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AgeCommit message (Collapse)AuthorFilesLines
2003-04-17temporary GL_ARB_fragment_program tokensBrian Paul1-0/+23
2003-04-09Added function pointer typedefs for GL_NV_fragment_programBrian Paul1-2/+7
2003-04-09Added GL_ARB_vertex_buffer_object tokensBrian Paul1-0/+32
2003-03-29added GL_ARB_vertex_buffer_object functionsBrian Paul1-0/+22
2003-03-08DOS update (Daniel Borca)Brian Paul1-1/+1
2003-02-28updated versionBrian Paul1-3/+3
2003-02-20latest DOS updates (Daniel Borca)Brian Paul1-13/+16
2003-02-10fix fragment_program for WindowsAlan Hourihane1-13/+13
2003-02-04DOS updates (Daniel Borca)Brian Paul1-5/+12
2003-02-04updated with new functions (Bill Hoffman)Brian Paul1-57/+190
2003-01-21GL_ATI_texture_env_combine3 extensionBrian Paul1-0/+8
2003-01-14GL_NV_fragment_programBrian Paul1-1/+64
2003-01-14prototype render-to-textureBrian Paul1-1/+14
2002-12-18DOS updates from Daniel Borca.Brian Paul1-12/+70
2002-11-05Updates for DOS driver from Daniel Borca.Brian Paul1-8/+10
2002-10-17Put back the include of windows.h so we are back to version 17 of the file.Karl Schultz1-0/+5
2002-10-17Change for Windows only: Make demos and examples build again.Karl Schultz2-6/+14
Move the inclusion of windows.h from glext.h to gl.h. There are a few good reasons for this: - Including it in gl.h is more strightforward and makes it easier to troubleshoot include file problems. It was sometimes hard to find it in glext.h. - Needed to define APIENTRY correctly. APIENTRY is used in gl.h. - glut.h needs windows.h but does not include it, expecting the app to include it. Including it in gl.h if not already included by the app makes glut.h happy. This allows one to write a gl/glut app without explictly including windows.h, which may only be really important for toy apps like our samples and demos. But a "real" app can still include windows.h if it wants.
2002-10-14disable wsPriv field in __GLdrawablePrivateRec to match XFree86/DRIBrian Paul1-0/+2
2002-10-14added missing GLX_TRANSPARENT_RGBBrian Paul1-2/+3
2002-10-09disable wscx field in __GLimportsRec to be consistant with XFree86Brian Paul1-0/+5
2002-10-08GLX_NV_vertex_array_range and GLX_MESA_agp_offset extensionsBrian Paul1-11/+33
2002-10-05added XMesaCreatePBuffer()Brian Paul1-3/+13
2002-09-21merge updates from 4.0.4Brian Paul1-1/+40
2002-09-19Updated BeOS support (Philippe Houdoin)Brian Paul1-4/+9
2002-09-06removed glext.h fix-ups corrected in glext.h version 17Brian Paul1-17/+1
2002-09-06version 17Brian Paul1-24/+385
2002-08-29fix up stuff accidentaly checked in a few days agoBrian Paul1-107/+231
2002-08-27define GLAPIENTRY and GLAPI if not defined in gl.hBrian Paul1-0/+8
2002-08-22added glXAllocate/FreeMemoryNV()Brian Paul3-325/+285
2002-08-17added glutGetProcAddress()Brian Paul1-1/+6
2002-06-10GGI driver updates (Filip Spacek)Brian Paul1-18/+44
2002-06-07version 15 of glext.hBrian Paul1-65/+69
2002-06-07s/GL_MAX_TEXTURE_RECTANGLE_SIZE_NV/GL_MAX_RECTANGLE_TEXTURE_SIZE_NV/Brian Paul1-1/+1
2002-05-27removed experiemental GL_MESA_sprite_point extensionBrian Paul1-12/+1
2002-04-23Fix up alpha buffer handling for Windows.Karl Schultz1-4/+17
- add two new Pixel Format Descriptors that do not have alpha bits to mirror the two that do. - add logic to wglChoosePixelFormat to match PFD's with respect to alpha. - Create/clear software alpha buffer as required. Now a wgl or GLUT program can control the creation of a software alpha buffer via the PFD or GLUT parms, respectively.
2002-04-12version 13 of glext.h - fixes GL_EXT_texture_env_dot3 token valuesBrian Paul1-4/+27
2002-04-04added OSMesaGetProcAddress()Brian Paul1-4/+13
2002-04-01DOS driver updateBrian Paul1-1/+5
2002-03-23latest extension headers from SGIBrian Paul2-232/+490
2002-03-20removed glSamplePass()Brian Paul1-3/+1
2002-03-16added XMesaResizeBuffers()Brian Paul1-3/+12
2002-02-25use official enum values for GL_ARB_depth_texture and GL_ARB_shadowBrian Paul1-11/+11
2002-02-23DOS updates from Daniel BorcaBrian Paul1-7/+7
2002-02-15added new depth_texture/shadow tokens (temporary)Brian Paul1-2/+3
2002-02-12Daniel Borca's new DOS/DJGPP driver.Brian Paul1-0/+73
2002-01-18updated gl_mangle.h (Ray Tice)Brian Paul1-7/+3
2002-01-16new gl_mangle.h with korn shell script to regenerate itself from gl.h and ↵Brian Paul1-728/+1043
glext.h (Ray Tice)
2001-12-14oops, wrong value for GLX_SAMPLESBrian Paul1-2/+2
2001-12-14added GLX_SAMPLE_BUFFERS, GLX_SAMPLESBrian Paul1-4/+4
2001-12-13Added missing entry pointsKarl Schultz1-33/+45