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2019-08-03iris: Fix handling of SIMD32 fragment shadersJason Ekstrand1-44/+50
2019-07-11iris: Disable SIMD32 when using a 16x MSAA framebuffer.Kenneth Graunke1-7/+24
2018-07-02i965: Fix BRW_NEW_NUM_SAMPLES to be in .brw, not .mesaKenneth Graunke1-2/+2
2018-06-28intel/anv,blorp,i965: Implement the SKL 16x MSAA SIMD32 workaroundJason Ekstrand3-2/+49
2018-05-09i965/blorp: Allow blorp blits for 16x MSAAJason Ekstrand1-4/+0
2018-03-01anv: Enable MSAA fast-clearsJason Ekstrand1-4/+7
2017-12-14i965: Don't allocate an MCS for 16x MSAA and width > 8192.Kenneth Graunke1-0/+4
2017-07-22svga: only support 4x, 8x, 16x msaaBrian Paul1-0/+5
2016-09-08i965/fs: Fail the shader compile instead of asserting when we can't spillJason Ekstrand1-2/+3
2016-05-14i965: Use blorp for all stencil blitsJason Ekstrand5-547/+1
2016-05-14i965: Use blorp for all updownsample blitsJason Ekstrand5-178/+10
2016-05-14i965/blorp: Add support for 16x MSAAJason Ekstrand1-1/+76
2015-11-19i965: Enable EXT_shader_samples_identicalIan Romanick5-2/+34
2015-11-16docs: Add 16x MSAA on i965 to the release notesNeil Roberts1-0/+1
2015-11-05mesa/meta: Use interpolateAtOffset for 16x MSAA copy blitNeil Roberts1-2/+37
2015-11-05meta: Support 16x MSAA in the multisample scaled blit shaderNeil Roberts4-11/+49
2015-11-05i965/meta: Support 16x MSAA in the meta stencil blitNeil Roberts1-5/+17
2015-11-05i965/fs/skl+: Fix calculating gl_SampleID for 16x MSAANeil Roberts1-1/+7
2015-11-05i965: Support allocating the MCS buffer for 16x MSAANeil Roberts1-0/+6
2015-11-05i965: Support calculating the bits needed to set up 16x MSAANeil Roberts1-1/+1
2015-11-05i965/fs: Add a sampler program key for whether the texture is 16x MSAANeil Roberts3-1/+16
2015-11-05i965/vec4/skl+: Use ld2dms_w instead of ld2dmsNeil Roberts3-2/+18
2015-11-05i965/fs/skl+: Use ld2dms_w instead of ld2dmsNeil Roberts6-5/+60
2015-11-05i965: Program 16x MSAA sample positions.Neil Roberts3-7/+34
2015-11-05i965: Handle 16x MSAA in IMS dimension munging code.Kenneth Graunke1-2/+6