index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
24.2
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
staging/24.2
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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2022-12-09
intel/blorp: Set key->msaa_16 unconditionally on Gfx9+
Kenneth Graunke
2
-3
/
+3
2019-08-03
iris: Fix handling of SIMD32 fragment shaders
Jason Ekstrand
1
-44
/
+50
2019-07-11
iris: Disable SIMD32 when using a 16x MSAA framebuffer.
Kenneth Graunke
1
-7
/
+24
2018-07-02
i965: Fix BRW_NEW_NUM_SAMPLES to be in .brw, not .mesa
Kenneth Graunke
1
-2
/
+2
2018-06-28
intel/anv,blorp,i965: Implement the SKL 16x MSAA SIMD32 workaround
Jason Ekstrand
3
-2
/
+49
2018-05-09
i965/blorp: Allow blorp blits for 16x MSAA
Jason Ekstrand
1
-4
/
+0
2018-03-01
anv: Enable MSAA fast-clears
Jason Ekstrand
1
-4
/
+7
2017-12-14
i965: Don't allocate an MCS for 16x MSAA and width > 8192.
Kenneth Graunke
1
-0
/
+4
2017-07-22
svga: only support 4x, 8x, 16x msaa
Brian Paul
1
-0
/
+5
2016-09-08
i965/fs: Fail the shader compile instead of asserting when we can't spill
Jason Ekstrand
1
-2
/
+3
2016-05-14
i965: Use blorp for all stencil blits
Jason Ekstrand
5
-547
/
+1
2016-05-14
i965: Use blorp for all updownsample blits
Jason Ekstrand
5
-178
/
+10
2016-05-14
i965/blorp: Add support for 16x MSAA
Jason Ekstrand
1
-1
/
+76
2015-11-19
i965: Enable EXT_shader_samples_identical
Ian Romanick
5
-2
/
+34
2015-11-16
docs: Add 16x MSAA on i965 to the release notes
Neil Roberts
1
-0
/
+1
2015-11-05
mesa/meta: Use interpolateAtOffset for 16x MSAA copy blit
Neil Roberts
1
-2
/
+37
2015-11-05
meta: Support 16x MSAA in the multisample scaled blit shader
Neil Roberts
4
-11
/
+49
2015-11-05
i965/meta: Support 16x MSAA in the meta stencil blit
Neil Roberts
1
-5
/
+17
2015-11-05
i965/fs/skl+: Fix calculating gl_SampleID for 16x MSAA
Neil Roberts
1
-1
/
+7
2015-11-05
i965: Support allocating the MCS buffer for 16x MSAA
Neil Roberts
1
-0
/
+6
2015-11-05
i965: Support calculating the bits needed to set up 16x MSAA
Neil Roberts
1
-1
/
+1
2015-11-05
i965/fs: Add a sampler program key for whether the texture is 16x MSAA
Neil Roberts
3
-1
/
+16
2015-11-05
i965/vec4/skl+: Use ld2dms_w instead of ld2dms
Neil Roberts
3
-2
/
+18
2015-11-05
i965/fs/skl+: Use ld2dms_w instead of ld2dms
Neil Roberts
6
-5
/
+60
2015-11-05
i965: Program 16x MSAA sample positions.
Neil Roberts
3
-7
/
+34
2015-11-05
i965: Handle 16x MSAA in IMS dimension munging code.
Kenneth Graunke
1
-2
/
+6