index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
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src
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glsl
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ir_variable.cpp
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Author
Files
Lines
2011-05-03
mesa: implement AMD_shader_stencil_export
Marek Olšák
1
-0
/
+20
2011-03-29
glsl: Calcluate Mesa state slots in front-end instead of back-end
Ian Romanick
1
-3
/
+43
2011-03-29
glsl: Move _mesa_builtin_uniform_desc from uniforms.c to ir_variable.cpp
Ian Romanick
1
-0
/
+253
2011-03-25
glsl: Make add_variable, add_uniform, et. al. have similar signatures
Ian Romanick
1
-106
/
+109
2011-01-31
glsl: Introduce a new "const_in" variable mode.
Kenneth Graunke
1
-0
/
+1
2011-01-15
Merge branch 'draw-instanced'
Brian Paul
1
-0
/
+32
2010-12-08
glsl: add support for system values and GL_ARB_draw_instanced
Brian Paul
1
-0
/
+32
2010-11-29
glsl: Make the symbol table's add_variable just use the variable's name.
Eric Anholt
1
-1
/
+1
2010-10-20
glsl: Remove useless ir_shader enumeration value.
Kenneth Graunke
1
-4
/
+0
2010-10-13
glsl: add support for shader stencil export
Dave Airlie
1
-0
/
+18
2010-10-08
glsl: Add linker support for explicit attribute locations
Ian Romanick
1
-0
/
+1
2010-09-21
glsl: Add definition of gl_TextureMatrix inverse/transpose builtins.
Eric Anholt
1
-0
/
+3
2010-09-07
glsl: Add built-in variables for GLSL ES 1.00.
Kenneth Graunke
1
-0
/
+75
2010-08-24
glsl: Include main/core.h.
Chia-I Wu
1
-1
/
+0
2010-08-12
glsl2: Use Elements from main/compiler.h instead of open-coding
Ian Romanick
1
-4
/
+1
2010-08-09
glsl2: Use gl_DepthRange's proper name.
Kenneth Graunke
1
-1
/
+1
2010-08-04
glsl2: Remove the shader_in/shader_out tracking separate from var->mode.
Eric Anholt
1
-11
/
+1
2010-07-28
glsl2: Add the remaining builtin uniforms.
Eric Anholt
1
-15
/
+53
2010-07-28
glsl2: Size builtin arrays according to the context constants.
Eric Anholt
1
-13
/
+5
2010-07-20
glsl2: glsl_type has its own talloc context, don't pass one in
Ian Romanick
1
-10
/
+7
2010-07-20
glsl2: Add and use new variable mode ir_var_temporary
Ian Romanick
1
-2
/
+1
2010-07-20
glsl2: Add definitions of the builtin constants present in GLSL 1.10.
Eric Anholt
1
-6
/
+32
2010-07-07
glsl2: Add support for gl_PointCoord in 1.20.
Eric Anholt
1
-0
/
+7
2010-07-01
glsl2: Add gl_MaxTextureCoords
Ian Romanick
1
-14
/
+17
2010-07-01
glsl2: Default delcaration of gl_TexCoord is unsized
Ian Romanick
1
-10
/
+16
2010-06-29
glsl2: Make gl_MaxDrawBuffers available in the vertex shader
Ian Romanick
1
-32
/
+42
2010-06-29
glsl2: Make gl_MaxDrawBuffers available in the fragment shader
Ian Romanick
1
-0
/
+15
2010-06-29
glsl2: Make gl_FragData be available in GLSL 1.10 too
Ian Romanick
1
-12
/
+5
2010-06-29
glsl2: Pass MaxDrawBuffers from core Mesa into the GLSL compiler
Ian Romanick
1
-24
/
+22
2010-06-24
glsl2: Move the compiler to the subdirectory it will live in in Mesa.
Eric Anholt
1
-0
/
+345