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2016-04-11glsl: move the android build scripts a level upEmil Velikov1-1/+0
Analogous to previous commit. Signed-off-by: Emil Velikov <> Acked-by: Jason Ekstrand <>
2016-02-29Android: clean-up and fix DRI module path handlingRob Herring1-0/+4
MESA_DRI_MODULE_PATH is only getting set for classic DRI drivers and may or may not be set correctly for depending on the makefile include ordering. For Android 6 and earlier it is fine, but with build system changes in AOSP master, it is not. Move the path variables to a single place at the top level and introduce MESA_DRI_MODULE_REL_PATH for Android 5 and later which require relative paths. With this, there is a single variable to change. Cc: "11.1 11.2" <> Signed-off-by: Rob Herring <> Reviewed-by: Emil Velikov <>
2016-02-29Android: fix build break from nir/glsl move to compiler/Rob Herring1-1/+1
Commits a39a8fbbaa12 ("nir: move to compiler/") and eb63640c1d38 ("glsl: move to compiler/") broke Android builds. Fix them. There is also a missing dependency between generated NIR headers and several libraries. This isn't a new issue, but seems to have been exposed by the NIR move. Built with i915, i965, freedreno, r300g, r600g, vc4, and virgl enabled. Cc: "11.2" <> Cc: Mauro Rossi <> Signed-off-by: Rob Herring <> Reviewed-by: Emil Velikov <>
2016-01-26nir: move shader_enums.[ch] to compilerEmil Velikov1-0/+1
This way one can reuse it in glsl, nir or other infrastructure without pulling nir as dependency. Signed-off-by: Emil Velikov <> Acked-by: Matt Turner <> Acked-by: Jose Fonseca <>
2016-01-23virgl: enable building on AndroidRob Herring1-2/+2
This is just a copy-n-paste and rename of vc4 Android makefiles. Signed-off-by: Rob Herring <> Reviewed-by: Emil Velikov <> Signed-off-by: Dave Airlie <>
2015-07-22egl: android: remove DRM_GRALLOC_TOP hackEmil Velikov1-2/+0
Now that the drm_gralloc module exports the correct includes we can get rid of this hack. Cc: Chih-Wei Huang <> Cc: Eric Anholt <> Signed-off-by: Emil Velikov <> Tested-by: Varad Gautam <>
2015-07-22android: rework the EGL buildEmil Velikov1-2/+1
See previous two commits for details. v2: Don't forget git mv, bring back DRM_GRALLOC_TOP. Spotted by Varad. Cc: Chih-Wei Huang <> Cc: Eric Anholt <> Signed-off-by: Emil Velikov <> Acked-by: Matt Turner <> Tested-by: Varad Gautam <>
2015-06-15vc4: Add support for building on Android.Eric Anholt1-2/+2
v2: Add a comment explaining why we link libmesa_glsl. Drop warning option from freedreno. Add vc4 to the documentation for BOARD_GPU_DRIVERS. Reviewed-by: Emil Velikov <>
2015-06-09android: enable the radeonsi driverChih-Wei Huang1-0/+2
Based on the nice work of Paulo Sergio Travaglia <>. The main modifications are: - Include paths for LLVM header files and shared/static libraries - Set C++ flag "c++11" to avoid compiling errors on LLVM header files - Set defines for LLVM - Add GALLIVM source files - Changes path of libelf library for lollipop Signed-off-by: Chih-Wei Huang <> Acked-by: Eric Anholt <>
2015-06-09android: Depend on gallium_dri from EGL, instead of linking in gallium.Chih-Wei Huang1-5/+1
The Android gallium build used to use gallium_egl, which was removed back in March. Instead, we will now use a normal Mesa libEGL loader with dlopen()ing of a DRI module. v2: add a clean step to rebuild all dri modules properly. v3: Squish the 2 patches doing this together (change by anholt). Signed-off-by: Chih-Wei Huang <> Reviewed-by: Eric Anholt <>
2015-04-22android: fix the building rules for Android 5.0Chih-Wei Huang1-0/+7
Android 5.0 allows modules to generate source into $OUT/gen, which will then be copied into $OUT/obj and $OUT/obj_$(TARGET_2ND_ARCH) as necessary. Modules will need to change calls to local-intermediates-dir into local-generated-sources-dir. The patch changes local-intermediates-dir into local-generated-sources-dir. If the Android version is less than 5.0, fallback to local-intermediates-dir. The patch also fixes the 64-bit building issue of Android 5.0. v2 [Emil Velikov] - Keep the LOCAL_UNSTRIPPED_PATH variable. Signed-off-by: Chih-Wei Huang <>
