index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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Files
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2017-05-03
spirv: Bump the SPIR-V header to the latest public version
Jason Ekstrand
1
-3
/
+31
2017-05-03
compiler: Add a system value and varying for ViewIndex
Jason Ekstrand
4
-0
/
+11
2017-05-02
glsl: set vector_elements to 1 for samplers
Samuel Pitoiset
1
-6
/
+1
2017-05-02
nir: Pick just the channels we want for bitmap and drawpixels lowering.
Eric Anholt
2
-2
/
+6
2017-04-28
Revert "glsl: reject image qualifiers with non-image types inside uniform blo...
Matt Turner
1
-2
/
+0
2017-04-28
Revert "glsl: set vector_elements to 1 for samplers"
Matt Turner
1
-1
/
+6
2017-04-28
glsl: remove the shader_group_vote and shader_ballot expression ops
Nicolai Hähnle
3
-53
/
+0
2017-04-28
glsl: implement arb_shader_ballot builtins using intrinsics
Nicolai Hähnle
1
-3
/
+83
2017-04-28
glsl: implement arb_shader_group_vote builtins via intrinsics
Nicolai Hähnle
1
-6
/
+32
2017-04-28
glsl: add intrinsics for ARB_shader_group_vote and ARB_shader_ballot
Nicolai Hähnle
1
-0
/
+7
2017-04-28
glsl: reject image qualifiers with non-image types inside uniform blocks
Samuel Pitoiset
1
-0
/
+2
2017-04-28
glsl: introduce validate_image_qualifier_for_type() helper
Samuel Pitoiset
1
-9
/
+20
2017-04-28
glsl: fix error when using format qualifiers with non-image types
Samuel Pitoiset
1
-2
/
+6
2017-04-27
glsl: set vector_elements to 1 for samplers
Samuel Pitoiset
1
-6
/
+1
2017-04-27
glsl: remove duplicate validation
Timothy Arceri
1
-15
/
+0
2017-04-27
glsl: use without_array() rather than get_scalar_type()
Timothy Arceri
1
-1
/
+1
2017-04-25
glsl: Initialize current_var
Matt Turner
1
-1
/
+1
2017-04-24
glsl: use ARB_enhahnced_layouts for packing where possible
Timothy Arceri
1
-0
/
+70
2017-04-24
glsl: disable varying packing for varying used by interpolateAt*
Timothy Arceri
3
-7
/
+19
2017-04-24
glsl_to_nir: skip ir_var_shader_shared variables
Timothy Arceri
1
-0
/
+7
2017-04-24
nir/i965: add before ffma algebraic opts
Timothy Arceri
2
-0
/
+24
2017-04-24
nir: shuffle constants to the top
Timothy Arceri
2
-1
/
+19
2017-04-24
nir: add flt comparision simplification
Timothy Arceri
2
-0
/
+19
2017-04-21
glsl: make use of glsl_type::is_float()
Samuel Pitoiset
9
-55
/
+47
2017-04-21
glsl: make use of glsl_type::is_double()
Samuel Pitoiset
11
-44
/
+44
2017-04-21
glsl: make use of glsl_type::is_integer_64()
Samuel Pitoiset
1
-9
/
+2
2017-04-21
glsl: simplify glsl_type::is_integer_32_64()
Samuel Pitoiset
1
-2
/
+1
2017-04-21
glsl: add glsl_type::is_integer_64()
Samuel Pitoiset
1
-0
/
+8
2017-04-21
glsl: make use of glsl_type::is_boolean()
Samuel Pitoiset
3
-18
/
+17
2017-04-21
glsl: make use of glsl_type::is_record()
Samuel Pitoiset
3
-5
/
+3
2017-04-21
glsl: make use of glsl_type::is_interface()
Samuel Pitoiset
2
-2
/
+2
2017-04-21
glsl: make use of glsl_type::is_array()
Samuel Pitoiset
4
-4
/
+4
2017-04-21
glsl: make use glsl_type::is_atomic_uint()
Samuel Pitoiset
3
-6
/
+4
2017-04-21
glsl: add glsl_type::is_atomic_uint() helper
Samuel Pitoiset
1
-0
/
+8
2017-04-21
glsl: get rid of values_for_type()
Samuel Pitoiset
3
-22
/
+4
2017-04-21
glsl: make component_slots() returns 1 for sampler types
Samuel Pitoiset
1
-3
/
+2
2017-04-16
nir: Add GLSL_TYPE_[U]INT64 to some switch statements
Jason Ekstrand
2
-0
/
+4
2017-04-15
glsl: don't run the GLSL pre-processor when we are skipping compilation
Timothy Arceri
2
-9
/
+20
2017-04-15
glsl: delay optimisations on individual shaders when cache is available
Timothy Arceri
3
-77
/
+94
2017-04-14
nir: Destination component count of shader_clock intrinsic is 2
Boyan Ding
2
-2
/
+3
2017-04-14
nir/print: add compute shader info
Rob Clark
1
-0
/
+13
2017-04-13
glsl: simplify apply_image_qualifier_to_variable()
Samuel Pitoiset
1
-59
/
+58
2017-04-13
glsl: add validate_fragment_flat_interpolation_input()
Samuel Pitoiset
1
-63
/
+72
2017-04-11
glsl: use the BA1 macro for textureQueryLevels()
Samuel Pitoiset
1
-32
/
+33
2017-04-11
glsl: use the BA1 macro for textureSamples()
Samuel Pitoiset
1
-9
/
+10
2017-04-11
glsl: use the BA1 macro for textureCubeArrayShadow()
Samuel Pitoiset
1
-5
/
+6
2017-04-08
glsl: fix lower jumps for nested non-void returns
Timothy Arceri
2
-1
/
+10
2017-04-05
glsl: add gl_SubGroup*ARB builtins
Nicolai Hähnle
3
-0
/
+88
2017-04-05
glsl: add ARB_shader_ballot builtin functions
Nicolai Hähnle
1
-0
/
+77
2017-04-05
glsl: add ARB_shader_ballot operations
Nicolai Hähnle
3
-0
/
+35
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