summaryrefslogtreecommitdiff
path: root/src/glsl/SConscript
AgeCommit message (Collapse)AuthorFilesLines
2015-10-19scons: Build nir/glsl_types.cpp once.Jose Fonseca1-1/+6
Undoes early hacks, and ensures nir/glsl_types.cpp is built once, and only once. The root problem is that SCons doesn't know about NIR nor any source file in the NIR_FILES source list. Tested with libgl-gdi and libgl-xlib scons targets. Reviewed-by: Brian Paul <brianp@vmware.com>
2015-10-16nir: remove dependency on glslRob Clark1-0/+2
Move glsl_types into NIR, now that the dependency on glsl_symbol_table has been split out. Possibly makes sense to rename things at this point, but if we do that I'd like to keep it split out into a separate patch to make git history easier to follow (IMHO). v2: fix android build v3: I f***ing hate scons.. but at least it builds Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Signed-off-by: Rob Clark <robclark@freedesktop.org>
2015-06-12mesa; add a dummy _mesa_error_no_memory() symbol to libglsl_utilEmil Velikov1-1/+3
Rather than forcing everyone to provide their own definition of the symbol provide a common (dummy) one. This helps us resolve the build of the standalone pipe-drivers (amongst others), which are missing the symbol. Cc: Rob Clark <robclark@freedesktop.org> Cc: "10.6" <mesa-stable@lists.freedesktop.org> Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-03-22scons: Cleanup flex/bison settings specification.Jose Fonseca1-8/+12
Reviewed-by: Brian Paul <brianp@vmware.com>
2015-03-04scons: Use -Werror MSVC compatibility flags per-directory.Jose Fonseca1-0/+2
Matching what we already do with autotools builds. Reviewed-by: Brian Paul <brianp@vmware.com>
2015-02-20mesa: Add gallium include dirs to more parts of the tree.Eric Anholt1-0/+2
v2: Try to patch up the scons bits. Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-08-04util: Move the open-addressing linear-probing hash_table to src/util.Kenneth Graunke1-2/+0
This hash table is used in core Mesa, the GLSL compiler, and the i965 driver, which makes it a good candidate for the new src/util module. It's much faster than program/hash_table.[ch] (see commit 6991c2922f5 for data), and José's u_hash_table.c has a comment saying Gallium should probably consider switching to a linear probing hash table at some point. So this seems like the best candidate for a shared data structure. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> v2 (Jason Ekstrand): Pick up another hash_table use and patch up scons Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-08-04util: Move ralloc to a new src/util directory.Kenneth Graunke1-0/+3
For a long time, we've wanted a place to put utility code which isn't directly tied to Mesa or Gallium internals. This patch creates a new src/util directory for exactly that purpose, and builds the contents as libmesautil.la. ralloc seemed like a good first candidate. These days, it's directly used by mesa/main, i965, i915, and r300g, so keeping it in src/glsl didn't make much sense. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> v2 (Jason Ekstrand): More realloc uses and some scons fixes Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-05-30scons: add common.c as part of glcpp buildTapani Pälli1-1/+1
to have _mesa_error_no_memory function available Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=79440 Signed-off-by: Tapani Pälli <tapani.palli@intel.com> Reviewed-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
2013-10-07glsl_compiler: Re-enable building glsl_compilerIan Romanick1-3/+3
This allows application developers to use Mesa's compiler as a standalone validator for their shaders. This is mostly a revert of commit 569f0e4. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-09-09glsl: Remove builtin_compiler from the build system.Kenneth Graunke1-48/+18
We don't actually use anything from builtin_function.cpp, so we don't need to generate it anymore. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Matt Turner <mattst88@gmail.com> Acked-by: Paul Berry <stereotype441@gmail.com>
2013-01-24scons: Add imports.c to builtin_compiler build.Vinson Lee1-0/+2
Fixes build regression introduced by commit eac030e38e3cdd4ed4534516e3d3a50c8a372719. Signed-off-by: Vinson Lee <vlee@freedesktop.org> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=59835