2015-04-22android: simplify the subdirs including rulesChih-Wei Huang1-2/+1
Use the macro defined in the Android build system. Signed-off-by: Chih-Wei Huang <> Reviewed-by: Emil Velikov <>
2014-10-03util: Include in Android buildsTomasz Figa1-0/+1
This patch fixes Android build failures by including src/util directory in compilation. Files inside of this directory are compiled into libmesa_util static library and linked with resulting libGLES_mesa. Signed-off-by: Tomasz Figa <> CC: <> Reviewed-by: Emil Velikov <>
2014-08-13android: dri: use the installed libdrm headersEmil Velikov1-1/+0
Saves us a few lines and brings us closer to the automake build. Drop DRM_TOP as it's not longer used. Signed-off-by: Emil Velikov <>
2014-08-13android: gallium/freedreno: add preliminary buildEmil Velikov1-2/+2
For all the people interested in testing the freedreno driver on their Android devices. The next commit will hook these up within the libEGL driver (via the gallium-egl backend). There may be some rough edges but those can be sorted when a willing builder/tester comes along. v2: - s/freefreno/freedreno/. Spotted by Matt Turner. - Use the installed libdrm headers. Cc: "10.1 10.2" <> Cc: Rob Clark <> Cc: Signed-off-by: Emil Velikov <>
2014-01-18loader: introduce the loader util libEmil Velikov1-0/+1
All the various window system integration layers duplicate roughly the same code for figuring out device and driver name, pci-id's, etc. Which is sad. So extract it out into a loader util lib. v2 (Emil) * Separate the introduction of libloader from the code de-duplication. * Strip out non-pci devices support. * Add scons + Android build system support. * Add VISIBILITY_CFLAGS to avoid exporting the loader funcs. v3 (Emil) * PIPE_OS_ANDROID is undefined at this scope, use ANDROID * Make sure we define _EGL_NO_DRM when building only swrast Signed-off-by: Rob Clark <> Signed-off-by: Emil Velikov <> Reviewed-by: Rob Clark <> Reviewed-by: Kristian Høgsberg <> Reviewed-by: Ian Romanick <>
2013-05-06android: add ilo to the build systemChia-I Wu1-2/+2
It can be selected with BOARD_GPU_DRIVERS := ilo Signed-off-by: Chia-I Wu <> Reviewed-by: Tapani Pälli <>
2013-01-02android: Define Make variables for Android versionChad Versace1-0/+5
Define the following Make variables: MESA_ANDROID_MAJOR_VERSION MESA_ANDROID_MINOR_VERSION MESA_ANDROID_VERSION These variable will allow us to make version-dependent decisions on library dependencies. In particular, building Mesa against JellyBean will require libsync. Reviewed-by: Tapani Pälli <> Signed-off-by: Chad Versace <>
2012-04-13radeonsi: initial WIP SI codeTom Stellard1-2/+2
This commit adds initial support for acceleration on SI chips. egltri is starting to work. The SI/R600 llvm backend is currently included in mesa but that may change in the future. The plan is to write a single gallium driver and use gallium to support X acceleration. This commit contains patches from: Tom Stellard <> Michel Dänzer <> Alex Deucher <> Vadim Girlin <> Signed-off-by: Alex Deucher <> The following commits were squashed in: ====================================================================== radeonsi: Remove unused winsys pointer This was removed from r600g in commit: commit 96d882939d612fcc8332f107befec470ed4359de Author: Marek Olšák <> Date: Fri Feb 17 01:49:49 2012 +0100 gallium: remove unused winsys pointers in pipe_screen and pipe_context A winsys is already a private object of a driver. ====================================================================== radeonsi: Copy color clamping CAPs from r600 Not sure if the values of these CAPS are correct for radeonsi, but the same changed were made to r600g in commit: commit bc1c8369384b5e16547c5bf9728aa78f8dfd66cc Author: Marek Olšák <> Date: Mon Jan 23 03:11:17 2012 +0100 st/mesa: do vertex and