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2014-03-04nv50,nvc0: add 11f_11f_10f vertex supportIlia Mirkin1-1/+1
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-03-04i965: Implement ARB_stencil_texturing on Gen8+.Kenneth Graunke1-1/+1
On earlier hardware, we had to implement math in the shader to translate Y-tiled or untiled coordinates to W-tiled coordinates (which is what BLORP does today in order to texture from stencil buffers). On Broadwell, we can simply state that it's W-tiled in SURFACE_STATE, and adjust the pitch. This is much easier. In the surface state code, I chose to handle the "should we sample depth or stencil?" question separately from the setup for sampling from stencil. This should make it work with the BindRenderbufferTexImage hook as well, and hopefully be reusable for GL_ARB_texture_stencil8 someday. v2: Update docs/GL3.txt (caught by Matt). Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Eric Anholt <eric@anholt.net>
2014-03-04mesa: Add core API support for GL_ARB_stencil_texturing (from 4.3).Kenneth Graunke1-1/+1
While the GL_ARB_stencil_texturing extension does not allow the creation of stencil textures, it does allow shaders to sample stencil values stored in packed depth/stencil textures. Specifically, applications can call glTexParameter* with a pname of GL_DEPTH_STENCIL_TEXTURE_MODE and value of either GL_DEPTH_COMPONENT or GL_STENCIL_INDEX to select which component they wish to sample. The default value is GL_DEPTH_COMPONENT (for traditional depth sampling). Shaders should use an unsigned integer sampler (presumably usampler2D) to access stencil data. Otherwise, results are undefined. Using shadow samplers with GL_STENCIL_INDEX selected also is undefined behavior. This patch creates a new gl_texture_object field, StencilSampling, to indicate that stencil should be sampled rather than depth. (I chose to use a boolean since I figured it would be more convenient for drivers.) It also introduces the [Get]TexParameter code to get and set the value, and of course the extension plumbing. v2: Also consider textures incomplete when sampling stencil with non-NEAREST min/mag filters (caught by Eric Anholt). Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Eric Anholt <eric@anholt.net>
2014-02-26docs: update nvc0 stateIlia Mirkin1-1/+1
ARB_texture_buffer_object_rgb32 has been supported for a while already.
2014-02-25docs: update nv50 supportIlia Mirkin1-2/+2
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-02-25docs: update ARB_buffer_storage statusMarek Olšák2-1/+2
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
2014-02-21specs: MESA_query_renderer.spec resolve a couple of typosEmil Velikov1-3/+8
Cc: Ian Romanick <ian.d.romanick@intel.com> Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-02-18docs: Trivial updates to MESA_query_renderer.specIan Romanick1-2/+2
Fix the version and the status before sending to Khronos for listing in the registry. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2014-02-13radeon/winsys: add VCE support v4Christian König1-0/+43
v2: add fw version query v3: add README.VCE v4: avoid error msg when kernel doesn't support it Signed-off-by: Christian König <christian.koenig@amd.com>
2014-02-12docs: add nv50 to the ARB_viewport_array listIlia Mirkin1-1/+1
2014-02-11mesa: GL_ARB_half_float_pixel is not optionalIan Romanick1-1/+1
Almost every driver already supported it. All current and future Gallium drivers always support it, and most existing classic drivers support it. This only changes radeon and nouveau. This extension only adds data types that can be passed to, for example, glTexImage2D. It does not add internal formats. Since you can already pass GL_FLOAT to glTexImage2D this shouldn't pose any additional issues with those drivers. Note that r200 and i915 already supported this extension, and they don't support floating-point textures either. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Eric Anholt <eric@anholt.net>
2014-02-11docs/GL3.txt: denote r600g support for ARB_viewport_arrayDave Airlie1-1/+1
Signed-off-by: Dave Airlie <airlied@redhat.com>
2014-02-06radeon: update legal notes on UVDChristian König1-0/+31
Signed-off-by: Christian König <christian.koenig@amd.com>
2014-02-05egl/glx: Remove egl_glx driverChad Versace1-14/+0
