index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
summary
refs
log
tree
commit
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path:
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src
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amd
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vulkan
Age
Commit message (
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)
Author
Files
Lines
2021-01-13
radv: Use L2 coherency on GFX9+.
Bas Nieuwenhuizen
3
-64
/
+94
2021-01-13
radv: Use L2 for CP DMA on GFX9+.
Bas Nieuwenhuizen
1
-4
/
+13
2021-01-13
radv: Use access helpers for flushing with meta operations.
Bas Nieuwenhuizen
10
-72
/
+96
2021-01-13
radv: Do dst invalidations for write accesses.
Bas Nieuwenhuizen
1
-1
/
+7
2021-01-13
radv: Invalidate CB on SHADER_WRITE for meta operations.
Bas Nieuwenhuizen
1
-0
/
+12
2021-01-13
radv: Remove redundant WB_L2 flush.
Bas Nieuwenhuizen
1
-1
/
+0
2021-01-13
radv: disable VK_EXT_sample_locations again on GFX10+
Samuel Pitoiset
1
-1
/
+1
2021-01-13
radv: enable DCC for mipmaps on GFX10+
Samuel Pitoiset
1
-7
/
+2
2021-01-13
radv: do not enable DCC for 3D images with mipmaps on GFX10+
Samuel Pitoiset
1
-0
/
+6
2021-01-13
radv: add support for fast-clearing DCC levels on GFX10+
Samuel Pitoiset
1
-5
/
+4
2021-01-13
radv: prevent fast-clearing uncompressed DCC levels
Samuel Pitoiset
1
-0
/
+4
2021-01-13
radv: skip fast-clear eliminate for CMASK based on a predicate
Samuel Pitoiset
1
-1
/
+3
2021-01-13
radv: update the FCE predicate for fast clears using CMASK
Samuel Pitoiset
1
-4
/
+8
2021-01-13
radv: allocate and initialize the FCE predicate value for CMASK too
Samuel Pitoiset
2
-4
/
+6
2021-01-13
radv: only use predication if the FCE value is allocated
Samuel Pitoiset
1
-1
/
+1
2021-01-13
radv: fix clearing DCC on GFX9
Samuel Pitoiset
1
-1
/
+5
2021-01-12
radv: Add Android module info to linker script.
Bas Nieuwenhuizen
1
-0
/
+5
2021-01-12
radv: enable .lower_ineg
Daniel Schürmann
1
-0
/
+1
2021-01-12
radv: don't lower_pack() after load-store-vectorization
Daniel Schürmann
1
-4
/
+1
2021-01-12
radv: call nir_opt_algebraic_late() after lowering idiv for small bitsizes
Daniel Schürmann
1
-3
/
+5
2021-01-12
radv: optimize idiv_const for small bitsizes
Daniel Schürmann
1
-1
/
+1
2021-01-12
radv: fix color resolves if the dest image has DCC
Samuel Pitoiset
1
-8
/
+13
2021-01-12
radv: fixup DCC after color resolves using the compute path
Samuel Pitoiset
1
-0
/
+17
2021-01-12
radv: decompress DCC for partial resolves using the compute path
Samuel Pitoiset
1
-0
/
+24
2021-01-12
radv: set depth to 1 for subpass resolves using the compute path
Samuel Pitoiset
1
-1
/
+1
2021-01-12
radv: set invariantgeom for Shadow of the Tomb Raider
Rhys Perry
1
-0
/
+4
2021-01-12
radv: add RADV_DEBUG=invariantgeom
Rhys Perry
5
-0
/
+31
2021-01-11
nir: replace .lower_sub with .has_fsub and .has_isub
Daniel Schürmann
1
-0
/
+2
2021-01-11
radv: mark VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT as unsupported on GFX6-7
Samuel Pitoiset
1
-0
/
+4
2021-01-11
radv: enable DCC for layered color images on GFX10+
Samuel Pitoiset
1
-1
/
+6
2021-01-11
radv: do not use predication when the range doesn't cover the whole image
Samuel Pitoiset
1
-2
/
+16
2021-01-11
radv: clean up radv_decompress_dcc_compute()
Samuel Pitoiset
1
-9
/
+5
2021-01-11
radv: add support for fast-clearing DCC layers on GFX9+
Samuel Pitoiset
1
-1
/
+4
2021-01-11
radv: Enable sparse buffer and image support.
Bas Nieuwenhuizen
1
-1
/
+8
2021-01-11
radv: Add sparse image queries.
Bas Nieuwenhuizen
2
-27
/
+169
2021-01-11
radv: Add image sparse memory update implementation.
Bas Nieuwenhuizen
1
-1
/
+108
2021-01-11
radv: Create sparse images.
Bas Nieuwenhuizen
1
-1
/
+9
2021-01-11
radv/winsys: Fix offset in range merging.
Bas Nieuwenhuizen
1
-0
/
+1
2021-01-11
radv/winsys: Fix inequality for sparse buffer remapping.
Bas Nieuwenhuizen
1
-1
/
+1
2021-01-11
ac/surf: Prepare for 64-bit flags.
Bas Nieuwenhuizen
1
-3
/
+3
2021-01-11
radv: only re-initialize HTILE after ds compute resolves if compressed
Samuel Pitoiset
1
-1
/
+8
2021-01-11
radv: re-initialize HTILE properly after depth/stencil compute resolves
Samuel Pitoiset
1
-23
/
+12
2021-01-11
radv: disable TC-compat HTILE in GENERAL for Detroit: Become Human
Samuel Pitoiset
3
-1
/
+11
2021-01-11
radv: fix crashes when fast-clearing in a secondary command buffer
Samuel Pitoiset
1
-2
/
+2
2021-01-11
radv: do not predicate FMASK decompression when DCC+MSAA is used
Samuel Pitoiset
1
-2
/
+4
2021-01-11
radv: determine at creation if an image view can be fast cleared
Samuel Pitoiset
3
-60
/
+67
2021-01-08
radv/winsys: set has_packed_math_16bit in null winsys
Rhys Perry
1
-0
/
+1
2021-01-08
radv: only set BO metadata for the first plane
Simon Ser
1
-3
/
+3
2021-01-08
radv: support SpvCapabilitySparseResidency
Rhys Perry
1
-0
/
+1
2021-01-08
radv: implement is_sparse_texels_resident and sparse_residency_code_and
Rhys Perry
1
-8
/
+14
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