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(cherry picked from commit edfd4d853a0d26bc0cde811de7b20116db7e66fc)
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(cherry picked from commit e7c8ad0a6c8ba263f29b7c3c5120bc6beabeba7b)
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I was thinking this was the only MSAA resolve thing, so it should be noted
separately, but actually load/store general also do MSAA resolve.
(cherry picked from commit 568d3a8e32109200cc12549d18118b7660be628b)
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I haven't proven that this happens (I've got other GPU hangs in the
way), but the closed driver also does this and it's documented as an
errata.
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I needed to rewrite this a bit for safety checking in the next commit.
Despite being a static inline of the same thing that was being done, we
lose 36 bytes of code for some reason.
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There weren't that many variations of RCL generation, and this lets us
skip all the in-kernel validation for what we generated.
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I want to be able to have multiple jobs being set up at the same time (for
example, a render job to do a little fixup blit in the course of doing a
render to the main FBO).
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