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2024-05-20d3d12: Video Encode - Fix inputs for older OS support query capSil Vilerino1-0/+10
2024-05-20nir: Mark variable as ASSERTED to fix unused variable warning treated as errorSil Vilerino1-1/+1
2024-05-01nir_opt_algebraic: Add a couple optimizations for lowered unpack(pack())Jesse Natalie1-0/+4
2024-04-26d3d12: Fix static analysis issues due to bad parenthesis closingSil Vilerino2-4/+4
2024-04-09d3d12: Include <shlobj.h> with lowercase nameJesse Natalie1-1/+1
2024-04-09d3d12/ci: Add vainfo with appverifier CI checkSil Vilerino8-31/+195
2024-04-05glsl: Use a stable attr sort for VS in / FS outJesse Natalie1-1/+6
2024-04-05dzn: Don't copy app indirect args if we don't need toJesse Natalie1-53/+88
2024-04-05dzn: Add a hash table of command signatures with non-default stridesJesse Natalie3-7/+45
2024-04-05dzn: Rework indirect drawing keys for shaders and command signaturesJesse Natalie6-215/+188
2024-04-05dzn: Update pipeline cache params to take all options into accountJesse Natalie1-2/+3
2024-04-05dzn: Understand whether first-vertex and base-instance are needed for a pipelineJesse Natalie2-8/+27
2024-04-05dzn: Query options21Jesse Natalie2-0/+4
2024-04-05dzn: Delete dzn structs for indirect draw args and use D3D onesJesse Natalie3-28/+13
2024-04-05spirv2dxil: Output more specific metadata for whether draw sysvals are neededJesse Natalie6-21/+30
2024-04-05spirv2dxil: Support passing first vertex / base instance to DXIL backendJesse Natalie5-11/+24
2024-04-05microsoft/compiler: Handle base vertex/instance sysvals as DXIL intrinsicsJesse Natalie2-0/+14
2024-04-05ci/windows: Bump Agility SDK to 1.613.2 for ExecuteIndirect validation fixJesse Natalie2-2/+2
2024-04-04d3d12: Add a debug flag for loading WinPixGpuCapturer.dllJesse Natalie2-0/+32
2024-04-04d3d12: Set fractional var masksJesse Natalie3-20/+56
2024-04-04microsoft/compiler: Add a fractional var mask for variable sortingJesse Natalie5-28/+50
2024-04-04d3d12: Don't compile useless variants during shader creationJesse Natalie1-39/+7
2024-04-04d3d12: Remove variables instead of adding them for linkingJesse Natalie3-226/+61
2024-04-04d3d12: Gather info less and before the final compilation stepsJesse Natalie1-16/+3
2024-04-04d3d12: Add primitive ID sysval to input bitmask (for GS in)Jesse Natalie1-1/+2
2024-04-04d3d12: Use TES inputs rather than VS outputs for TCS variant keyJesse Natalie2-9/+8
2024-04-04d3d12: Capture always_active_io in varying dataJesse Natalie3-0/+5
2024-04-04d3d12: Forward front-facing for passthrough GSJesse Natalie1-0/+13
2024-04-04d3d12: Explicitly add tess factor vars to tess signaturesJesse Natalie1-0/+24
2024-04-04d3d12: Fix var splitting pass writemasksJesse Natalie1-2/+2
2024-04-04d3d12: Minor logging improvementsJesse Natalie2-6/+6
2024-04-04d3d12: Lower uniforms to UBO by nir optionsJesse Natalie8-38/+29
2024-04-04d3d12: Move some lowering passes to pre-variantJesse Natalie2-38/+41
2024-04-04microsoft/compiler: Don't duplicate work from gather_info in var sortingJesse Natalie4-32/+12
2024-04-04microsoft/compiler: Improve linking helpersJesse Natalie4-64/+94
2024-04-04microsoft/compiler: Expect front-facing var as an inputJesse Natalie6-47/+10
2024-04-04microsoft/compiler: Simplify I/O component type enum handlingJesse Natalie4-16/+27
2024-04-04microsoft/compiler: Move kill-unused/undefined varying pass from spirv to commonJesse Natalie3-139/+142
2024-04-04microsoft/compiler: When sorting variables, put unused variables lastJesse Natalie1-1/+5
2024-04-04d3d12: Fix d3d12_lower_triangle_strip if multiple vars are in a single locationJesse Natalie1-20/+14
2024-04-03vl_win32_screen_create: Take ownership of winsys injected to created d3d12_sc...Sil Vilerino1-5/+8
2024-04-03d3d12: Fix util_blitter_destroy destruction orderingSil Vilerino1-1/+8
2024-04-03d3d12: Fix leak dxil_module::serialized_dependency_tableSil Vilerino1-0/+1
2024-04-03d3d12: Fix leak of batch->bos on video-only buildsSil Vilerino1-1/+1
2024-03-29wgl: The default swap interval is supposed to be 1Jesse Natalie1-0/+3
2024-03-28d3d12: Support HEVC slice L0/L1 active number overrideSil Vilerino3-139/+127
2024-03-28d3d12: Support H264 slice L0/L1 active number overrideSil Vilerino3-70/+96
2024-03-28d3d12: Bump directx-headers dependency to v613Sil Vilerino2-2/+2
2024-03-26microsoft/clc: Install clon12compilerJesse Natalie1-0/+1
2024-03-26microsoft/clc: Adjust order of UAV binding assignmentJesse Natalie1-54/+54