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path: root/src/gallium/drivers/svga/svga_pipe_blit.c
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2018-09-10svga: assorted fixes/changes in svga_pipe_blit.cBrian Paul1-27/+15
To align the code with VMware's in-house copy. Signed-off-by: Brian Paul <brianp@vmware.com>
2018-09-10svga: fix resource checking in is_blending_enabled()Charmaine Lee1-1/+2
This patch makes sure a valid color buffer is bound before checking its resource. This fixes Unigine Valley running in SM41 device. Reviewed-by: Brian Paul <brianp@vmware.com>
2018-09-10svga: remove unused variableCharmaine Lee1-1/+0
Trivial.
2018-09-10svga: src surface for IntraSurfaceCopy cannot be multisampleCharmaine Lee1-0/+4
Fixes SVGA Driver Errors with piglit test arb_copy_image-targets Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Neha Bhende <bhenden@vmware.com>
2018-09-10svga: use helper function to do copy regionCharmaine Lee1-21/+5
Use the common helper function svga_texture_copy_region for copy region command. Reviewed-by: Brian Paul <brianp@vmware.com>
2018-09-10svga: add support for cubemap arrayCharmaine Lee1-2/+4
This patch adds support for cubemap array for SM4_1. Fixes piglit test arb_texture_cube_map_array-cubemap Reviewed-by: Neha Bhende <bhenden@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com>
2018-09-05svga: rename face to layer_faceCharmaine Lee1-22/+25
Reviewed-by: Neha Bhende <bhenden@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com>
2018-09-05svga: avoid try_blit() for some depth formats on non vgpu10.Neha Bhende1-0/+13
On non vgpu10, driver doesn't support util_blitter_blit for SVGA3D_Z_D16, SVGA3D_Z_D24x8, SVGA3D_Z_D24S8. Patch fixes following piglit tests regression on hwv8 caused by commit 27bf35caea5e: spec@arb_depth_texture@fbo-depth-gl-depth-component16-blit spec@arb_depth_texture@fbo-depth-gl-depth-component24-blit spec@arb_depth_texture@fbo-depth-gl-depth-component32-blit Tested with mtt-piglit on hw 8,9,10,11,13 and mtt-glretrace on windows and linux. Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2018-09-05svga: convert dst format to linear when blending is enabled.Neha Bhende1-1/+3
When blending is enabled, framebuffer colorspace has to be linear. Previously, we never hit this case because we were not supporting sRGB drawable. Previous patch added that support. Tested with mtt glretrace, viewperf, piglit, conform. Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2018-09-05svga: start using SVGA3dCmdIntraSurfaceCopy command for svga_blit.Neha Bhende1-0/+112
Basically, SVGA3dCmdIntraSurfaceCopy command allow copying when source and destination are same. Tested with MTT piglit, glretrace, viewperf, conform v2: changes as per Charmaine's comment v3: changes as per Charmaine's comment Reviewed-by: Charmaine Lee <charmainel@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com>
2018-02-20svga: Fix a leftover debug hackThomas Hellstrom1-2/+2
Fix what appears to be a leftover debug hack. The hack would force the driver to take a different blit path; possibly, although unverified, reverting to software blits. Tested using piglit tests/quick. No related regressions. Cc: "17.2 17.3 18.0" <mesa-stable@lists.freedesktop.org> Fixes: 9d81ab7376 (svga: Relax the format checks for copy_region_vgpu10 somewhat) Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104625 Reported-by: Grazvydas Ignotas <notasas@gmail.com> Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com>
2017-06-27svga: pass tobind_flags to svga_buffer_handleCharmaine Lee1-2/+3
This is to prepare for more bind_flags optimization in subsequent patches. Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2017-06-16svga: Relax the format checks for copy_region_vgpu10 somewhatThomas Hellstrom1-2/+26
The new generic checks were actually more restrictive than the previous svga- specific tests and not vice versa. So bypass the common format checks for copy_region_vgpu10. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Neha Bhende <bhenden@vmware.com>
2017-06-16svga: Fix incorrect format conversion blit destinationThomas Hellstrom1-1/+3
The blit.dst.resource member that was used as destination was modified earlier in the function, effectively making us try to blit the content onto itself. Fix this and also add a debug printout when the format conversion blits fail. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Neha Bhende <bhenden@vmware.com>
2017-06-16svga: Fix srgb copy_region regressionThomas Hellstrom1-1/+4
