index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
24.2
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
fjdegroo/lnl-giraffe-metrics
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
staging/24.2
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
summary
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tree
commit
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Commit message (
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Author
Files
Lines
2020-10-13
v3dv: support blitting both depth and stencil aspects at the same time
Iago Toral Quiroga
1
-27
/
+38
2020-10-13
v3dv: implement partial buffer copies to color images
Iago Toral Quiroga
1
-10
/
+185
2020-10-13
v3dv: handle copies from/to compressed formats
Iago Toral Quiroga
2
-45
/
+156
2020-10-13
v3dv: limit software integer RT clamp to rgb10a2
Iago Toral Quiroga
2
-6
/
+33
2020-10-13
v3d: fix Tile Rendering Mode Cfg (Color) packet description
Iago Toral Quiroga
1
-2
/
+2
2020-10-13
v3dv: implement stencil aspect blits for combined depth/stencil format
Iago Toral Quiroga
4
-40
/
+89
2020-10-13
v3dv: implement fallback for partial image copies
Iago Toral Quiroga
1
-14
/
+88
2020-10-13
v3dv: properly return OOM error during pipeline creation
Alejandro Piñeiro
3
-24
/
+99
2020-10-13
v3dv: handle texture/sampler shader state bo failure with OOM error
Alejandro Piñeiro
2
-18
/
+30
2020-10-13
v3dv: use the private object framework in the meta clear path
Iago Toral Quiroga
1
-37
/
+39
2020-10-13
v3dv: fix leaks during recording of meta blits
Iago Toral Quiroga
4
-50
/
+76
2020-10-13
v3dv: add framework for private driver objects
Iago Toral Quiroga
2
-0
/
+56
2020-10-13
v3dv: support blits with 1D and 3D images
Iago Toral Quiroga
4
-38
/
+138
2020-10-13
v3dv: remove incorrect assert
Iago Toral Quiroga
1
-6
/
+0
2020-10-13
v3dv: don't support 1D depth/stencil for transfer sources or sampling
Iago Toral Quiroga
1
-0
/
+21
2020-10-13
v3dv: don't support blitting of combined depth/stencil formats
Iago Toral Quiroga
1
-4
/
+10
2020-10-13
v3dv: support depth blits
Iago Toral Quiroga
2
-14
/
+60
2020-10-13
v3dv: handle miplevel correctly for blits
Iago Toral Quiroga
1
-21
/
+28
2020-10-13
v3dv/blit: fix integer blits from larger to lower bit size
Iago Toral Quiroga
1
-9
/
+60
2020-10-13
v3dv: don't leak state BO from samplers
Iago Toral Quiroga
1
-0
/
+3
2020-10-13
v3dv: don't leak the texture shader state BO from image views
Iago Toral Quiroga
1
-0
/
+3
2020-10-13
v3dv: don't leak the compiler from the physical device
Iago Toral Quiroga
1
-0
/
+2
2020-10-13
v3dv: don't leak prog_data from shader variants
Iago Toral Quiroga
1
-0
/
+1
2020-10-13
v3dv: don't leak default pipeline attributes BO
Iago Toral Quiroga
1
-0
/
+3
2020-10-13
v3dv: don't leak host memory allocated for shader variants
Iago Toral Quiroga
1
-1
/
+1
2020-10-13
v3dv: don't leak NIR code in pipelines
Iago Toral Quiroga
1
-5
/
+17
2020-10-13
v3dv: move early-Z update to pre-draw
Iago Toral Quiroga
1
-6
/
+6
2020-10-13
v3dv: require optimal tiling for features that reqiure sampling
Iago Toral Quiroga
1
-1
/
+5
2020-10-13
v3dv: implement shader draw fallback for vkCmdBlitImage
Iago Toral Quiroga
3
-15
/
+881
2020-10-13
v3dv: save and restore push constant state during meta operations
Iago Toral Quiroga
2
-0
/
+12
2020-10-13
v3dv: save and restore descriptor state during meta operations if needed
Iago Toral Quiroga
3
-3
/
+20
2020-10-13
v3dv: meta operations can happen outside a render pass
Iago Toral Quiroga
1
-54
/
+52
2020-10-13
v3dv: reset subpass index at render pass end
Iago Toral Quiroga
1
-1
/
+2
2020-10-13
v3dv: implement TFU blits
Iago Toral Quiroga
5
-40
/
+330
2020-10-13
v3dv: add a bunch of API stubs
Iago Toral Quiroga
1
-0
/
+44
2020-10-13
v3dv: simplify handling of no-op jobs
Iago Toral Quiroga
3
-105
/
+8
2020-10-13
v3dv: submit a no-op job if a command buffer doesn't have any jobs.
Iago Toral Quiroga
1
-16
/
+21
2020-10-13
v3dv: implement occlusion queries
Iago Toral Quiroga
6
-45
/
+714
2020-10-13
v3dv: reset all state to dirty when we start a new job for a command buffer
Iago Toral Quiroga
1
-7
/
+17
2020-10-13
v3dv/format: expose correctly if a texture format is filterable
Alejandro Piñeiro
2
-77
/
+83
2020-10-13
v3dv: fix subpass merge tests
Iago Toral Quiroga
1
-6
/
+7
2020-10-13
v3dv/uniforms: fill up texture size-related uniforms
Alejandro Piñeiro
1
-0
/
+52
2020-10-13
v3dv/descriptor: handle not having a sampler when combining texture and sampl...
Alejandro Piñeiro
4
-8
/
+17
2020-10-13
v3dv: emit instanced draw calls when requested
Iago Toral Quiroga
2
-8
/
+24
2020-10-13
v3d/compiler: implement nir_intrinsic_load_base_instance
Iago Toral Quiroga
3
-2
/
+30
2020-10-13
v3dv/descriptor_set: combine texture and sampler indices
Alejandro Piñeiro
6
-26
/
+142
2020-10-13
v3dv/descriptor: move descriptor_map_get_sampler, add and use get_image_view
Alejandro Piñeiro
4
-82
/
+110
2020-10-13
v3dv: handle partial clears of just one aspect of combined DS targets
Iago Toral Quiroga
1
-23
/
+84
2020-10-13
v3dv: simplify partial clearing code
Iago Toral Quiroga
1
-23
/
+8
2020-10-13
v3dv: fix incorrect attachment reference
Iago Toral Quiroga
1
-2
/
+3
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