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path: root/src/glsl/ir_uniform.h
AgeCommit message (Expand)AuthorFilesLines
2014-11-06glsl: Add infrastructure for "hidden" uniforms.Kenneth Graunke1-0/+6
2014-10-21glsl: Delete unused gl_uniform_driver_format enum values.Kenneth Graunke1-11/+0
2014-06-16glsl/linker: initialize explicit uniform locationsTapani Pälli1-0/+5
2014-06-11glsl: Store gl_uniform_driver_storage::format as the actual typeIan Romanick1-5/+2
2014-03-10mesa/glsl: introduce a remap table for uniform locationsTapani Pälli1-0/+6
2014-02-12glsl: Add gl_uniform_storage fields to keep track of image uniform indices.Francisco Jerez1-18/+23
2014-01-08mesa: Clean up nomenclature for pipeline stages.Paul Berry1-1/+1
2013-10-29mesa: Add support for ARB_shader_atomic_counters.Francisco Jerez1-0/+7
2013-05-28mesa: fix GLSL program objects with more than 16 samplers combinedMarek Olšák1-9/+18
2012-12-28glsl: Add a note about a surprising feature of gl_uniform_storage->type.Eric Anholt1-0/+4
2012-07-20glsl: Propagate uniform block information into gl_uniform_storage.Eric Anholt1-0/+34
2011-11-09mesa,glsl,mapi: Put extern "C" { ... } where appropriate.José Fonseca1-3/+6
2011-11-08glsl: remove trailing comma to silence warningBrian Paul1-1/+1
2011-11-07glsl: Add new structures for tracking uniforms in linked shadersIan Romanick1-0/+125