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2004-02-24upgraded to version 22Brian Paul1-4/+11
2004-01-13updated to version 21 with OpenGL 1.5 supportBrian Paul1-14/+381
2003-12-08reverse Keith's 'XFree86Server' glue.Alan Hourihane1-4/+0
2003-12-08Can't include <stddef.h> when building XFree86 server - defineKeith Whitwell1-0/+4
ptrdiff_t to int instead
2003-09-30Updates required for building the SciTech SNAP version of Mesa. This includes:Kendall Bennett1-903/+903
1. Changes to the main header files to exclude some stuff is __SCITECH_SNAP__ is defined. The main GL/gl.h header file in SciTech SNAP is actually a wrapper that defines a bunch of necessary stuff and then included GL/gl_mesa.h which is the normal Mesa GL/gl.h header file renamed. 2. Changed APIENTRY * to APIENTRYP macros in the GL/gl.h and GL/glext.h header files. This will better support other compilers like IBM VisualAge C++. I added a basic macro for APIENTRYP to GL/gl.h (inside the !SNAP block), so existing code will compile the same, but when the SNAP version is being built we will use the correc definitions for the target compiler. 3. Changed a few more void * declarations to GLvoid *'s to avoid Open Watcom compiler complaints. 4. Updates the OPENGL_VERSION macro to include a patch number (set to 0 for now). Probably not necessary, but the original macro was wrong and we use that macro in our code. 5. Changed _tnl_end() to _tnl_end_ctx() to avoid conflicts with _tnl_End when using a compiler that has a case insensitive link.
2003-08-24fix PFNGLMULTIMODEDRAWARRAYSIBMPROCBrian Paul1-1/+1
2003-08-24Fix compile problems with `glMultiModeDrawArraysIBM'Jon Smirl1-3/+3
Adjust makefiles to create depends and not store it in CVS Remove dependency on kernel pci_ids.h
2003-05-10version 18 of glext.hBrian Paul1-79/+538
2003-04-28fix glIsBufferARB() prototypeBrian Paul1-1/+1
2003-04-23fix function prototypes for manging (Bill Hoffman)Brian Paul1-10/+10
2003-04-09Added GL_ARB_vertex_buffer_object tokensBrian Paul1-0/+32
2003-03-29added GL_ARB_vertex_buffer_object functionsBrian Paul1-0/+22
2003-01-21GL_ATI_texture_env_combine3 extensionBrian Paul1-0/+8
2002-10-17Put back the include of windows.h so we are back to version 17 of the file.Karl Schultz1-0/+5
2002-10-17Change for Windows only: Make demos and examples build again.Karl Schultz1-5/+0
Move the inclusion of windows.h from glext.h to gl.h. There are a few good reasons for this: - Including it in gl.h is more strightforward and makes it easier to troubleshoot include file problems. It was sometimes hard to find it in glext.h. - Needed to define APIENTRY correctly. APIENTRY is used in gl.h. - glut.h needs windows.h but does not include it, expecting the app to include it. Including it in gl.h if not already included by the app makes glut.h happy. This allows one to write a gl/glut app without explictly including windows.h, which may only be really important for toy apps like our samples and demos. But a "real" app can still include windows.h if it wants.
2002-09-06version 17Brian Paul1-24/+385
2002-08-22added glXAllocate/FreeMemoryNV()Brian Paul1-2/+15
2002-06-07version 15 of glext.hBrian Paul1-65/+69
2002-06-07s/GL_MAX_TEXTURE_RECTANGLE_SIZE_NV/GL_MAX_RECTANGLE_TEXTURE_SIZE_NV/Brian Paul1-1/+1
2002-04-12version 13 of glext.h - fixes GL_EXT_texture_env_dot3 token valuesBrian Paul1-4/+27
2002-03-23latest extension headers from SGIBrian Paul1-224/+445
2001-10-17updated extensionsBrian Paul1-96/+1402
2001-09-15removed carriage return charsBrian Paul1-3096/+3096
2001-09-14Win32 updates (Karl Schultz)Brian Paul1-3096/+3096
2001-04-19added GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 ↵Brian Paul1-2/+44
GL_ARB_texture_border_clamp (temporary until SGI updates this file)
2001-01-30Upgrade to (patched) version 7 of glext.hGareth Hughes1-15/+138
2001-01-06Implementation of GL_EXT_texture_env_dot3.Gareth Hughes1-4/+9
2000-06-15 ----------------------------------------------------------------------Jouk Jansen1-0/+6
Committing in . VMS : >31 character-external problem Modified Files: Mesa/include/GL/glext.h ----------------------------------------------------------------------
2000-06-13now using SGI's glext.h instead of original Mesa fileBrian Paul1-2937/+2374
2000-05-22replaced __CYGWIN32__ with __CYGWIN__Brian Paul1-1/+1
2000-05-19changed internalFormat to GLenum in TexImage4DSGI and all compressed ↵Brian Paul1-8/+8
textimage calls
2000-05-19protect PFNGLCOLORSUBTABLEEXTPROC from multi-definedBrian Paul1-0/+2
2000-05-18updated to version 10Brian Paul1-15/+193
2000-05-04added a bunch of missing token valuesBrian Paul1-71/+99
2000-04-15added GL_NV_texgen_embossBrian Paul1-1/+17
2000-04-15added some missing NV token valuesBrian Paul1-9/+63
2000-04-15more clean-upBrian Paul1-27/+27
2000-04-15version 8, added GL_EXT_texture_cube_mapBrian Paul1-12/+33
2000-04-10removed bogus GL_ALLOW_DRAW_SPN_HINT_PGI tokenBrian Paul1-1/+0
2000-04-07fixed a typoBrian Paul1-1/+1
2000-04-07version 7 check-inBrian Paul1-28/+32
2000-04-05updated to version 6Brian Paul1-4/+49
2000-03-29version 5: added texture compression extensionBrian Paul1-1/+41
2000-03-24version 4, all extensions up to 197, added some missing enum valuesBrian Paul1-40/+698
2000-03-20added more extensions, now at version 3Brian Paul1-15/+801
2000-03-13added final GL_HP_occlusion_test valuesBrian Paul1-2/+2
2000-03-11gave temp values to GL_HP_occlusion_test tokensBrian Paul1-2/+2
2000-03-07added GL_HP_occlusion_test, GL_EXT_texture_lod_biasBrian Paul1-1/+34
2000-03-03changes to _WIN32 test and APIENTRY testBrian Paul1-2/+2
2000-03-01added GL_GLEXT_VERSION_EXTBrian Paul1-0/+2