2013-01-22glsl/Makefile.sources: Correct BUILTIN_COMPILER_CXX_FILESMatt Turner1-3/+2
Squashed with two reverts: Revert "android: Update for builtin_stubs.cpp move" This reverts commit c0def90ede1e939173041b8785303de90f8fdc6c. Revert "scons: Update for builtin_stubs.cpp" This reverts commit 8ac4b82699ad0a59ae6ae6d3415702eaa5d4fe3b. Tested-by: Andreas Boll <andreas.boll.dev@gmail.com> Tested-on-Android-by: Chad Versace <chad.versace@linux.intel.com>
2012-12-07mesa: Use the new hash table for the variable refcount visitor.Eric Anholt1-0/+4
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> [jordan.l.justen@intel.com: open_hash_table => hash_table] Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2012-12-07program/hash_table.c: rename to program/prog_hash_table.cJordan Justen1-2/+2
Removes a collision of the object file name for main/hash_table and program/hash_table. Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2012-11-12automake: Merge *_CXX_FILES variables in the glsl build.Eric Anholt1-1/+1
Reviewed-by: Chad Versace <chad.versace@linux.intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-11-02scons: Update for builtin_stubs.cppJosé Fonseca1-3/+4
Note this by itself is not enough to fix scons build -- it will fail until you remove: rm -rf build/*/glsl/builtin_compiler because that node was a filei before, but it will be now a directory. This also means that bisecting across this change will require wiping the build directory..
2012-09-29scons: Use full path of texture_builtins.py.Vinson Lee1-1/+1
Fixes this build error on Cygwin. Explicit dependency `src/glsl/builtins/tools/texture_builtins.py' not found, needed by target `build/cygwin-x86-debug/glsl/builtin_function.cpp'. Signed-off-by: Vinson Lee <vlee@freedesktop.org> Reviewed-by: Brian Paul <brianp@vmware.com>
2012-09-15scons: add new -p (prefix) options for yaccBrian Paul1-1/+1
These were recently added to the Makefiles.
2012-08-02scons: set YACCHXXFILESUFFIX to stop needless rebuilding of the parserJosé Fonseca1-0/+4
Before, the GLSL parser was getting rebuilt every time that scons was run. The problem was scons was expecting a glsl_parser.hpp file but we were generating a glsl_parser.h file. Signed-off-by: Brian Paul <brianp@vmware.com>
2012-06-23scons: Add glsl/glcpp to the include path.Vinson Lee1-2/+2
Fixes this build failure on Solaris. Compiling build/sunos-debug/glsl/glcpp/glcpp-lex.c ... "src/glsl/glcpp/glcpp-lex.l", line 30: cannot find include file: "glcpp-parse.h" Signed-off-by: Vinson Lee <vlee@freedesktop.org> Reviewed-by: Brian Paul <brianp@vmware.com>
2012-01-30glsl: rename Makefile.sources' _SOURCES variablesMatt Turner1-3/+3
automake uses variables named *_SOURCES. Reviewed-by: Eric Anholt <eric@anholt.net> Tested-by: Eric Anholt <eric@anholt.net> Signed-off-by: Matt Turner <mattst88@gmail.com>
2011-11-02scons: include src/glsl/Makefile.sourcesChia-I Wu1-68/+14
Reviewed-by: Brian Paul <brianp@vmware.com>
2011-10-25scons: Add link_uniforms.cpp to SConscript.Vinson Lee1-0/+1
2011-09-23glsl: Implement a lowering pass for gl_ClipDistance.Paul Berry1-0/+1
In i965 GEN6+ (and I suspect most other hardware), gl_ClipDistance needs to be laid out as a pair of vec4's (the first containing clip distances 0-3, and the second containing clip distances 4-7). However, it is declared in GLSL as an array of 8 floats. This lowering pass acts at the GLSL level, modifying the declaration of gl_ClipDistance so that it is an array of vec4's rather than an array of floats, and renaming it to gl_ClipDistanceMESA. In addition, it modifies all accesses to the array so that they access the appropiate component of one of the vec4's. Since some hardware may not internally represent gl_ClipDistance as a pair of vec4's, this lowering pass is optional. To enable it, set the LowerClipDistance flag in gl_shader_compiler_options to true. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-07-22glsl: Add standalone_scaffolding.cpp to SConscript.Vinson Lee1-0/+1
2011-07-20glsl: Add ir_function_detect_recursion.cpp to SConscript.Vinson Lee1-0/+1
2011-06-17scons: make embedding orthogonal to the platformJosé Fonseca1-2/+2
To enable embedding in platforms other than linux.