This fixes a tf2 srgb copy_region regression from "svga: Rework the blit and resource_copy_region functionality v3" Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com>
2017-06-16svga: Prefer accelerated blits over cpu copy regionThomas Hellstrom1-5/+3
This reduces the number of cpu copy_region fallbacks on a Nvidia system running the piglit command ./publish/bin/piglit run -1 -t copy -t blit tests/quick from 64789 to 780 Previously this has caused a regression in piglit test spec@!opengl 1.0@gl-1.0-scissor-copypixels, but I'm currently not able to reproduce that regression. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2017-06-16svga: Support accelerated conditional blittingThomas Hellstrom1-5/+19
The blitter has functions to save and restore the conditional rendering state, but we currently don't save the needed info. Since also the copy_region_vgpu10 path supports conditional blitting, we instead use the same function as the clearing routines and move that function to svga_pipe_query.c Note that we still haven't implemented conditional blitting with the software fallbacks. Fixes piglit nv_conditional_render::copyteximage Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2017-06-16svga: Use utility functions to help determine whether we can use copy_regionThomas Hellstrom1-6/+3
It seems like the SVGA tests are in general more stringent than the utility tests, but they also miss some blitter features like filters and window rectangles, and if new blitter features are added in the future, it might be possible that we forget adding tests for those. So in addition to the SVGA tests, use the utility tests to restrict the situations where we can use copy_region. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2017-06-16svga: Rework the blit and resource_copy_region functionality v3Thomas Hellstrom1-201/+445
This work was initially trigged by the fact that imported surfaces may be backed by other SVGA3D formats than the default. Therefore some fixes were needed to avoid using the copy_region_vgpu10() functionality for incompatible SVGA3D formats where the pipe formats were OK. This situation happens when using dri3. Also in some situations, for example where a R8G8_UNORM surface is backed by an SVGA3D_NV12 format, we can't use the copy_region functionality at all and thus need to fall back to the quad blitter also for the resource_copy_region function. This situation doesn't happen currently, but will if we start using video textures. The patch makes the blit- and copy_region paths similar and the decision whether to use a certain gpu command should now be easy to locate. Probably the resource_copy_region path will suffer from a minor additional cpu overhead, but on the other hand there are more cases now that we accelerate, since we try harder before falling back to cpu copies / blits. v2: Addressed review comments and fixed up piglit failures by sometimes preferring cpu_copy_region() over blit(). v3: Removed a stray test statement. Updated commit message. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2016-11-03svga: allow quad blit for more formatsCharmaine Lee1-1/+136
Currently blitter will fail if the blit format is different and view-incompatible to the resource format. Instead of punting to software blit which will stall the pipeline, we will create temporary resource to allow blitter to work. Fixes piglit test arb_copy_image-formats. Also tested with MTT piglit, glretrace. Reviewed-by: Brian Paul <brianp@vmware.com>
2016-11-03svga: allow copy_region if sample counts matchCharmaine Lee1-4/+10
With this patch, we will allow blit with copy_region if the source and destination textures have the same sample counts. Fixes failures with piglit tests spec@arb_texture_float@multisample-formats 2 gl_arb_texture_float spec@arb_texture_rg@multisample-formats 2 gl_arb_texture_rg-float Reviewed-by: Brian Paul <brianp@vmware.com>
2016-11-03svga: set rendered-to flag after updating the texture using PredCopyRegionCharmaine Lee1-0/+4
This patch sets the rendered-to flag for the subresource after it is updated using the PredCopyRegion command. This is to ensure that the GB surface will be sync up properly before it will be directly mapped to. Tested with MTT piglit, glretrace. Reviewed-by: Brian Paul <brianp@vmware.com>
2016-11-03svga: Add render_condition boolean flag in struct svga_contextNeha Bhende1-1/+2