Mesa now has a real, feature-rich EGL implementation on X11 via xcb. Therefore I believe there is no longer a practical need for the egl_glx driver. Furthermore, egl_glx appears to be unmaintained. The most recent nontrivial commit to egl_glx was 6baa5f1 on 2011-11-25. Tested by running weston-smoke in windowed Weston on X with i965. Signed-off-by: Chad Versace <chad.versace@linux.intel.com> Acked-by: Kenneth Graunke <kenneth@whitecape.org> Acked-by: Kristian Høgsberg <krh@bitplanet.net>
2014-02-06docs: update 10.1 relnotes to note GL 3.3 on r600 and radeonsi.Dave Airlie1-1/+1
Signed-off-by: Dave Airlie <airlied@redhat.com>
2014-02-06docs: Add relnotes for 10.2Chris Forbes1-0/+61
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
2014-02-05docs/GL3.txt: update r600 statusDave Airlie1-18/+18
This updates the r600 driver status to 3.3 being fully supported. Signed-off-by: Dave Airlie <airlied@redhat.com>
2014-02-03docs: Add release notes for 10.0.3Carl Worth3-0/+213
Which was just made.
2014-01-29docs: Add GL_ARB_map_buffer_alignment status to GL3.txt and release notesIan Romanick2-1/+3
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2014-01-29radeonsi: Enable OpenGL 3.3Michel Dänzer1-18/+18
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-01-27docs: Update GL3.txt due to recent workIan Romanick1-8/+8
v2: Note that Fredrik Höglund is working on GL_ARB_multi_bind, not Maxence Le Doré. Suggested by Matt. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2014-01-27radeon: Enable GL_EXT_framebuffer_blitIan Romanick1-1/+1
The dd_function_table::BlitFramebuffer is already initialized to _mesa_meta_BlitFramebuffer, so it should just work. Tested on a Radeon 7500 (OpenGL renderer string: Mesa DRI R100 (RV200 5157) TCL DRI2). I couldn't do a full piglit run because it would tank the system with or without this patch. I just ran all the blit tests (-t blit to piglit-run.py). Only fbo-sys-sub-blit failed. All of the other tests that weren't skipped (i.e., all the multisample and sRGB tests skip) passed. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-01-27r200: Enable GL_EXT_framebuffer_blitIan Romanick1-0/+1
The dd_function_table::BlitFramebuffer is already initialized to _mesa_meta_BlitFramebuffer, so it should just work. Tested on a FireGL 8800 (OpenGL renderer string: Mesa DRI R200 (R200 5148) TCL DRI). Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-01-27docs: sync up nv50/nvc0 status on GL4.x extensionsIlia Mirkin1-7/+7
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-01-27docs: update GL3.txt, relnotes to reflect current nv50/nvc0 statusIlia Mirkin2-18/+19
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-01-23c11: Update docs/license.html and include verbatim copy of Boost license.José Fonseca1-0/+3
2014-01-23docs: Mark ARB_arrays_of_arrays as startedTimothy Arceri1-1/+1
Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au> Reviewed-by: Paul Berry <stereotype441@gmail.com>
2014-01-21docs: remove some ancient README.* filesBrian Paul4-617/+0
None of this info is relevant anymore. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-01-20docs: Note that GL_ARB_viewport_array is done on i965Ian Romanick2-1/+2
At least for GEN7+, anyway. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-01-20docs: note reduced display list memory usage in 10.1 relnotesBrian Paul1-0/+1
2014-01-15docs: Mark ARB_shader_image_load_store as work in progress.Francisco Jerez1-1/+1
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz> Reviewed-by: Paul Berry <stereotype441@gmail.com>
2014-01-09docs: Import 10.0.2 release notes, add news item.Carl Worth3-1/+169
2014-01-09docs: minor updates to VMware SVGA3D driver pageBrian Paul1-3/+11
Signed-off-by: Brian Paul <brianp@vmware.com>
2014-01-06docs/relnotes/10.1.html: report AMD_shader_trinary_minmax supportMaxence Le Doré1-0/+1
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-01-06docs: fix misspellingsNathan Kidd13-26/+26
Fixed what I noticed; no warranty for exhaustiveness. Signed-off-by: Nathan Kidd <nkidd@opentext.com> Reviewed-by: Brian Paul <brianp@vmware.com>
2013-12-18Modify release notes to include ARB_clear_buffer_object extensionPi Tabred1-0/+1
Reviewed-by: Brian Paul <brianp@vmware.com>
2013-12-12docs: Update note regarding nominating patches for the stable branch.Carl Worth1-3/+18
This brings the documentation up to date with the current practice of using the CC syntax for patch nomination.
