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path: root/src/glsl/ir_variable.cpp
AgeCommit message (Expand)AuthorFilesLines
2011-05-03mesa: implement AMD_shader_stencil_exportMarek Olšák1-0/+20
2011-03-29glsl: Calcluate Mesa state slots in front-end instead of back-endIan Romanick1-3/+43
2011-03-29glsl: Move _mesa_builtin_uniform_desc from uniforms.c to ir_variable.cppIan Romanick1-0/+253
2011-03-25glsl: Make add_variable, add_uniform, et. al. have similar signaturesIan Romanick1-106/+109
2011-01-31glsl: Introduce a new "const_in" variable mode.Kenneth Graunke1-0/+1
2011-01-15Merge branch 'draw-instanced'Brian Paul1-0/+32
2010-12-08glsl: add support for system values and GL_ARB_draw_instancedBrian Paul1-0/+32
2010-11-29glsl: Make the symbol table's add_variable just use the variable's name.Eric Anholt1-1/+1
2010-10-20glsl: Remove useless ir_shader enumeration value.Kenneth Graunke1-4/+0
2010-10-13glsl: add support for shader stencil exportDave Airlie1-0/+18
2010-10-08glsl: Add linker support for explicit attribute locationsIan Romanick1-0/+1
2010-09-21glsl: Add definition of gl_TextureMatrix inverse/transpose builtins.Eric Anholt1-0/+3
2010-09-07glsl: Add built-in variables for GLSL ES 1.00.Kenneth Graunke1-0/+75
2010-08-24glsl: Include main/core.h.Chia-I Wu1-1/+0
2010-08-12glsl2: Use Elements from main/compiler.h instead of open-codingIan Romanick1-4/+1
2010-08-09glsl2: Use gl_DepthRange's proper name.Kenneth Graunke1-1/+1
2010-08-04glsl2: Remove the shader_in/shader_out tracking separate from var->mode.Eric Anholt1-11/+1
2010-07-28glsl2: Add the remaining builtin uniforms.Eric Anholt1-15/+53
2010-07-28glsl2: Size builtin arrays according to the context constants.Eric Anholt1-13/+5
2010-07-20glsl2: glsl_type has its own talloc context, don't pass one inIan Romanick1-10/+7
2010-07-20glsl2: Add and use new variable mode ir_var_temporaryIan Romanick1-2/+1
2010-07-20glsl2: Add definitions of the builtin constants present in GLSL 1.10.Eric Anholt1-6/+32
2010-07-07glsl2: Add support for gl_PointCoord in 1.20.Eric Anholt1-0/+7
2010-07-01glsl2: Add gl_MaxTextureCoordsIan Romanick1-14/+17
2010-07-01glsl2: Default delcaration of gl_TexCoord is unsizedIan Romanick1-10/+16
2010-06-29glsl2: Make gl_MaxDrawBuffers available in the vertex shaderIan Romanick1-32/+42
2010-06-29glsl2: Make gl_MaxDrawBuffers available in the fragment shaderIan Romanick1-0/+15
2010-06-29glsl2: Make gl_FragData be available in GLSL 1.10 tooIan Romanick1-12/+5
2010-06-29glsl2: Pass MaxDrawBuffers from core Mesa into the GLSL compilerIan Romanick1-24/+22
2010-06-24glsl2: Move the compiler to the subdirectory it will live in in Mesa.Eric Anholt1-0/+345