set render_condition flag when driver performs conditional rendering. Blit using DXPredCopyRegion command gets affected by conditional rendering so We should check this flag while performing blit operation Tested with piglit tests. v2: As per Charmaine's comment, setting render_condition flag if svga_query is valid. Tested with pigit tests. Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2016-11-03svga: Allow DXPredCopyRegion for depth_and_stencil formats.Neha Bhende1-4/+5
DXPredCopyRegion supports copy between src and dst for depth_and_stencil formats if src and dst have same formats. tested ith piglit v2: As per Brian's comment, allow DXPredCopyRegion for depth+stencil buffers if the blit mask is PIPE_MASK_ZS. Tested with piglit tests and added new piglit test arb_framebuffer_object-depth-stencil-blit to test this particular testcase. Reviewed-by: Brian Paul <brianp@vmware.com>
2016-09-23svga: use new adjust_z_layer() helper in svga_pipe_blit.cBrian Paul1-44/+28
To handle z/layer fix-ups for blitting and copying. Note that we weren't doing this properly in svga_blit() before. Also, remove redundant stex, dtex assignments. Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2016-09-23svga: simplify/improve the format compatibility check for region copiesBrian Paul1-5/+25
The util_is_format_compatible() function didn't quite do what we wanted for vgpu10. This check is more flexible and allows copies between formats such as R32G32B32A32_FLOAT and R32G32B32A32_INT. Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2016-09-23svga: disable srgb format related code from svga_blit()Neha Bhende1-12/+0
With latest mesa and latest piglit tests srgb<->linear conversion is not required as per GL4.4 rules See commit b662c70aeab6a92751514f30719c13a6de253b40. Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2016-09-17svga: Use comparison between svga texture types to use PredCopyRegion commandNeha Bhende1-6/+9
PredCopyRegion support copy between same type of textures. Instead of comparing src and dst pipe texture type, compare svga texture type which can avoid some software fallback. for example, it avoids a software blit with the Redway3D Aston demo. Tested piglit tests on VGPU9 and VGPU10 on GL/DX11Renderer, Redway3D Aston demo v2: some nit pick suggested by Charmaine. Reviewed-by: Charmaine Lee <charmainel@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com>
2016-08-26svga: fix regression related to srgbNeha Bhende1-0/+12
This regression is caused because of commit 3190c7ee9727161d627f107c2e7f8ec3a11941c1 Regression caused by following OpenGL 4.4 spec rules relates to GL_FRAMEBUFFER_SRGB in Mesa. Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2016-08-26svga: use local variable blit instead of pointerNeha Bhende1-29/+30
Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2016-08-17svga: fix src/dst typo in can_blit_via_copy_region_vgpu10()Brian Paul1-1/+1
The function was always returning false because of this typo. Retested with piglit. There's some sRGB-related blit failures, but that seems unrelated. Reviewed-by: Charmaine Lee <charmainel@vmware.com> Reviewed-by: Neha Bhende <bhenden@vmware.com>
2016-07-08svga: simplify/fix 1D/2D array resource copiesBrian Paul1-26/+12
Fixes the one of the piglit arb_copy_image-targets tests for 1D arrays. Previously, we were applying the 1D array z/face adjustment twice. Also simplify the copy_region_vgpu10() function. It never has to copy multiple array layers/slices. The Mesa code for glCopyImageSubData does the loop over slices/faces. Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2016-06-30svga: use SVGA3D_vgpu10_BufferCopy() for buffer copiesBrian Paul1-4/+28
So that we do copies host-side rather than in the guest with map/memcpy. Tested with piglit arb_copy_buffer-subdata-sync test and new arb_copy_buffer-intra-buffer-copy test. Reviewed-by: Charmaine Lee <charmainel@vmware.com> Acked-by: Roland Scheidegger <sroland@vmware.com>
2016-06-30svga: try blitting with copy region in more casesBrian Paul1-1/+7
We previously could do blits with util_resource_copy_region() when doing 'loose' format checking. Also do blits with util_resource_copy_region() when the blit src/dst formats (not the underlying resources) exactly match. Needed for GL_ARB_copy_image. Acked-by: Roland Scheidegger <sroland@vmware.com> Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2016-06-30svga: use copy_region_vgpu10() for region copies when possibleBrian Paul1-4/+37
v2: remove extra svga_define_texture_level() call, per Charmaine. Acked-by: Roland Scheidegger <sroland@vmware.com> Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2016-06-30svga: use vgpu10 CopyRegion command when possibleNeha Bhende1-2/+147
