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mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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src
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glsl
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builtins
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Author
Files
Lines
2012-06-13
glsl: Fix pi/2 constant in acos built-in function
Ian Romanick
1
-4
/
+4
2012-06-07
glsl: New unary opcodes for ARB_shader_bit_encoding support.
Olivier Galibert
5
-0
/
+106
2012-06-07
glsl: Scaffolding for ARB_shader_bit_encoding.
Olivier Galibert
1
-0
/
+1
2012-06-05
glsl/builtins: Fix textureGrad() for Array samplers.
Kenneth Graunke
1
-3
/
+3
2012-04-24
glsl: Add implementation of inverse() for mat2/3/4.
Eric Anholt
2
-0
/
+110
2012-04-24
glsl: Add support for generating builtin code from GLSL instead of IR.
Eric Anholt
1
-4
/
+16
2012-04-17
glsl/builtins: Rework profiles to use the new '.glsl' common suffix.
Kenneth Graunke
20
-4807
/
+1902
2012-04-17
glsl/builtins: Support stage-agnostic built-in profiles.
Kenneth Graunke
1
-2
/
+4
2012-04-17
glsl/builtins: Use ivec for texel offsets in textureProjGradOffset.
Kenneth Graunke
3
-4
/
+4
2012-04-16
glsl: Add remaining *sampler2DRect* texture functions.
Eric Anholt
3
-0
/
+158
2012-04-16
glsl: Fix the prototype of textureProjGradOffset(sampler2DShadow)
Eric Anholt
1
-1
/
+1
2012-04-16
glsl: Add textureSize(*samplerBuffer) support.
Eric Anholt
3
-0
/
+9
2012-04-11
glsl: Don't apply optimization passes to builtins.
Eric Anholt
1
-1
/
+1
2012-04-09
glsl: Add texelFetch(*samplerBuffer) entrypoints to GLSL 1.40.
Eric Anholt
3
-4
/
+15
2012-04-02
glsl: Convert ir_call to be a statement rather than a value.
Kenneth Graunke
2
-45
/
+58
2012-03-25
glsl: initialise const force glsl extension warning in fake ctx
Dave Airlie
1
-0
/
+1
2012-03-15
glsl: Add GLSL 1.40 textureSize() implementations for sampler2DRect.
Eric Anholt
3
-2
/
+19
2012-03-15
glsl: Set up generated builtin functions handling for GLSL 1.40.
Eric Anholt
1
-3
/
+3
2012-03-15
glsl: Drop ftransform() from GLSL 1.40 profile.
Eric Anholt
1
-2
/
+0
2012-03-15
glsl: Copy GLSL 1.30 builtin profile to GLSL 1.40.
Eric Anholt
2
-0
/
+1946
2012-03-15
glsl: When failing to compile some builtins, print the error.
Eric Anholt
1
-0
/
+8
2012-01-06
glsl/builtins: Add missing mix(genType, genType, bvec) built-ins.
Kenneth Graunke
3
-1
/
+11
2011-12-07
glsl: Fix samplerCubeShadow support in shader compiler
Anuj Phogat
1
-1
/
+1
2011-11-16
glsl: Add missing textureSize(samplerCubeShadow, int) variant.
Kenneth Graunke
1
-0
/
+1
2011-11-10
glsl: Remove textureGradOffset built-ins taking samplerCube parameters.
Kenneth Graunke
3
-9
/
+0
2011-11-10
glsl: Fix misnamed textureProjOffset prototypes in built-in profiles.
Kenneth Graunke
2
-62
/
+62
2011-11-10
glsl: Remove texture built-ins with 'bias' from 1.30 VS profile.
Kenneth Graunke
1
-118
/
+4
2011-11-03
glsl: add support for GL_OES_EGL_image_external
Chia-I Wu
4
-0
/
+20
2011-10-31
glsl: Add isinf() and isnan() builtins.
Paul Berry
4
-4
/
+34
2011-10-31
glsl: Add '.ir' extension to builtin IR files
Paul Berry
66
-3
/
+9
2011-09-28
glsl 1.30: Fix numerical instabilities in asinh
Paul Berry
1
-4
/
+36
2011-09-23
glsl: Defer initialization of built-in functions until they're needed.
Kenneth Graunke
1
-2
/
+4
2011-09-07
glsl/builtins: Fix invalid float constant in noise4 built-in.
Kenneth Graunke
1
-2
/
+2
2011-09-07
glsl/builtins: Fix invalid vecN constants in hyperbolic functions.
Kenneth Graunke
5
-21
/
+21
2011-08-23
glsl/builtins: Uncomment textureSize prototypes.
Kenneth Graunke
2
-4
/
+0
2011-08-23
texture_builtins.py: Add support for textureSize (txs).
Kenneth Graunke
1
-14
/
+36
2011-08-01
glsl: improve the accuracy of the atan(x,y) builtin function.
Paul Berry
1
-1
/
+3
2011-08-01
glsl: improve the accuracy of the asin() builtin function.
Paul Berry
1
-28
/
+40
2011-07-28
glsl: improve the accuracy of the radians() builtin function
Paul Berry
1
-4
/
+4
2011-06-14
glsl/builtins: Actually implement int/ivec variants of abs().
Kenneth Graunke
1
-0
/
+20
2011-06-14
glsl/generate_builtins.py: Remove regexp to kill pointer addresses.
Kenneth Graunke
1
-4
/
+0
2011-05-09
glsl: Add compiler support for ARB_shader_texture_lod.
Kenneth Graunke
3
-0
/
+174
2011-03-14
glsl: Explicitly specify a type when reading/printing ir_texture.
Kenneth Graunke
1
-5
/
+6
2011-03-14
texture_builtins.py: Add support for 130-style Shadow sampler variants.
Kenneth Graunke
1
-1
/
+53
2011-02-28
glsl: Enable GL_OES_texture_3D extension for ES2.
Kenneth Graunke
2
-0
/
+14
2011-02-27
glsl/builtins: Fix return type for textureSize sampler2DArray variants.
Kenneth Graunke
2
-4
/
+4
2011-02-01
glsl: Fix use of uninitialized values in _mesa_glsl_parse_state ctor.
Kenneth Graunke
1
-0
/
+2
2011-01-31
texture_builtins.py: Fix a warning about mixed tabs/spaces.
Kenneth Graunke
1
-1
/
+1
2011-01-31
glsl/builtins: Uncomment prototypes for texture*Offset functions.
Kenneth Graunke
2
-20
/
+0
2011-01-31
texture_builtins.py: Generate texture*Offset functions.
Kenneth Graunke
1
-5
/
+80
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