fragment color clamping in shaders For ARB_color_buffer_float. Most hardware can't do it and st/mesa is the perfect place for a fallback. The exceptions are: - r500 (vertex clamp only) - nv50 (both) - nvc0 (both) - softpipe (both) We also have to take into account that r300 can do CLAMPED vertex colors only, while r600 can do UNCLAMPED vertex colors only. The difference can be expressed with the two new CAPs. ====================================================================== radeonsi: Remove PIPE_CAP_OUTPUT_READ This CAP was dropped in commit: commit 04e324008759282728a95a1394bac2c4c2a1a3f9 Author: Marek Olšák <> Date: Thu Feb 23 23:44:36 2012 +0100 gallium: remove PIPE_SHADER_CAP_OUTPUT_READ r600g is the only driver which has made use of it. The reason the CAP was added was to fix some piglit tests when the GLSL pass lower_output_reads didn't exist. However, not removing output reads breaks the fallback for glClampColorARB, which assumes outputs are not readable. The fix would be non-trivial and my personal preference is to remove the CAP, considering that reading outputs is uncommon and that we can now use lower_output_reads to fix the issue that the CAP was supposed to workaround in the first place. ====================================================================== radeonsi: Add missing parameters to rws->buffer_get_tiling() call This was changed in commit: commit c0c979eebc076b95cc8d18a013ce2968fe6311ad Author: Jerome Glisse <> Date: Mon Jan 30 17:22:13 2012 -0500 r600g: add support for common surface allocator for tiling v13 Tiled surface have all kind of alignment constraint that needs to be met. Instead of having all this code duplicated btw ddx and mesa use common code in libdrm_radeon this also ensure that both ddx and mesa compute those alignment in the same way. v2 fix evergreen v3 fix compressed texture and workaround cube texture issue by disabling 2D array mode for cubemap (need to check if r7xx and newer are also affected by the issue) v4 fix texture array v5 fix evergreen and newer, split surface values computation from mipmap tree generation so that we can get them directly from the ddx v6 final fix to evergreen tile split value v7 fix mipmap offset to avoid to use random value, use color view depth view to address different layer as hardware is doing some magic rotation depending on the layer v8 fix COLOR_VIEW on r6xx for linear array mode, use COLOR_VIEW on evergreen, align bytes per pixel to a multiple of a dword v9 fix handling of stencil on evergreen, half fix for compressed texture v10 fix evergreen compressed texture proper support for stencil tile split. Fix stencil issue when array mode was clear by the kernel, always program stencil bo. On evergreen depth buffer bo need to be big enough to hold depth buffer + stencil buffer as even with stencil disabled things get written there. v11 rebase on top of mesa, fix pitch issue with 1d surface on evergreen, old ddx overestimate those. Fix linear case when pitch*height < 64. Fix r300g. v12 Fix linear case when pitch*height < 64 for old path, adapt to libdrm API change v13 add libdrm check Signed-off-by: Jerome Glisse <> ====================================================================== radeonsi: Remove PIPE_TRANSFER_MAP_PERMANENTLY This was removed in commit: commit 62f44f670bb0162e89fd4786af877f8da9ff607c Author: Marek Olšák <> Date: Mon Mar 5 13:45:00 2012 +0100 Revert "gallium: add flag PIPE_TRANSFER_MAP_PERMANENTLY" This reverts commit 0950086376b1c8b7fb89eda81ed7f2f06dee58bc. It was decided to refactor the transfer API instead of adding workarounds to address the performance issues. ====================================================================== radeonsi: Handle PIPE_VIDEO_CAP_PREFERED_FORMAT. Reintroduced in commit 9d9afcb5bac2931d4b8e6d1aa571e941c5110c90. ====================================================================== radeonsi: nuke the fallback for vertex and fragment color clamping Ported from r600g commit