Do texture->texture copies host-side with this command when possible. Use the previous software fallback otherwise. Reviewed-by: Brian Paul <brianp@vmware.com> Acked-by: Roland Scheidegger <sroland@vmware.com> Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2016-06-23svga: rename svga_surface_copy() to svga_resource_copy_region()Brian Paul1-9/+9
To be consistent with the pipe_context function name. Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2016-06-23svga: don't copy blit_info into local varBrian Paul1-11/+10
There's no reason for doing so. Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2016-05-03svga: fix copying non-zero layers of 1D array texturesBrian Paul1-10/+12
Like cube maps, we need to convert the z information to a layer index. Also rename the *_face vars to *_face_layer to make things a little more understandable. Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2016-05-03svga: clean up svga_pipe_blit.cBrian Paul1-68/+13
Remove dead code. Fix formatting. Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2015-09-02svga: update driver for version 10 GPU interfaceBrian Paul1-15/+13
This is a squash commit of roughly two years of development work. Authors include: Brian Paul Charmaine Lee Thomas Hellstrom Jakob Bornecrantz Sinclair Yeh Mingcheng Chen Kai Ninomiya MengLin Wu The driver supports OpenGL 3.3. Signed-off-by: Brian Paul <brianp@vmware.com>
2013-11-15svga: mark dest image as defined in svga_surface_copy()Brian Paul1-0/+2
After we blit/copy to a dest texture image we need to mark it as being defined. This fixes broken mipmap generation for quite a few texture formats. Mipgen involves making texture views and svga_texture_view_surface() skips texture images that are undefined. Cc: "10.0" <mesa-stable@lists.freedesktop.org> Reviewed-by: José Fonseca <jfonseca@vmware.com> Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2013-09-20gallium: add flush_resource context functionMarek Olšák1-0/+8
r600g needs explicit flushing before DRI2 buffers are presented on the screen. v2: add (stub) implementations for all drivers, fix frontbuffer flushing v3: fix galahad Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2013-06-18gallium: add condition parameter to render_conditionRoland Scheidegger1-1/+1
For conditional rendering this makes it possible to skip rendering if either the predicate is true or false, as supported by d3d10 (in fact previously it was sort of implied skip rendering if predicate is false for occlusion predicate, and true for so_overflow predicate). There's no cap bit for this as presumably all drivers could do it trivially (but this patch does not implement it for the drivers using true hw predicates, nvxx, r600, radeonsi, no change is expected for OpenGL functionality). Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2012-10-31gallium: add start_slot parameter to set_vertex_buffersMarek Olšák1-3/+1
This allows updating only a subrange of buffer bindings. set_vertex_buffers(pipe, start_slot, count, NULL) unbinds buffers in that range. Binding NULL resources unbinds buffers too (both buffer and user_buffer must be NULL). The meta ops are adapted to only save, change, and restore the single slot they use. The cso_context can save and restore only one vertex buffer slot. The clients can query which one it is using cso_get_aux_vertex_buffer_slot. It's currently set to 0. (the Draw module breaks if it's set to non-zero) It should decrease the CPU overhead when using a lot of meta ops, but the drivers must be able to treat each vertex buffer slot as a separate state (only r600g does so at the moment). I can imagine this also being useful for optimizing some OpenGL use cases. Reviewed-by: Brian Paul <brianp@vmware.com>
2012-09-30svga: implement blitMarek Olšák1-0/+64
Reviewed-by: Brian Paul <brianp@vmware.com>
2012-01-19svga: move svga_texture() casts/calls in svga_surface_copy()Brian Paul1-2/+4
To fix failed assertions when calling glCopyBufferSubData(). svga_texture() asserts that the resource is a texture. Simply move the calls to svga_texture() after the code that handles non-texture copies so that we don't call it with non-texture resources. Fixes glean bufferObject failure. NOTE: This is a candidate for the 8.0 branch. Reviewed-by: José Fonseca <jfonseca@vmware.com>
2011-04-21gallium: add fallback for copying buffers to all driversMarek Olšák1-0/+9
