in program_resource_visitor::recurs...
Francisco Jerez
1
-2
/
+2
2013-09-23
glsl: Hide many classes local to individual .cpp files in anon namespaces.
Eric Anholt
1
-0
/
+4
2013-08-19
glsl: Use alignment of container record for its first field
Ian Romanick
1
-1
/
+12
2013-08-19
glsl: Add new overload of program_resource_visitor::visit_field method
Ian Romanick
1
-9
/
+34
2013-06-27
glsl: Initialize member variable is_ubo_var in constructor.
Vinson Lee
1
-1
/
+1
2013-06-12
glsl: Generate smaller values for uniform locations
Ian Romanick
1
-1
/
+13
2013-06-12
glsl: Add gl_shader_program::UniformLocationBaseScale
Ian Romanick
1
-0
/
+2
2013-06-06
glsl: Fix uniform buffer object counting.
Eric Anholt
1
-1
/
+11
2013-06-06
glsl: Make a local variable to avoid restating this array lookup.
Eric Anholt
1
-8
/
+8
2013-05-28
glsl: Fix MSVC build.
José Fonseca
1
-3
/
+3
2013-05-28
mesa: fix GLSL program objects with more than 16 samplers combined
Marek Olšák
1
-64
/
+62
2013-02-04
glsl: Rename uniform_field_visitor to program_resource_visitor.
Paul Berry
1
-12
/
+12
2013-01-25
glsl: Remove ir_variable::uniform_block
Ian Romanick
1
-1
/
+0
2013-01-25
glsl: Calculate UBO data at link-time
Ian Romanick
1
-8
/
+34
2013-01-25
glsl: Add gl_uniform_buffer_variable::IndexName field
Ian Romanick
1
-1
/
+7
2013-01-25
glsl: Make the align function available elsewhere in the linker
Ian Romanick
1
-10
/
+4
2013-01-25
glsl: Calculate link-time uniform block data without using compile-time block...
Ian Romanick
1
-24
/
+54
2013-01-25
glsl: Assert that interfaces, like structures, are not seen as leaf types
Ian Romanick
1
-0
/
+4
2013-01-25
glsl: Add new uniform_field_visitor::process variant
Ian Romanick
1
-0
/
+22
2013-01-25
glsl: Recurse into uniform blocks just like uniform structures
Ian Romanick
1
-4
/
+20
2013-01-25
glsl: Add new uniform_field_visitor::visit_field variant
Ian Romanick
1
-0
/
+7
2013-01-25
glsl: Modify uniform_field_visitor::visit_field to take a row_major parameter
Ian Romanick
1
-4
/
+10
2013-01-25
glsl: Modify uniform_field_visitor::recursion to take a row_major parameter
Ian Romanick
1
-4
/
+11
2013-01-25
glsl: Add ir_variable::is_in_uniform_block predicate
Ian Romanick
1
-2
/
+2
2013-01-25
linker: Refactor intra-stage block compatabililty testing
Ian Romanick
1
-19
/
+3
2013-01-18
glsl: Eliminate link_update_uniform_buffer_variables return value
Ian Romanick
1
-5
/
+2
2012-09-07
glsl: Count builtin uniforms against uniform component limits.
Eric Anholt
1
-1
/
+4
2012-08-23
glsl/linker: Avoid buffer over-run in parcel_out_uniform_storage::visit_field
Stéphane Marchesin
1
-1
/
+1
2012-08-07
glsl: Align GL_UNIFORM_BLOCK_DATA_SIZE according to std140 rules.
Eric Anholt
1
-1
/
+13
2012-08-07
glsl: Fix glGetActiveUniformsiv(GL_UNIFORM_BLOCK_INDEX).
Eric Anholt
1
-3
/
+13
2012-08-07
glsl: Fix a reference to UniformBlocks during uniform linking.
Eric Anholt
1
-3
/
+3
2012-07-31
glsl: Assign array and matrix stride values according to std140 layout.
Eric Anholt
1
-4
/
+15
2012-07-20
glsl: Assign locations for uniforms in UBOs using the std140 rules.
Eric Anholt
1
-2
/
+32
2012-07-20
glsl: Propagate uniform block information into gl_uniform_storage.
Eric Anholt
1
-1
/
+40
2012-07-20
glsl: Set the uniform_block index for the linked shader variables.
Eric Anholt
1
-0
/
+45
2012-07-20
glsl: Merge the lists of uniform blocks into the linked shader program.
Eric Anholt
1
-0
/
+61
2012-05-23
glsl: Initialize samplers to 0, propagate sampler values to the gl_program
Ian Romanick
1
-3
/
+10
2012-05-23
glsl: Set initial values for uniforms in the linker
Ian Romanick
1
-0
/
+2
2012-03-31
linker: Fix memory leak in count_uniform_size::visit_field.
Vinson Lee
1
-2
/
+1
2012-02-28
ralloc: Make rewrite_tail increase "start" by the new text's length.
Kenneth Graunke
1
-8
/
+7
2012-01-18
glsl: Fix leak of linked uniform names at relink/free of the shader_program.
Eric Anholt
1
-1
/
+1
2012-01-11
linker: Calculate used samplers and shadow samplers in the linker
Ian Romanick
1
-1
/
+44
2012-01-11
linker: Calculate the sampler to texture target mapping during linking
Ian Romanick
1
-1
/
+14
2011-12-30
glsl: fix usage of potentially undefined data_end union
Alexander von Gluck
1
-1
/
+1
2011-11-22
linker: Remove erroneous multiply by 4 in uniform usage calculation
Ian Romanick
1
-5
/
+5
2011-11-14
linker: Count the number of uniform components used by a shader during linking
Ian Romanick
1
-2
/
+17
2011-11-14
linker: Count the number of samplers used by a shader during linking
Ian Romanick
1
-1
/
+28
2011-11-07
linker: Track uniform locations to new tracking structures
Ian Romanick
1
-0
/
+95
[next]