index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
24.2
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
fjdegroo/lnl-giraffe-metrics
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
staging/24.2
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
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/
src
/
gallium
/
drivers
/
cell
/
common.h
Age
Commit message (
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)
Author
Files
Lines
2010-07-26
cell: comment-out unneeded padding field
Brian Paul
1
-1
/
+1
2010-02-12
cell: adjust structure padding
Brian Paul
1
-1
/
+2
2010-02-08
cell: fix the usual cell breakage
Marc Dietrich
1
-2
/
+1
2010-01-12
gallium: Generalize the alignment macros to other compilers and any alignment.
José Fonseca
1
-1
/
+2
2009-08-30
cell: fix compilation
Marc Dietrich
1
-1
/
+1
2009-01-12
cell: allocate batch buffers w/ 16-byte alignment
Jonathan Adamczewski
1
-11
/
+32
2008-11-21
CELL: use variant-length fragment ops programs
Robert Ellison
1
-9
/
+22
2008-11-11
CELL: two-sided stencil fixes
Robert Ellison
1
-1
/
+5
2008-11-07
CELL: fix several stencil problems
Robert Ellison
1
-1
/
+1
2008-10-22
cell: implement fencing for texture buffers
Brian Paul
1
-0
/
+25
2008-10-17
cell: add new debug flag (cache) to report texture cache stats on exit
Brian Paul
1
-0
/
+1
2008-10-15
cell: start some performance measurements
Brian Paul
1
-0
/
+1
2008-10-15
cell: send rasterizer state to SPUs in proper way, remove front_winding hack
Brian Paul
1
-4
/
+14
2008-10-15
cell: use CELL_MAX_SPUS consistently.
Brian Paul
1
-1
/
+1
2008-10-15
cell: remove some old, pre-batchbuffer stuff
Brian Paul
1
-14
/
+0
2008-10-15
cell: move some CELL_MAX constants
Brian Paul
1
-1
/
+5
2008-10-15
cell: simplify spu debug code
Brian Paul
1
-0
/
+1
2008-10-15
cell: propogate blend color to SPUs for the fallback fragment ops code
Brian Paul
1
-0
/
+4
2008-10-14
cell: initial bits for 3D texture support
Brian Paul
1
-0
/
+1
2008-10-14
cell: support for cubemaps
Brian Paul
1
-0
/
+1
2008-10-13
cell: initial work for mipmap texture filtering
Brian Paul
1
-2
/
+4
2008-10-08
cell: increase SPU_MAX_FRAGMENT_PROGRAM_INSTS
Brian Paul
1
-1
/
+1
2008-10-07
cell: add support for fragment shader constant buffers
Brian Paul
1
-0
/
+1
2008-10-03
CELL: changes to generate SPU code for stenciling
Robert Ellison
1
-0
/
+1
2008-09-26
cell: checkpoint: support for function calls in SPU shaders
Brian Paul
1
-1
/
+17
2008-09-17
CELL: fleshing out the blending fragment ops
Robert Ellison
1
-6
/
+5
2008-09-15
cell: export CELL_DEBUG=asm to dump SPU assembly code
Brian Paul
1
-1
/
+2
2008-09-11
cell: initial support for fragment shader code generation.
Brian Paul
1
-0
/
+15
2008-09-11
cell: remove old state CMDs, added comments
Brian Paul
1
-6
/
+10
2008-09-11
cell: remove old blend/depth/stencil/logicop structs
Brian Paul
1
-29
/
+0
2008-09-11
cell: checkpoint: remove more of the old per-fragment code
Brian Paul
1
-0
/
+2
2008-09-11
cell: checkpoint commit of new per-fragment processing
Brian Paul
1
-3
/
+17
2008-09-04
cell: implement CELL_DEBUG env/options var
Brian Paul
1
-0
/
+4
2008-08-24
gallium: refactor/replace p_util.h with util/u_memory.h and util/u_math.h
Brian Paul
1
-1
/
+0
2008-03-31
cell: more work for multi-texture support
Brian
1
-4
/
+13
2008-03-31
cell: initial work to support multi-texture
Brian
1
-2
/
+6
2008-03-31
cell: updated comments: s/test/SPE/
Brian
1
-3
/
+3
2008-03-26
cell: Implement code-gen for logic op
Ian Romanick
1
-2
/
+9
2008-03-20
cell: Use code-gen for alpha blend
Ian Romanick
1
-0
/
+10
2008-03-17
cell: Initial code-gen for alpha / stencil / depth testing
Ian Romanick
1
-0
/
+10
2008-02-21
Cell: Remove erroneous ALIGN16_ATTRIB attributes
Ian Romanick
1
-3
/
+3
2008-02-21
Cell: Initial pass at unified data cache
Ian Romanick
1
-0
/
+8
2008-02-19
Cell: emit vertex shaders and uniforms more intelligently
Ian Romanick
1
-11
/
+11
2008-02-15
Cell: Enable code gen for SPE attribute fetch
Ian Romanick
1
-4
/
+11
2008-02-15
Code reorganization: move files into their places.
José Fonseca
1
-0
/
+220