Just to keep drivers working. Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
2011-02-18svga: Ensure pending drawing commands other surface operations are emitted ↵José Fonseca1-1/+3
before DMAs. This behavior was last when moving the transfers to the contexts. This fixes several piglit failures, which were reading the color renderbuffer before the draw operations were emitted.
2010-12-02gallium: support for array textures and related changesRoland Scheidegger1-13/+47
resources have a array_size parameter now. get_tex_surface and tex_surface_destroy have been renamed to create_surface and surface_destroy and moved to context, similar to sampler views (and create_surface now uses a template just like create_sampler_view). Surfaces now really should only be used for rendering. In particular they shouldn't be used as some kind of 2d abstraction for sharing a texture. offset/layout fields don't make sense any longer and have been removed, width/height should go too. surfaces and sampler views now specify a layer range (for texture resources), layer is either array slice, depth slice or cube face. pipe_subresource is gone array slices (or cube faces) are now treated the same as depth slices in transfers etc. (that is, they use the z coord of the respective functions). Squashed commit of the following: commit a45bd509014743d21a532194d7b658a1aeb00cb7 Merge: 1aeca28 32e1e59 Author: Roland Scheidegger <sroland@vmware.com> Date: Thu Dec 2 04:32:06 2010 +0100 Merge remote branch 'origin/master' into gallium-array-textures Conflicts: src/gallium/drivers/i915/i915_resource_texture.c src/gallium/drivers/i915/i915_state_emit.c src/gallium/drivers/i915/i915_surface.c commit 1aeca287a827f29206078fa1204715a477072c08 Merge: 912f042 6f7c8c3 Author: Roland Scheidegger <sroland@vmware.com> Date: Thu Dec 2 00:37:11 2010 +0100 Merge remote branch 'origin/master' into gallium-array-textures Conflicts: src/gallium/state_trackers/vega/api_filters.c src/gallium/state_trackers/vega/api_images.c src/gallium/state_trackers/vega/mask.c src/gallium/state_trackers/vega/paint.c src/gallium/state_trackers/vega/renderer.c src/gallium/state_trackers/vega/st_inlines.h src/gallium/state_trackers/vega/vg_context.c src/gallium/state_trackers/vega/vg_manager.c commit 912f042e1d439de17b36be9a740358c876fcd144 Author: Roland Scheidegger <sroland@vmware.com> Date: Wed Dec 1 03:01:55 2010 +0100 gallium: even more compile fixes after merge commit 6fc95a58866d2a291def333608ba9c10c3f07e82 Author: Roland Scheidegger <sroland@vmware.com> Date: Wed Dec 1 00:22:26 2010 +0100 gallium: some fixes after merge commit a8d5ffaeb5397ffaa12fb422e4e7efdf0494c3e2 Merge: f7a202f 2da02e7 Author: Roland Scheidegger <sroland@vmware.com> Date: Tue Nov 30 23:41:26 2010 +0100 Merge remote branch 'origin/master' into gallium-array-textures Conflicts: src/gallium/drivers/i915/i915_state_emit.c src/gallium/state_trackers/vega/api_images.c src/gallium/state_trackers/vega/vg_context.c commit f7a202fde2aea2ec78ef58830f945a5e214e56ab Author: Roland Scheidegger <sroland@vmware.com> Date: Wed Nov 24 19:19:32 2010 +0100 gallium: even more fixes/cleanups after merge commit 6895a7f969ed7f9fa8ceb788810df8dbcf04c4c9 Author: Roland Scheidegger <sroland@vmware.com> Date: Wed Nov 24 03:07:36 2010 +0100 gallium: more compile fixes after merge commit af0501a5103b9756bc4d79167bd81051ad6e8670 Author: Roland Scheidegger <sroland@vmware.com> Date: Tue Nov 23 19:24:45 2010 +0100 gallium: lots of compile fixes after merge commit 0332003c2feb60f2a20e9a40368180c4ecd33e6b Merge: 26c6346 b6b91fa Author: Roland Scheidegger <sroland@vmware.com> Date: Tue Nov 23 17:02:26 2010 +0100 Merge remote branch 'origin/master' into gallium-array-textures Conflicts: src/gallium/auxiliary/gallivm/lp_bld_sample.c src/gallium/auxiliary/util/u_blit.c src/gallium/auxiliary/util/u_blitter.c src/gallium/auxiliary/util/u_inlines.h src/gallium/auxiliary/util/u_surface.c src/gallium/auxiliary/util/u_surfaces.c src/gallium/docs/source/context.rst src/gallium/drivers/llvmpipe/lp_rast.c src/gallium/drivers/nv50/nv50_state_validate.c src/gallium/drivers/nvfx/nv04_surface_2d.c src/gallium/drivers/nvfx/nv04_surface_2d.h src/gallium/drivers/nvfx/nvfx_buffer.c src/gallium/drivers/nvfx/nvfx_miptree.c src/gallium/drivers/nvfx/nvfx_resource.c src/gallium/drivers/nvfx/nvfx_resource.h src/gallium/drivers/nvfx/nvfx_state_fb.c src/gallium/drivers/nvfx/nvfx_surface.c src/gallium/drivers/nvfx/nvfx_transfer.c src/gallium/drivers/r300/r300_state_derived.c src/gallium/drivers/r300/r300_texture.c