c2b800cf38b299c1ab1c53dc0e4ea00c7acef853. ====================================================================== radeonsi: don't expose transform_feedback2 without kernel support Ported from r600g commit 15146fd1bcbb08e44a1cbb984440ee1a5de63d48. ====================================================================== radeonsi: Handle PIPE_CAP_GLSL_FEATURE_LEVEL. Ported from r600g part of commit 171be755223d99f8cc5cc1bdaf8bd7b4caa04b4f. ====================================================================== radeonsi: set minimum point size to 1.0 for non-sprite non-aa points. Ported from r600g commit f183cc9ce3ad1d043bdf8b38fd519e8f437714fc. ====================================================================== radeonsi: rework and consolidate stencilref state setting. Ported from r600g commit a2361946e782b57f0c63587841ca41c0ea707070. ====================================================================== radeonsi: cleanup setting DB_SHADER_CONTROL. Ported from r600g commit 3d061caaed13b646ff40754f8ebe73f3d4983c5b. ====================================================================== radeonsi: Get rid of register masks. Ported from r600g commits 3d061caaed13b646ff40754f8ebe73f3d4983c5b..9344ab382a1765c1a7c2560e771485edf4954fe2. ====================================================================== radeonsi: get rid of r600_context_reg. Ported from r600g commits 9344ab382a1765c1a7c2560e771485edf4954fe2..bed20f02a771f43e1c5092254705701c228cfa7f. ====================================================================== radeonsi: Fix regression from 'Get rid of register masks'. ====================================================================== radeonsi: optimize r600_resource_va. Ported from r600g commit 669d8766ff3403938794eb80d7769347b6e52174. ====================================================================== radeonsi: remove u8,u16,u32,u64 types. Ported from r600g commit 78293b99b23268e6698f1267aaf40647c17d95a5. ====================================================================== radeonsi: merge r600_context with r600_pipe_context. Ported from r600g commit e4340c1908a6a3b09e1a15d5195f6da7d00494d0. ====================================================================== radeonsi: Miscellaneous context cleanups. Ported from r600g commits e4340c1908a6a3b09e1a15d5195f6da7d00494d0..621e0db71c5ddcb379171064a4f720c9cf01e888. ====================================================================== radeonsi: add a new simple API for state emission. Ported from r600g commits 621e0db71c5ddcb379171064a4f720c9cf01e888..f661405637bba32c2cfbeecf6e2e56e414e9521e. ====================================================================== radeonsi: Also remove sbu_flags member of struct r600_reg. Requires using sid.h instead of r600d.h for the new CP_COHER_CNTL definitions, so some code needs to be disabled for now. ====================================================================== radeonsi: Miscellaneous simplifications. Ported from r600g commits 38bf2763482b4f1b6d95cd51aecec75601d8b90f and b0337b679ad4c2feae59215104cfa60b58a619d5. ====================================================================== radeonsi: Handle PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION. Ported from commit 8b4f7b0672d663273310fffa9490ad996f5b914a. ====================================================================== radeonsi: Use a fake reloc to sleep for fences. Ported from r600g commit 8cd03b933cf868ff867e2db4a0937005a02fd0e4. ====================================================================== radeonsi: adapt to get_query_result interface change. Ported from r600g commit 4445e170bee23a3607ece0e010adef7058ac6a11.
2011-11-26android: move libGLES_mesa build rules to src/egl/main/.Chia-I Wu1-99/+2
Keep the top-level away from building modules.
2011-11-06android: reorder nouveau pipe driversChia-I Wu1-2/+2
To match targerts/dri-nouveau, and to fix a potential "undefined reference to `nv50_ir::getTargetNVC0(unsigned int)'" error.
