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path: root/src/glsl/glsl_parser_extras.cpp
AgeCommit message (Expand)AuthorFilesLines
2012-12-06glsl: Add GLSL version query functions.Paul Berry1-0/+51
2012-12-06glsl: Make a function to express a GLSL version ir human-readable form.Paul Berry1-0/+10
2012-11-09glsl: add ARB_texture_cube_map_array support (v2)Dave Airlie1-0/+1
2012-08-01glsl: Add support for OES_standard_derivatives in GLSL ES.Tomeu Vizoso1-0/+1
2012-07-31glsl: Add support for default layout qualifiers for uniforms.Eric Anholt1-0/+4
2012-07-31glsl: Refactor #version validation to be more future-proof.Kenneth Graunke1-13/+1
2012-07-30glsl: add support for using API_OPENGL_COREJordan Justen1-8/+7
2012-07-20glsl: Turn UBO variable declarations into ir_variables and check qualifiers.Eric Anholt1-0/+1
2012-07-09glsl: Don't hide the type of struct_declaration_list.Eric Anholt1-1/+1
2012-07-09glsl: Parser handles "#extension GL_ARB_uniform_buffer_object"Vincent Lejeune1-0/+1
2012-06-07glsl: Scaffolding for ARB_shader_bit_encoding.Olivier Galibert1-0/+1
2012-05-14glsl: Remove the opt_discard_simplification pass.Eric Anholt1-1/+0
2012-05-02glsl: report errors via GL_ARB_debug_outputDylan Noblesmith1-0/+11
2012-05-02glsl: add gl_context memberDylan Noblesmith1-1/+2
2012-05-02glsl: consolidate error/warning codeDylan Noblesmith1-14/+23
2012-04-11glsl: Add an array splitting pass.Eric Anholt1-0/+1
2012-04-09glsl: Use (const char *) in AST nodes rather than plain (char *).Kenneth Graunke1-2/+2
2012-03-15glsl: Add support for parsing #version 140.Eric Anholt1-0/+2
2012-02-03glsl: Save and restore the whole switch state for nesting.Eric Anholt1-1/+1
2012-01-30mesa: Add a flag for forcing all GLSL extensions to "warn".Eric Anholt1-0/+3
2012-01-06glsl: Track descriptions of some expressions that can't be l-valuesIan Romanick1-0/+1
2011-11-22glsl: convervative_depth is not allowed in the vertex shaderMarek Olšák1-2/+2
2011-11-22mesa: rename the AMD_conservative_depth extension flag to ARBMarek Olšák1-2/+2
2011-11-07glsl: Generate IR for switch statementsDan McCabe1-1/+2
2011-11-07glsl: Reference data structure ctors in grammarDan McCabe1-0/+100
2011-11-03glsl: add support for GL_OES_EGL_image_externalChia-I Wu1-0/+1
2011-10-25glsl: Add uniform_locations_assigned parameter to do_dead_code opt passIan Romanick1-2/+21
2011-09-23glsl: Defer initialization of built-in functions until they're needed.Kenneth Graunke1-0/+2
2011-09-08glsl: Don't do structure splitting until link time.Eric Anholt1-1/+1
2011-08-25glsl: Implement the GL_ARB_conservative_depth extension.Kenneth Graunke1-0/+1
2011-06-28glsl: Rewrote _mesa_glsl_process_extension to use table-driven logic.Paul Berry1-109/+218
2011-06-03AST dump: fixed printing of conditionals.Paul Berry1-1/+1
2011-05-09glsl: Add compiler support for ARB_shader_texture_lod.Kenneth Graunke1-0/+8
2011-05-03mesa: implement AMD_shader_stencil_exportMarek Olšák1-0/+10
2011-04-13glsl/opt_cpe: Reenable opt_copy_propagation_elements.cpp pass.Eric Anholt1-1/+1
2011-04-11glsl: Make GL_ARB_shader_stencil_export enable block be similar to other blocksIan Romanick1-7/+7
2011-04-11glsl: Only let a shader enable GL_ARB_draw_instanced if the driver supports itIan Romanick1-6/+5
2011-02-28glsl: Enable GL_OES_texture_3D extension for ES2.Kenneth Graunke1-0/+5
2011-02-08glsl: Disable the new copy propagation pass until it gets fixed.Eric Anholt1-1/+1
2011-02-04glsl: Add a new opt_copy_propagation variant that does it channel-wise.Eric Anholt1-0/+1
2011-02-01glsl: Fix memory error when creating the supported version string.Kenneth Graunke1-1/+1
2011-01-31glsl: Reject shader versions not supported by the implementationIan Romanick1-0/+32
2011-01-31Convert everything from the talloc API to the ralloc API.Kenneth Graunke1-11/+9
2011-01-26glsl: Enable AMD_conservative_depth in parserChad Versace1-0/+7
2011-01-18glsl: Skip the rest of loop unrolling if no loops were found.Eric Anholt1-2/+4
2011-01-15Merge branch 'draw-instanced'Brian Paul1-0/+9
2010-12-08glsl: add support for system values and GL_ARB_draw_instancedBrian Paul1-0/+9
2010-12-01glsl: Add an optimization pass to simplify discards.Kenneth Graunke1-0/+1
2010-11-19glsl: Combine many instruction lowering passes into one.Kenneth Graunke1-1/+1
2010-10-20glsl: Remove useless ir_shader enumeration value.Kenneth Graunke1-1/+0