src/gallium/drivers/r600/r600_blit.c src/gallium/drivers/r600/r600_buffer.c src/gallium/drivers/r600/r600_context.h src/gallium/drivers/r600/r600_screen.c src/gallium/drivers/r600/r600_screen.h src/gallium/drivers/r600/r600_state.c src/gallium/drivers/r600/r600_texture.c src/gallium/include/pipe/p_defines.h src/gallium/state_trackers/egl/common/egl_g3d_api.c src/gallium/state_trackers/glx/xlib/xm_st.c src/gallium/targets/libgl-gdi/gdi_softpipe_winsys.c src/gallium/targets/libgl-gdi/libgl_gdi.c src/gallium/tests/graw/tri.c src/mesa/state_tracker/st_cb_blit.c src/mesa/state_tracker/st_cb_readpixels.c commit 26c6346b385929fba94775f33838d0cceaaf1127 Author: Roland Scheidegger <sroland@vmware.com> Date: Mon Aug 2 19:37:21 2010 +0200 fix more merge breakage commit b30d87c6025eefe7f6979ffa8e369bbe755d5c1d Merge: 9461bf3 1f1928d Author: Roland Scheidegger <sroland@vmware.com> Date: Mon Aug 2 19:15:38 2010 +0200 Merge remote branch 'origin/master' into gallium-array-textures Conflicts: src/gallium/drivers/llvmpipe/lp_rast.c src/gallium/drivers/llvmpipe/lp_rast_priv.h src/gallium/drivers/r300/r300_blit.c src/gallium/drivers/r300/r300_screen_buffer.c src/gallium/drivers/r300/r300_state_derived.c src/gallium/drivers/r300/r300_texture.c src/gallium/drivers/r300/r300_texture.h src/gallium/drivers/r300/r300_transfer.c src/gallium/drivers/r600/r600_screen.c src/gallium/drivers/r600/r600_state.c src/gallium/drivers/r600/r600_texture.c src/gallium/drivers/r600/r600_texture.h src/gallium/state_trackers/dri/common/dri1_helper.c src/gallium/state_trackers/dri/sw/drisw.c src/gallium/state_trackers/xorg/xorg_exa.c commit 9461bf3cfb647d2301364ae29fc3084fff52862a Merge: 17492d7 0eaccb3 Author: Roland Scheidegger <sroland@vmware.com> Date: Thu Jul 15 20:13:45 2010 +0200 Merge commit 'origin/master' into gallium-array-textures Conflicts: src/gallium/auxiliary/util/u_blitter.c src/gallium/drivers/llvmpipe/lp_rast.c src/gallium/drivers/llvmpipe/lp_surface.c src/gallium/drivers/r300/r300_render.c src/gallium/drivers/r300/r300_state.c src/gallium/drivers/r300/r300_texture.c src/gallium/drivers/r300/r300_transfer.c src/gallium/tests/trivial/quad-tex.c commit 17492d705e7b7f607b71db045c3bf344cb6842b3 Author: Roland Scheidegger <sroland@vmware.com> Date: Fri Jun 18 10:58:08 2010 +0100 gallium: rename element_offset/width fields in views to first/last_element This is much more consistent with the other fields used there (first/last level, first/last layer). Actually thinking about removing the ugly union/structs again and rename first/last_layer to something even more generic which could also be used for buffers (like first/last_member) without inducing headaches. commit 1b717a289299f942de834dcccafbab91361e20ab Author: Roland Scheidegger <sroland@vmware.com> Date: Thu Jun 17 14:46:09 2010 +0100 gallium: remove PIPE_SURFACE_LAYOUT_LINEAR definition This was only used by the layout field of pipe_surface, but this driver internal stuff is gone so there's no need for this driver independent layout definition neither. commit 10cb644b31b3ef47e6c7b55e514ad24bb891fac4 Merge: 5691db9 c85971d Author: Roland Scheidegger <sroland@vmware.com> Date: Thu Jun 17 12:20:41 2010 +0100 Merge commit 'origin/master' into gallium-array-textures Conflicts: src/gallium/docs/source/glossary.rst src/gallium/tests/graw/fs-test.c src/gallium/tests/graw/gs-test.c commit 5691db960ca3d525ce7d6c32d9c7a28f5e907f3b Author: Roland Scheidegger <sroland@vmware.com> Date: Thu Jun 17 11:29:03 2010 +0100 st/wgl: fix interface changes bugs commit 2303ec32143d363b46e59e4b7c91b0ebd34a16b2 Author: Roland Scheidegger <sroland@vmware.com> Date: Wed Jun 16 19:42:32 2010 +0100 gallium: adapt code to interface changes... commit dcae4f586f0d0885b72674a355e5d56d47afe77d Author: Roland Scheidegger <sroland@vmware.com> Date: Wed Jun 16 19:42:05 2010 +0100 gallium: separate depth0 and array_size in the resource itself. These fields are still mutually exclusive (since no 3d array textures exist) but it ultimately seemed to error-prone to adapt all code accept the new meaning of depth0 (drivers stick that into hardware regs, calculate mipmap sizes etc.). And it isn't really cleaner anyway. So, array textures will have depth0 of 1, but instead use array_size, 3D textures will continue to use depth0 (and have array_size of 1). Cube maps also will use array_size to indicate their 6 faces, but since all drivers should just be fine by inferring this themselves from the fact it's a cube map as they always used to