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path: root/src/gallium/drivers/cell/common.h
AgeCommit message (Expand)AuthorFilesLines
2010-07-26cell: comment-out unneeded padding fieldBrian Paul1-1/+1
2010-02-12cell: adjust structure paddingBrian Paul1-1/+2
2010-02-08cell: fix the usual cell breakageMarc Dietrich1-2/+1
2010-01-12gallium: Generalize the alignment macros to other compilers and any alignment.José Fonseca1-1/+2
2009-08-30cell: fix compilationMarc Dietrich1-1/+1
2009-01-12cell: allocate batch buffers w/ 16-byte alignmentJonathan Adamczewski1-11/+32
2008-11-21CELL: use variant-length fragment ops programsRobert Ellison1-9/+22
2008-11-11CELL: two-sided stencil fixesRobert Ellison1-1/+5
2008-11-07CELL: fix several stencil problemsRobert Ellison1-1/+1
2008-10-22cell: implement fencing for texture buffersBrian Paul1-0/+25
2008-10-17cell: add new debug flag (cache) to report texture cache stats on exitBrian Paul1-0/+1
2008-10-15cell: start some performance measurementsBrian Paul1-0/+1
2008-10-15cell: send rasterizer state to SPUs in proper way, remove front_winding hackBrian Paul1-4/+14
2008-10-15cell: use CELL_MAX_SPUS consistently.Brian Paul1-1/+1
2008-10-15cell: remove some old, pre-batchbuffer stuffBrian Paul1-14/+0
2008-10-15cell: move some CELL_MAX constantsBrian Paul1-1/+5
2008-10-15cell: simplify spu debug codeBrian Paul1-0/+1
2008-10-15cell: propogate blend color to SPUs for the fallback fragment ops codeBrian Paul1-0/+4
2008-10-14cell: initial bits for 3D texture supportBrian Paul1-0/+1
2008-10-14cell: support for cubemapsBrian Paul1-0/+1
2008-10-13cell: initial work for mipmap texture filteringBrian Paul1-2/+4
2008-10-08cell: increase SPU_MAX_FRAGMENT_PROGRAM_INSTSBrian Paul1-1/+1
2008-10-07cell: add support for fragment shader constant buffersBrian Paul1-0/+1
2008-10-03CELL: changes to generate SPU code for stencilingRobert Ellison1-0/+1
2008-09-26cell: checkpoint: support for function calls in SPU shadersBrian Paul1-1/+17
2008-09-17CELL: fleshing out the blending fragment opsRobert Ellison1-6/+5
2008-09-15cell: export CELL_DEBUG=asm to dump SPU assembly codeBrian Paul1-1/+2
2008-09-11cell: initial support for fragment shader code generation.Brian Paul1-0/+15
2008-09-11cell: remove old state CMDs, added commentsBrian Paul1-6/+10
2008-09-11cell: remove old blend/depth/stencil/logicop structsBrian Paul1-29/+0
2008-09-11cell: checkpoint: remove more of the old per-fragment codeBrian Paul1-0/+2
2008-09-11cell: checkpoint commit of new per-fragment processingBrian Paul1-3/+17
2008-09-04cell: implement CELL_DEBUG env/options varBrian Paul1-0/+4
2008-08-24gallium: refactor/replace p_util.h with util/u_memory.h and util/u_math.hBrian Paul1-1/+0
2008-03-31cell: more work for multi-texture supportBrian1-4/+13
2008-03-31cell: initial work to support multi-textureBrian1-2/+6
2008-03-31cell: updated comments: s/test/SPE/Brian1-3/+3
2008-03-26cell: Implement code-gen for logic opIan Romanick1-2/+9
2008-03-20cell: Use code-gen for alpha blendIan Romanick1-0/+10
2008-03-17cell: Initial code-gen for alpha / stencil / depth testingIan Romanick1-0/+10
2008-02-21Cell: Remove erroneous ALIGN16_ATTRIB attributesIan Romanick1-3/+3
2008-02-21Cell: Initial pass at unified data cacheIan Romanick1-0/+8
2008-02-19Cell: emit vertex shaders and uniforms more intelligentlyIan Romanick1-11/+11
2008-02-15Cell: Enable code gen for SPE attribute fetchIan Romanick1-4/+11
2008-02-15Code reorganization: move files into their places.José Fonseca1-0/+220