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We're going to make the public wl_buffer struct as small as possible.
Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
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We also reuse EGL_TEXTURE_RGBA and EGL_TEXTURE_RGB, adding only the new
planar YUV texture formats: EGL_TEXTURE_Y_U_V_WL, EGL_TEXTURE_Y_UV_WL and
EGL_TEXTURE_Y_XUXV_WL.
Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
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This lets us specify the plane to create the image for for multiplanar
wl_buffers.
Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
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Signed-off-by: Nicolas Kaiser <nikai@nikai.net>
Signed-off-by: Brian Paul <brianp@vmware.com>
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