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mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
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src
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glsl
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glsl_parser_extras.cpp
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Author
Files
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2012-12-06
glsl: Add GLSL version query functions.
Paul Berry
1
-0
/
+51
2012-12-06
glsl: Make a function to express a GLSL version ir human-readable form.
Paul Berry
1
-0
/
+10
2012-11-09
glsl: add ARB_texture_cube_map_array support (v2)
Dave Airlie
1
-0
/
+1
2012-08-01
glsl: Add support for OES_standard_derivatives in GLSL ES.
Tomeu Vizoso
1
-0
/
+1
2012-07-31
glsl: Add support for default layout qualifiers for uniforms.
Eric Anholt
1
-0
/
+4
2012-07-31
glsl: Refactor #version validation to be more future-proof.
Kenneth Graunke
1
-13
/
+1
2012-07-30
glsl: add support for using API_OPENGL_CORE
Jordan Justen
1
-8
/
+7
2012-07-20
glsl: Turn UBO variable declarations into ir_variables and check qualifiers.
Eric Anholt
1
-0
/
+1
2012-07-09
glsl: Don't hide the type of struct_declaration_list.
Eric Anholt
1
-1
/
+1
2012-07-09
glsl: Parser handles "#extension GL_ARB_uniform_buffer_object"
Vincent Lejeune
1
-0
/
+1
2012-06-07
glsl: Scaffolding for ARB_shader_bit_encoding.
Olivier Galibert
1
-0
/
+1
2012-05-14
glsl: Remove the opt_discard_simplification pass.
Eric Anholt
1
-1
/
+0
2012-05-02
glsl: report errors via GL_ARB_debug_output
Dylan Noblesmith
1
-0
/
+11
2012-05-02
glsl: add gl_context member
Dylan Noblesmith
1
-1
/
+2
2012-05-02
glsl: consolidate error/warning code
Dylan Noblesmith
1
-14
/
+23
2012-04-11
glsl: Add an array splitting pass.
Eric Anholt
1
-0
/
+1
2012-04-09
glsl: Use (const char *) in AST nodes rather than plain (char *).
Kenneth Graunke
1
-2
/
+2
2012-03-15
glsl: Add support for parsing #version 140.
Eric Anholt
1
-0
/
+2
2012-02-03
glsl: Save and restore the whole switch state for nesting.
Eric Anholt
1
-1
/
+1
2012-01-30
mesa: Add a flag for forcing all GLSL extensions to "warn".
Eric Anholt
1
-0
/
+3
2012-01-06
glsl: Track descriptions of some expressions that can't be l-values
Ian Romanick
1
-0
/
+1
2011-11-22
glsl: convervative_depth is not allowed in the vertex shader
Marek Olšák
1
-2
/
+2
2011-11-22
mesa: rename the AMD_conservative_depth extension flag to ARB
Marek Olšák
1
-2
/
+2
2011-11-07
glsl: Generate IR for switch statements
Dan McCabe
1
-1
/
+2
2011-11-07
glsl: Reference data structure ctors in grammar
Dan McCabe
1
-0
/
+100
2011-11-03
glsl: add support for GL_OES_EGL_image_external
Chia-I Wu
1
-0
/
+1
2011-10-25
glsl: Add uniform_locations_assigned parameter to do_dead_code opt pass
Ian Romanick
1
-2
/
+21
2011-09-23
glsl: Defer initialization of built-in functions until they're needed.
Kenneth Graunke
1
-0
/
+2
2011-09-08
glsl: Don't do structure splitting until link time.
Eric Anholt
1
-1
/
+1
2011-08-25
glsl: Implement the GL_ARB_conservative_depth extension.
Kenneth Graunke
1
-0
/
+1
2011-06-28
glsl: Rewrote _mesa_glsl_process_extension to use table-driven logic.
Paul Berry
1
-109
/
+218
2011-06-03
AST dump: fixed printing of conditionals.
Paul Berry
1
-1
/
+1
2011-05-09
glsl: Add compiler support for ARB_shader_texture_lod.
Kenneth Graunke
1
-0
/
+8
2011-05-03
mesa: implement AMD_shader_stencil_export
Marek Olšák
1
-0
/
+10
2011-04-13
glsl/opt_cpe: Reenable opt_copy_propagation_elements.cpp pass.
Eric Anholt
1
-1
/
+1
2011-04-11
glsl: Make GL_ARB_shader_stencil_export enable block be similar to other blocks
Ian Romanick
1
-7
/
+7
2011-04-11
glsl: Only let a shader enable GL_ARB_draw_instanced if the driver supports it
Ian Romanick
1
-6
/
+5
2011-02-28
glsl: Enable GL_OES_texture_3D extension for ES2.
Kenneth Graunke
1
-0
/
+5
2011-02-08
glsl: Disable the new copy propagation pass until it gets fixed.
Eric Anholt
1
-1
/
+1
2011-02-04
glsl: Add a new opt_copy_propagation variant that does it channel-wise.
Eric Anholt
1
-0
/
+1
2011-02-01
glsl: Fix memory error when creating the supported version string.
Kenneth Graunke
1
-1
/
+1
2011-01-31
glsl: Reject shader versions not supported by the implementation
Ian Romanick
1
-0
/
+32
2011-01-31
Convert everything from the talloc API to the ralloc API.
Kenneth Graunke
1
-11
/
+9
2011-01-26
glsl: Enable AMD_conservative_depth in parser
Chad Versace
1
-0
/
+7
2011-01-18
glsl: Skip the rest of loop unrolling if no loops were found.
Eric Anholt
1
-2
/
+4
2011-01-15
Merge branch 'draw-instanced'
Brian Paul
1
-0
/
+9
2010-12-08
glsl: add support for system values and GL_ARB_draw_instanced
Brian Paul
1
-0
/
+9
2010-12-01
glsl: Add an optimization pass to simplify discards.
Kenneth Graunke
1
-0
/
+1
2010-11-19
glsl: Combine many instruction lowering passes into one.
Kenneth Graunke
1
-1
/
+1
2010-10-20
glsl: Remove useless ir_shader enumeration value.
Kenneth Graunke
1
-1
/
+0
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