2013-12-12docs: Fix typoCarl Worth1-1/+1
Simply replacing Extentions with the correct Extensions.
2013-12-12docs: Import 9.2.5 release notes, add news item.Carl Worth3-2/+124
2013-12-12docs: Import 10.0.1 release notes, add news item.Carl Worth3-0/+157
2013-12-12docs/GL3: better documentation of GL 3.0Marek Olšák1-5/+7
2013-12-04mesa: Remove support for GL_MESA_texture_arrayIan Romanick2-2/+6
This extension enabled the use of texture array with fixed-function and assembly fragment shaders. No applications are known to use this extension. NOTE: This patch regresses GL_TEXTURE_1D_ARRAY and GL_TEXTURE_2D_ARRAY cases of the copyteximage piglit test. The test is incorrectly using texture arrays with fixed function while only requiring the GL_EXT_texture_array extension. A fix for the test has been posted to the piglit mailing list. http://lists.freedesktop.org/archives/piglit/2013-November/008639.html Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com>
2013-12-04wayland: Add an extension to create wl_buffers from EGLImagesNeil Roberts1-0/+101
This adds an extension called EGL_WL_create_wayland_buffer_from_image which adds the following single function: struct wl_buffer * eglCreateWaylandBufferFromImageWL(EGLDisplay dpy, EGLImageKHR image); The function creates a wl_buffer which shares its contents with the given EGLImage. The expected use case for this is in a nested Wayland compositor which is using subsurfaces to present buffers from its clients. Using this extension it can attach the client buffers directly to the subsurface without having to blit the contents into an intermediate buffer. The compositing can then be done in the parent compositor. The extension is only implemented in the Wayland EGL platform because of course it wouldn't make sense anywhere else.
2013-12-04docs: put MD5 sums in 9.2.4 relnotes fileBrian Paul1-0/+3
Signed-off-by: Brian Paul <brianp@vmware.com>
2013-12-04docs: use --disable-dri3 for VMware guest driver buildBrian Paul1-1/+1
For the time being at least. Suggested by Adrian Rangel. Signed-off-by: Brian Paul <brianp@vmware.com>
2013-11-30docs: Import 10.0 release notes, add news itemIan Romanick2-3/+80
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2013-11-28docs: Import 9.2.4 release notes, add news item.Carl Worth3-0/+106
2013-11-25i965: Enable ARB_draw_indirect (and ARB_multi_draw_indirect) on Gen7+Chris Forbes2-2/+3
.. and mark them off on the extensions list as done. V2: Enable only if pipelined register writes work. V3: Also update relnotes Signed-off-by: Chris Forbes <chrisf@ijw.co.nz> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Eric Anholt <eric@anholt.net>
2013-11-25docs/llvmpipe: Add one other good reference.José Fonseca1-1/+2
2013-11-25docs: describe the INTEL_* envvars that do existChris Forbes1-0/+32
V2: drop description of `fall` and `wm`, which have been removed by the previous patch; describe `stats`. Signed-off-by: Chris Forbes <chrisf@ijw.co.nz> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>