index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
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Author
Files
Lines
2024-05-20
d3d12: Video Encode - Fix inputs for older OS support query cap
Sil Vilerino
1
-0
/
+10
2024-05-20
nir: Mark variable as ASSERTED to fix unused variable warning treated as error
Sil Vilerino
1
-1
/
+1
2024-05-01
nir_opt_algebraic: Add a couple optimizations for lowered unpack(pack())
Jesse Natalie
1
-0
/
+4
2024-04-26
d3d12: Fix static analysis issues due to bad parenthesis closing
Sil Vilerino
2
-4
/
+4
2024-04-09
d3d12: Include <shlobj.h> with lowercase name
Jesse Natalie
1
-1
/
+1
2024-04-09
d3d12/ci: Add vainfo with appverifier CI check
Sil Vilerino
8
-31
/
+195
2024-04-05
glsl: Use a stable attr sort for VS in / FS out
Jesse Natalie
1
-1
/
+6
2024-04-05
dzn: Don't copy app indirect args if we don't need to
Jesse Natalie
1
-53
/
+88
2024-04-05
dzn: Add a hash table of command signatures with non-default strides
Jesse Natalie
3
-7
/
+45
2024-04-05
dzn: Rework indirect drawing keys for shaders and command signatures
Jesse Natalie
6
-215
/
+188
2024-04-05
dzn: Update pipeline cache params to take all options into account
Jesse Natalie
1
-2
/
+3
2024-04-05
dzn: Understand whether first-vertex and base-instance are needed for a pipeline
Jesse Natalie
2
-8
/
+27
2024-04-05
dzn: Query options21
Jesse Natalie
2
-0
/
+4
2024-04-05
dzn: Delete dzn structs for indirect draw args and use D3D ones
Jesse Natalie
3
-28
/
+13
2024-04-05
spirv2dxil: Output more specific metadata for whether draw sysvals are needed
Jesse Natalie
6
-21
/
+30
2024-04-05
spirv2dxil: Support passing first vertex / base instance to DXIL backend
Jesse Natalie
5
-11
/
+24
2024-04-05
microsoft/compiler: Handle base vertex/instance sysvals as DXIL intrinsics
Jesse Natalie
2
-0
/
+14
2024-04-05
ci/windows: Bump Agility SDK to 1.613.2 for ExecuteIndirect validation fix
Jesse Natalie
2
-2
/
+2
2024-04-04
d3d12: Add a debug flag for loading WinPixGpuCapturer.dll
Jesse Natalie
2
-0
/
+32
2024-04-04
d3d12: Set fractional var masks
Jesse Natalie
3
-20
/
+56
2024-04-04
microsoft/compiler: Add a fractional var mask for variable sorting
Jesse Natalie
5
-28
/
+50
2024-04-04
d3d12: Don't compile useless variants during shader creation
Jesse Natalie
1
-39
/
+7
2024-04-04
d3d12: Remove variables instead of adding them for linking
Jesse Natalie
3
-226
/
+61
2024-04-04
d3d12: Gather info less and before the final compilation steps
Jesse Natalie
1
-16
/
+3
2024-04-04
d3d12: Add primitive ID sysval to input bitmask (for GS in)
Jesse Natalie
1
-1
/
+2
2024-04-04
d3d12: Use TES inputs rather than VS outputs for TCS variant key
Jesse Natalie
2
-9
/
+8
2024-04-04
d3d12: Capture always_active_io in varying data
Jesse Natalie
3
-0
/
+5
2024-04-04
d3d12: Forward front-facing for passthrough GS
Jesse Natalie
1
-0
/
+13
2024-04-04
d3d12: Explicitly add tess factor vars to tess signatures
Jesse Natalie
1
-0
/
+24
2024-04-04
d3d12: Fix var splitting pass writemasks
Jesse Natalie
1
-2
/
+2
2024-04-04
d3d12: Minor logging improvements
Jesse Natalie
2
-6
/
+6
2024-04-04
d3d12: Lower uniforms to UBO by nir options
Jesse Natalie
8
-38
/
+29
2024-04-04
d3d12: Move some lowering passes to pre-variant
Jesse Natalie
2
-38
/
+41
2024-04-04
microsoft/compiler: Don't duplicate work from gather_info in var sorting
Jesse Natalie
4
-32
/
+12
2024-04-04
microsoft/compiler: Improve linking helpers
Jesse Natalie
4
-64
/
+94
2024-04-04
microsoft/compiler: Expect front-facing var as an input
Jesse Natalie
6
-47
/
+10
2024-04-04
microsoft/compiler: Simplify I/O component type enum handling
Jesse Natalie
4
-16
/
+27
2024-04-04
microsoft/compiler: Move kill-unused/undefined varying pass from spirv to common
Jesse Natalie
3
-139
/
+142
2024-04-04
microsoft/compiler: When sorting variables, put unused variables last
Jesse Natalie
1
-1
/
+5
2024-04-04
d3d12: Fix d3d12_lower_triangle_strip if multiple vars are in a single location
Jesse Natalie
1
-20
/
+14
2024-04-03
vl_win32_screen_create: Take ownership of winsys injected to created d3d12_sc...
Sil Vilerino
1
-5
/
+8
2024-04-03
d3d12: Fix util_blitter_destroy destruction ordering
Sil Vilerino
1
-1
/
+8
2024-04-03
d3d12: Fix leak dxil_module::serialized_dependency_table
Sil Vilerino
1
-0
/
+1
2024-04-03
d3d12: Fix leak of batch->bos on video-only builds
Sil Vilerino
1
-1
/
+1
2024-03-29
wgl: The default swap interval is supposed to be 1
Jesse Natalie
1
-0
/
+3
2024-03-28
d3d12: Support HEVC slice L0/L1 active number override
Sil Vilerino
3
-139
/
+127
2024-03-28
d3d12: Support H264 slice L0/L1 active number override
Sil Vilerino
3
-70
/
+96
2024-03-28
d3d12: Bump directx-headers dependency to v613
Sil Vilerino
2
-2
/
+2
2024-03-26
microsoft/clc: Install clon12compiler
Jesse Natalie
1
-0
/
+1
2024-03-26
microsoft/clc: Adjust order of UAV binding assignment
Jesse Natalie
1
-54
/
+54
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