nothing should break. commit 621737a638d187d208712250fc19a91978fdea6b Author: Roland Scheidegger <sroland@vmware.com> Date: Wed Jun 16 17:47:38 2010 +0100 gallium: adapt code to interface changes There are still usages of pipe_surface where pipe_resource should be used, which should eventually be fixed. commit 2d17f5efe166b2c3d51957c76294165ab30b8ae2 Author: Roland Scheidegger <sroland@vmware.com> Date: Wed Jun 16 17:46:14 2010 +0100 gallium: more interface changes In particular to enable usage of buffers in views, and ability to use a different pipe_format in pipe_surface. Get rid of layout and offset parameter in pipe_surface - the former was not used in any (public) code anyway, and the latter should either be computed on-demand or driver can use subclass of pipe_surface. Also make create_surface() use a template to be more consistent with other functions. commit 71f885ee16aa5cf2742c44bfaf0dc5b8734b9901 Merge: 3232d11 8ad410d Author: Roland Scheidegger <sroland@vmware.com> Date: Mon Jun 14 14:19:51 2010 +0100 Merge commit 'origin/master' into gallium-array-textures Conflicts: src/gallium/auxiliary/util/u_box.h src/gallium/drivers/nv50/nv50_surface.c src/gallium/drivers/nvfx/nvfx_surface.c src/gallium/drivers/r300/r300_blit.c src/gallium/drivers/r300/r300_texture.c src/gallium/drivers/r300/r300_transfer.c src/gallium/drivers/r600/r600_blit.c src/gallium/drivers/r600/r600_screen.h src/gallium/include/pipe/p_state.h commit 3232d11fe3ebf7686286013c357b404714853984 Author: Roland Scheidegger <sroland@vmware.com> Date: Mon Jun 14 11:40:04 2010 +0100 mesa/st: adapt to interface changes still need to fix pipe_surface sharing (as that is now per-context). Also broken is depth0 handling - half the code assumes this is also used for array textures (and hence by extension of that cube maps would have depth 6), half the code does not... commit f433b7f7f552720e5eade0b4078db94590ee85e1 Author: Roland Scheidegger <sroland@vmware.com> Date: Mon Jun 14 11:35:52 2010 +0100 gallium: fix a couple of bugs in interface chnage fixes commit 818366b28ea18f514dc791646248ce6f08d9bbcf Author: Roland Scheidegger <sroland@vmware.com> Date: Sat Jun 12 02:42:11 2010 +0200 targets: adapt to interface changes Yes even that needs adjustments... commit 66c511ab1682c9918e0200902039247793acb41e Author: Roland Scheidegger <sroland@vmware.com> Date: Sat Jun 12 02:41:13 2010 +0200 tests: adapt to interface changes Everything needs to be fixed :-(. commit 6b494635d9dbdaa7605bc87b1ebf682b138c5808 Author: Roland Scheidegger <sroland@vmware.com> Date: Sat Jun 12 02:39:50 2010 +0200 st: adapt non-rendering state trackers to interface changes might not be quite right in all places, but they really don't want to use pipe_surface. commit 00c4289a35d86e4fe85919ec32aa9f5ffe69d16d Author: Roland Scheidegger <sroland@vmware.com> Date: Sat Jun 12 02:38:48 2010 +0200 winsys: adapt to interface changes commit 39d858554dc9ed5dbc795626fec3ef9deae552a0 Author: Roland Scheidegger <sroland@vmware.com> Date: Sat Jun 12 02:26:54 2010 +0200 st/python: adapt to interface changes don't think that will work, sorry. commit 6e9336bc49b32139cec4e683857d0958000e15e3 Author: Roland Scheidegger <sroland@vmware.com> Date: Sat Jun 12 02:26:07 2010 +0200 st/vega: adapt to interface changes commit e07f2ae9aaf8842757d5d50865f76f8276245e11 Author: Roland Scheidegger <sroland@vmware.com> Date: Sat Jun 12 02:25:56 2010 +0200 st/xorg: adapt to interface changes commit 05531c10a74a4358103e30d3b38a5eceb25c947f Author: Roland Scheidegger <sroland@vmware.com> Date: Sat Jun 12 02:24:53 2010 +0200 nv50: adapt to interface changes commit 97704f388d7042121c6d496ba8c003afa3ea2bf3 Author: Roland Scheidegger <sroland@vmware.com> Date: Sat Jun 12 02:24:45 2010 +0200 nvfx: adapt to interface changes commit a8a9c93d703af6e8f5c12e1cea9ec665add1abe0 Author: Roland Scheidegger <sroland@vmware.com> Date: Sat Jun 12 02:24:01 2010 +0200 i965g: adapt to interface changes commit 0dde209589872d20cc34ed0b237e3ed7ae0e2de3 Author: Roland Scheidegger <sroland@vmware.com> Date: Sat Jun 12 02:22:38 2010 +0200 i915g: adapt to interface changes commit 5cac9beede69d12f5807ee1a247a4c864652799e Author: Roland Scheidegger <sroland@vmware.com> Date: Sat Jun 12 02:20:58 2010 +0200 svga: adapt to interface changes resource_copy_region still looking fishy. Was not very suited to unified zslice/face approach... commit 08b5a6af4b963a3e4c75fc336bf6c0772dce5150 Author: Roland Scheidegger <sroland@vmware.com> Date: Sat Jun 12 02:20:01 2010 +0200 rbug: