index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
summary
refs
log
tree
commit
diff
log msg
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committer
range
path:
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/
src
/
gallium
/
drivers
/
zink
Age
Commit message (
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Author
Files
Lines
2020-11-08
zink: add some spirv builder functions for barriers
Mike Blumenkrantz
2
-0
/
+25
2020-11-08
zink: add a quadop function in spirv_builder
Mike Blumenkrantz
2
-0
/
+20
2020-11-08
zink: use same function for all pipe_context::delete_*_state shader methods
Mike Blumenkrantz
1
-19
/
+4
2020-11-08
zink: make physical device functions use a dynamic function pointers.
Duncan Hopkins
3
-29
/
+94
2020-11-06
zink: implement ARB_texture_query_lod
Mike Blumenkrantz
4
-2
/
+36
2020-11-06
zink: For MoltenVk added vkFlushMappedMemoryRanges() to vkMapMemory() to fix ...
Duncan Hopkins
1
-0
/
+19
2020-11-06
zink: have_triangle_fans support.
Duncan Hopkins
5
-2
/
+19
2020-11-06
zink: add support to device info for macro guards and just VkPhysicalDevice*F...
Duncan Hopkins
1
-18
/
+60
2020-11-06
zink: Added inbuilt debug logging from the VK_LAYER_LUNARG_standard_validatio...
Duncan Hopkins
2
-0
/
+102
2020-11-06
zink: fix pNext chain for resource memory allocation
Iago Toral Quiroga
1
-1
/
+1
2020-11-06
zink: return fail if create_instance fails
Duncan Hopkins
1
-0
/
+3
2020-11-03
zink: break up dynamic access lowering
Mike Blumenkrantz
1
-28
/
+8
2020-11-03
zink: add pass for lowering dynamic ubo/ssbo block indexing to constants
Mike Blumenkrantz
2
-0
/
+167
2020-11-03
zink: Added support for MacOS MoltenVK APIs.
Duncan Hopkins
2
-4
/
+90
2020-11-03
zink: Basic framework to check for optional instance layers and instance exte...
Duncan Hopkins
1
-8
/
+50
2020-11-03
zink: clamped maxPerStageDescriptorUniformBuffers limits to INT_MAX when stor...
Duncan Hopkins
1
-1
/
+1
2020-11-03
zink: add VK_STRUCTURE_TYPE_WSI_MEMORY_ALLOCATE_INFO_MESA for WSI allocations
Iago Toral Quiroga
2
-2
/
+28
2020-11-03
zink: require Vulkan timestamp queries for time query caps
Iago Toral Quiroga
1
-3
/
+3
2020-11-02
zink: always reset query pools on next query begin
Mike Blumenkrantz
1
-5
/
+2
2020-11-02
zink: always use query->type for starting/stopping xfb queries
Mike Blumenkrantz
1
-2
/
+2
2020-11-02
zink: rework query overflow handling
Mike Blumenkrantz
1
-11
/
+11
2020-11-02
zink: fixup gs/xfb tracking for primitives generated queries
Mike Blumenkrantz
1
-9
/
+10
2020-11-02
zink: store batch id onto query object at time of start
Mike Blumenkrantz
1
-2
/
+6
2020-11-02
zink: also create an xfb query for every primitives generated query
Mike Blumenkrantz
1
-10
/
+50
2020-11-02
zink: more correctly handle PIPE_QUERY_PRIMITIVES_GENERATED queries
Mike Blumenkrantz
4
-6
/
+39
2020-11-02
zink: deduplicate some query result code
Mike Blumenkrantz
1
-26
/
+16
2020-11-02
zink: call the reset callback not only during a status check
Hoe Hao Cheng
1
-0
/
+4
2020-11-02
zink: implement pipe_device_reset_callback
Hoe Hao Cheng
3
-2
/
+40
2020-10-26
zink: verify geometry shader feature
Erik Faye-Lund
1
-1
/
+6
2020-10-19
zink: reject resource-imports with modifiers
Erik Faye-Lund
1
-0
/
+6
2020-10-16
zink: mark ARB_sample_shading as supported
Mike Blumenkrantz
1
-0
/
+1
2020-10-16
zink: add a pipe_context::get_sample_position hook
Mike Blumenkrantz
1
-0
/
+73
2020-10-16
zink: add ntv handling for ARB_sample_shading
Mike Blumenkrantz
1
-2
/
+33
2020-10-16
zink: add helper for vec-type input variables in ntv
Mike Blumenkrantz
1
-0
/
+31
2020-10-16
zink: implement ARB_draw_indirect
Mike Blumenkrantz
2
-5
/
+14
2020-10-16
zink: bump GLSL to 3.30
Mike Blumenkrantz
1
-1
/
+1
2020-10-16
zink: GLSL 1.50
Mike Blumenkrantz
1
-1
/
+1
2020-10-16
zink: bump to glsl 1.40
Mike Blumenkrantz
1
-1
/
+2
2020-10-16
zink: enable gs pipe caps
Mike Blumenkrantz
1
-2
/
+18
2020-10-16
zink: add gallium handling for geometry shaders
Mike Blumenkrantz
2
-0
/
+32
2020-10-16
zink: round out handling for streamout buffer stride setting during draw
Mike Blumenkrantz
1
-1
/
+4
2020-10-16
zink: remove ADJACENCY prim types from primconvert path
Mike Blumenkrantz
1
-1
/
+3
2020-10-16
zink: add handling for gs in ntv
Mike Blumenkrantz
4
-6
/
+125
2020-10-16
zink: re-transform gl_Position for gs input
Mike Blumenkrantz
1
-0
/
+22
2020-10-16
zink: add ntv handling for geometry shader variables
Mike Blumenkrantz
1
-1
/
+10
2020-10-16
zink: handle shader io vars more generically for use with gs
Mike Blumenkrantz
1
-13
/
+32
2020-10-16
zink: add some spirv_builder functions we'll be using for geometry shaders
Mike Blumenkrantz
2
-1
/
+32
2020-10-16
zink: fix stencil wrapping
Mike Blumenkrantz
1
-2
/
+2
2020-10-15
zink: add last few format maps for ARB_vertex_type_2_10_10_10_rev
Mike Blumenkrantz
1
-0
/
+7
2020-10-15
zink: add VK_BUFFER_USAGE_INDEX_BUFFER_BIT to vertex buffer creation
Mike Blumenkrantz
1
-0
/
+1
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