2011-09-30r600g: move all files from winsys/r600 into drivers/r600Marek Olšák1-1/+1
Be sure to reconfigure after this commit. Reviewed-by: Alex Deucher <>
2011-09-01i915: build for AndroidChia-I Wu1-2/+2
Simple demos such as test-opengl-gl_basic work. SurfaceFlinger does not work yet due to missing GL_OES_draw_texture support (and maybe more). Reviewed-by: Chad Versace <>
2011-08-30i965: Build for AndroidChad Versace1-2/+2
Compile tested only. Reviewed-by: Chia-I Wu <> Signed-off-by: Chad Versace <>
2011-08-30dri: Build libmesa_dri_common for AndroidChad Versace1-1/+3
libmesa_dri_common is a static library that contains the sources in src/mesa/drivers/dri/common. Each DRI driver should link to it. Reviewed-by: Chia-I Wu <> Signed-off-by: Chad Versace <>
2011-08-28android: add support for egl_dri2Chia-I Wu1-1/+10
Add rules to build egl_dri2 and make it a built-in EGL driver of libGLES_mesa. Reviewed-by: Chad Versace <>
2011-08-27android: make DRM optionalChia-I Wu1-2/+6
For BOARD_GPU_DRIVERS=swrast build, DRM is not needed.
2011-08-27android: add support for nouveauChia-I Wu1-2/+13
Compile tested only.
2011-08-27android: add support for r300gChia-I Wu1-4/+11
Compile tested only.
2011-08-27android: add support for i915gChia-I Wu1-2/+8
Quickly tested with 945GME. SurfaceFlinger (the display server and compositor) works. 2D apps with RGB or RGBA visuals work. As for 3D apps, some work and some do not.
2011-08-27android: add support for vmwgfxChia-I Wu1-2/+7
Quickly tested with VMWare Workstation 7.1.4 on Linux with GeForce GT220. SurfaceFlinger (the display server and compositor) works. 2D apps with RGB visual works. However, due to missing PIPE_FORMAT_R8G8B8A8_UNORM support, those with RGBA visual do not.
2011-08-25android: add support for r600gChia-I Wu1-2/+8
Tested with a Radeon HD 6250. SurfaceFlinger (the display server and compositor) works. 2D apps with RGB or RGBA visuals work. As for 3D apps, some work but some don't (with serious rendering defects). Reviewed-by: Marek Olšák <>
2011-08-21android: make libGLES_mesa realChia-I Wu1-0/+37
libGLES_mesa with swrast should link in these libraries libmesa_egl libmesa_egl_gallium libmesa_st_egl libmesa_st_mesa libmesa_glsl libmesa_glsl_utils libmesa_pipe_softpipe libmesa_winsys_sw_android libmesa_gallium Reviewed-by: Chad Versace <>
2011-08-21android: build shared glapiChia-I Wu1-0/+1
This builds the shared library libglapi from shared glapi. Reviewed-by: Chad Versace <>
2011-08-21android: build glslChia-I Wu1-0/+1
This builds the static library libmesa_glsl and executable glsl_compiler from glsl. glsl_compiler is only installed for engineering build. Reviewed-by: Chad Versace <>
2011-08-21android: build core mesaChia-I Wu1-0/+1
This builds the static library libmesa_st_mesa from core mesa. Acked-by: Chad Versace <>
2011-08-21android: build core EGLChia-I Wu1-2/+3
This builds the static library libmesa_egl from core EGL. Reviewed-by: Chad Versace <>
2011-08-21android: build gallium auxiliariesChia-I Wu1-0/+9
This builds the static library libmesa_gallium from gallium auxiliaries.
2011-08-21android: build libGLES_mesaChia-I Wu1-0/+91
This is the first step to integrate Mesa into Android(-x86) build system. You can git clone mesa under the external/ directory of Android source tree and build Android with $ make BOARD_GPU_DRIVERS=swrast It will build libGLES_mesa that will be loaded by Android runtime. libGLES_mesa is still a stub in this commit.