index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
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/
src
/
glsl
/
glsl_parser_extras.cpp
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Author
Files
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2010-12-01
glsl: Add an optimization pass to simplify discards.
Kenneth Graunke
1
-0
/
+1
2010-11-19
glsl: Combine many instruction lowering passes into one.
Kenneth Graunke
1
-1
/
+1
2010-10-20
glsl: Remove useless ir_shader enumeration value.
Kenneth Graunke
1
-1
/
+0
2010-10-13
Drop GLcontext typedef and use struct gl_context instead
Kristian Høgsberg
1
-2
/
+2
2010-10-13
glsl: add support for shader stencil export
Dave Airlie
1
-0
/
+8
2010-10-08
glsl: Add parser support for GL_ARB_explicit_attrib_location layouts
Ian Romanick
1
-0
/
+7
2010-10-08
glsl: Wrap ast_type_qualifier contents in a struct in a union
Ian Romanick
1
-12
/
+12
2010-09-18
glsl: Properly handle nested structure types.
Kenneth Graunke
1
-0
/
+5
2010-09-13
glsl2: Add pass to remove redundant jumps
Ian Romanick
1
-0
/
+2
2010-09-13
glsl: add continue/break/return unification/elimination pass (v2)
Luca Barbieri
1
-1
/
+1
2010-09-08
glsl: add several EmitNo* options, and MaxUnrollIterations
Luca Barbieri
1
-2
/
+2
2010-09-08
glsl: Require a context in _mesa_glsl_parse_state.
Chia-I Wu
1
-56
/
+21
2010-09-07
glsl: Accept language version 100 and make it the default on ES2.
Kenneth Graunke
1
-0
/
+8
2010-09-07
glsl: Set default language version in mesa_glsl_parse_state constructor.
Kenneth Graunke
1
-0
/
+3
2010-09-03
glsl2: Add module to perform simple loop unrolling
Ian Romanick
1
-0
/
+1
2010-09-03
glsl2: Perform initial bits of loop analysis during compilation
Ian Romanick
1
-0
/
+5
2010-08-24
glsl: Include main/core.h.
Chia-I Wu
1
-1
/
+1
2010-08-18
glsl2: Free the shader compiler at dri screen destruction.
Eric Anholt
1
-0
/
+30
2010-08-13
glsl2: Add a pass to strip out noop swizzles.
Eric Anholt
1
-0
/
+1
2010-08-13
glsl2: Move the common optimization passes to a helper function.
Eric Anholt
1
-0
/
+35
2010-08-05
glsl2: Enable all supported extensions in stand-alone compiler
Ian Romanick
1
-0
/
+5
2010-07-30
ast: Initialize location data in constructor of all ast_node objects.
Carl Worth
1
-1
/
+3
2010-07-28
glsl2: Parser support for GL_ARB_fragment_coord_conventions
Ian Romanick
1
-0
/
+7
2010-07-22
glsl2: Fix standalone compiler to not crash horribly.
Kenneth Graunke
1
-0
/
+23
2010-07-20
glsl2: Add a constructor for _mesa_glsl_parse_state
Ian Romanick
1
-0
/
+41
2010-07-18
glsl2: Fix warning from always-false assert not being known to not return.
Eric Anholt
1
-0
/
+1
2010-07-01
glsl2: Conditionally allow optional extensions to be enabled
Ian Romanick
1
-0
/
+6
2010-07-01
glsl2: Initialize ast_declarator_list::invariant in constructor
Ian Romanick
1
-0
/
+1
2010-06-24
glsl2: Move the compiler to the subdirectory it will live in in Mesa.
Eric Anholt
1
-0
/
+621