2011-03-15scons: copy hash_table.c, symbol_table.c to glsl directoryJose Fonseca1-2/+7
This fixes an issue where the .obj files wound up in the src/ directory rather than the build/ directory. That prevented combined 32-bit and 64-bit builds from working. Signed-off-by: Brian Paul <brianp@vmware.com>
2011-03-04scons: Unbreak mingw cross compilation.José Fonseca1-7/+12
2011-03-04scons: Get glsl2 and glcpp programs building correctly.José Fonseca1-20/+21
2011-03-03scons: More tweaks to fix MinGW build.José Fonseca1-5/+16
2011-03-03scons: Ensure generated headers are in the include path.José Fonseca1-0/+3
2011-03-01scons: Use Flex and Bison to generate lexer/parser files.Kenneth Graunke1-4/+15
This gets it building again here; I'll leave it up to the SCons maintainers to make further improvements.
2011-02-11scons: builtin_glsl_function on windows needs bundled getopt.José Fonseca1-1/+7
2011-02-11scons: Try to support building 64bit binaries on 32bit windows.José Fonseca1-4/+1
2011-02-04glsl: Add opt_copy_propagation_elements.cpp to SConscript.Vinson Lee1-0/+1
Fixes SCons build.
2011-01-31scons/glsl: add top-level 'include' dir to CPPPATHBrian Paul1-0/+1
To avoid using the /usr/include/GL/gl.h file which may be lacking some special #defines.
2011-01-31Remove talloc from the SCons build system.Kenneth Graunke1-19/+1
2011-01-31ralloc: Add a fake implementation of ralloc based on talloc.Kenneth Graunke1-0/+1
2011-01-25glsl: Fix mingw crosscompileJakob Bornecrantz1-0/+1
2011-01-13scons: Fix cross-compilation.José Fonseca1-30/+39
Hairy stuff. Don't know how to do it better though.
2011-01-12glsl: Make builtin_compiler build on Windows with MSVC.José Fonseca1-1/+13
2011-01-12getopt: Import OpenBSD getopt implementation for MSVC.José Fonseca1-0/+4
2011-01-10glsl: Autogenerate builtin_functions.cpp as part of the build process.Kenneth Graunke1-2/+22
Python is already necessary for other parts of Mesa, so there's no reason we can't just generate it. This patch updates both make and SCons to do so.
2010-12-14glsl: new glsl_strtod() wrapper to fix decimal point interpretationBrian Paul1-0/+1
We always want to use '.' as the decimal point. See http://bugs.freedesktop.org/show_bug.cgi?id=24531 NOTE: this is a candidate for the 7.10 branch.
2010-12-01glsl: Add a lowering pass to move discards out of if-statements.Kenneth Graunke1-0/+1
This should allow lower_if_to_cond_assign to work in the presence of discards, fixing bug #31690 and likely #31983. NOTE: This is a candidate for the 7.9 branch.
2010-12-01glsl: Add an optimization pass to simplify discards.Kenneth Graunke1-0/+1
NOTE: This is a candidate for the 7.9 branch.
2010-11-19glsl: Add lower_vector.cpp to SConscript.Vinson Lee1-0/+1
2010-11-19glsl: Combine many instruction lowering passes into one.Kenneth Graunke1-4/+1
This should save on the overhead of tree-walking and provide a convenient place to add more instruction lowering in the future. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>