adapt to interface changes Not sure if that won't need changes elsewhere? commit c9fd24b1f586bcef2e0a6e76b68e40fca3408964 Author: Roland Scheidegger <sroland@vmware.com> Date: Sat Jun 12 02:19:31 2010 +0200 trace: adapt to interface changes commit ed84e010afc5635a1a47390b32247a266f65b8d1 Author: Roland Scheidegger <sroland@vmware.com> Date: Sat Jun 12 02:19:21 2010 +0200 failover: adapt to interface changes commit a1d4b4a293da933276908e3393435ec4b43cf201 Author: Roland Scheidegger <sroland@vmware.com> Date: Sat Jun 12 02:19:12 2010 +0200 identity: adapt to interface changes commit a8dd73e2c56c7d95ffcf174408f38f4f35fd2f4c Author: Roland Scheidegger <sroland@vmware.com> Date: Sat Jun 12 02:18:55 2010 +0200 softpipe: adapt to interface changes commit a886085893e461e8473978e8206ec2312b7077ff Author: Roland Scheidegger <sroland@vmware.com> Date: Sat Jun 12 02:18:44 2010 +0200 llvmpipe: adapt to interface changes commit 70523f6d567d8b7cfda682157556370fd3c43460 Author: Roland Scheidegger <sroland@vmware.com> Date: Sat Jun 12 02:18:14 2010 +0200 r600g: adapt to interface changes commit 3f4bc72bd80994865eb9f6b8dfd11e2b97060d19 Author: Roland Scheidegger <sroland@vmware.com> Date: Sat Jun 12 02:18:05 2010 +0200 r300g: adapt to interface changes commit 5d353b55ee14db0ac0515b5a3cf9389430832c19 Author: Roland Scheidegger <sroland@vmware.com> Date: Sat Jun 12 02:17:37 2010 +0200 cell: adapt to interface changes not even compile tested commit cf5d03601322c2dcb12d7a9c2f1745e2b2a35eb4 Author: Roland Scheidegger <sroland@vmware.com> Date: Sat Jun 12 02:14:59 2010 +0200 util: adapt to interface changes amazing how much code changes just due to some subtle interface changes? commit dc98d713c6937c0e177fc2caf23020402cc7ea7b Author: Roland Scheidegger <sroland@vmware.com> Date: Sat Jun 12 02:12:40 2010 +0200 gallium: more interface fail, docs this also changes flush_frontbuffer to use a pipe_resource instead of a pipe_surface - pipe_surface is not meant to be (or at least no longer) an abstraction for standalone 2d images which get passed around. (This has also implications for the non-rendering state-trackers.) commit 08436d27ddd59857c22827c609b692aa0c407b7b Author: Roland Scheidegger <sroland@vmware.com> Date: Thu Jun 10 17:42:52 2010 +0200 gallium: fix array texture interface changes bugs, docs commit 4a4d927609b62b4d7fb9dffa35158afe282f277b Author: Roland Scheidegger <sroland@vmware.com> Date: Thu Jun 3 22:02:44 2010 +0200 gallium: interface changes for array textures and related cleanups This patch introduces array textures to gallium (note they are not immediately usable without the associated changes to the shader side). Also, this abandons pipe_subresource in favor of using level and layer parameters since the distinction between several faces (which was part of pipe_subresource for cube textures) and several z slices (which were not part of pipe_subresource but instead part of pipe_box where appropriate for 3d textures) is gone at the resource level. Textures, be it array, cube, or 3d, now use a "unified" set of parameters, there is no distinction between array members, cube faces, or 3d zslices. This is unlike d3d10, whose subresource index includes layer information for array textures, but which considers all z slices of a 3d texture to be part of the same subresource. In contrast to d3d10, OpenGL though reuses old 2d and 3d function entry points for 1d and 2d array textures, respectively, which also implies that for instance it is possible to specify all layers of a 2d array texture at once (note that this is not possible for cube maps, which use the 2d entry points, although it is possible for cube map arrays, which aren't supported yet in gallium). This should possibly make drivers a bit simpler, and also get rid of mutually exclusive parameters in some functions (as z and face were exclusive), one potential downside would be that 3d array textures could not easily be supported without reverting this, but those are nowhere to be seen. Also along with adjusting to new parameters, rename get_tex_surface / tex_surface_destroy to create_surface / surface_destroy and move them from screen to context, which reflects much better what those do (they are analogous to create_sampler_view / sampler_view_destroy). PIPE_CAP_ARRAY_TEXTURES is used to indicate if a driver supports all of this functionality (that is, both sampling from array texture as well as use a range of layers as a render target, with selecting the layer from the geometry shader).