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2020-10-13v3dv/device: handle primary nodes for newer kernelsn00b71-1/+2
2020-10-13v3dv: fix color border clamping with specific formatsIago Toral Quiroga3-9/+40
2020-10-13v3dv: fix regressions for cubemap array load/storeIago Toral Quiroga3-12/+43
2020-10-13v3dv: use swizzle X001 with D/S formatsIago Toral Quiroga1-4/+4
2020-10-13v3dv/image: fix TEXTURE_SHADER_STATE depth for cube arraysAlejandro Piñeiro1-0/+6
2020-10-13v3dv: handle unnormalized coordinates in samplersIago Toral Quiroga3-1/+18
2020-10-13v3dv: fix blit_shader() to honor the region's aspect maskIago Toral Quiroga1-2/+2
2020-10-13v3dv: fix srcSubresource description for image to buffer blitsIago Toral Quiroga2-3/+2
2020-10-13v3dv: fix textureSize() for cube arraysIago Toral Quiroga3-1/+8
2020-10-13v3dv: fix vkCmdCopyBuffer unaligned TLB accessIago Toral Quiroga1-15/+19
2020-10-13v3dv: handle draw after barrierIago Toral Quiroga1-1/+9
2020-10-13v3dv: improve handling of too large image sizesIago Toral Quiroga2-2/+5
2020-10-13v3dv: add workaround for GFXH-1602Iago Toral Quiroga1-7/+16
2020-10-13v3dv: fix GFXH-930 workaroundIago Toral Quiroga1-1/+1
2020-10-13v3dv/device: expose support for image cube arrayAlejandro Piñeiro1-1/+1
2020-10-13nir: include texture query lod as one of the ops that requires a samplerAlejandro Piñeiro1-2/+0
2020-10-13v3dv/uniforms: support for some QUNIFORM_IMAGE_XXXAlejandro Piñeiro1-0/+9
2020-10-13v3dv/pipeline: lower_image_derefAlejandro Piñeiro1-0/+87
2020-10-13v3dv/descriptors: support for DESCRIPTOR_TYPE_STORAGE_IMAGEAlejandro Piñeiro1-2/+8
2020-10-13v3dv: implement support for shader spillingIago Toral Quiroga3-4/+40
2020-10-13v3dv: lower frexpIago Toral Quiroga1-0/+2
2020-10-13v3dv: lower unpack_{u,s}norm_2x16Iago Toral Quiroga1-0/+2
2020-10-13v3dv: don't reset descriptor state after a meta operationIago Toral Quiroga2-10/+18
2020-10-13v3dv: handle empty set layoutsIago Toral Quiroga1-9/+13
2020-10-13v3dv: initial support for input attachmentsAlejandro Piñeiro4-6/+29
2020-10-13v3dv/pipeline: set load_layer_id to zeroAlejandro Piñeiro1-0/+8
2020-10-13v3dv/pipeline: iterate used textures using the combined index mapAlejandro Piñeiro1-10/+21
2020-10-13v3d/tex: avoid to ask back for a sampler state if not neededAlejandro Piñeiro1-10/+20
2020-10-13v3dv: pipeline initialization fixes for disabled rasterizationIago Toral Quiroga2-83/+64
2020-10-13v3dv: don't free BOs from imported memory objectsIago Toral Quiroga2-2/+8
2020-10-13v3dv: assert that our framebuffers are single sampledIago Toral Quiroga1-0/+3
2020-10-13v3dv: return a proper error for too large buffer allocationsIago Toral Quiroga1-1/+4
2020-10-13v3dv: implement indirect compute dispatchIago Toral Quiroga4-46/+234
2020-10-13v3dv: always emit index buffer state for new jobsIago Toral Quiroga2-11/+21
2020-10-13v3dv: handle unsized arrays in SSBOsIago Toral Quiroga3-4/+18
2020-10-13v3dv: implement compute dispatchIago Toral Quiroga4-7/+252
2020-10-13v3dv: handle separate binding points for compute and graphicsIago Toral Quiroga3-27/+57
2020-10-13v3dv: support compute pipelinesIago Toral Quiroga3-8/+175
2020-10-13v3dv/bo: add dump stats infoAlejandro Piñeiro1-1/+91
2020-10-13v3dv/bo: add a maximum size for the bo_cache and a envvar to configure itAlejandro Piñeiro2-1/+38
2020-10-13v3dv/bo: adding a BO cacheAlejandro Piñeiro11-37/+281
2020-10-13v3dv: always map full BOsIago Toral Quiroga2-39/+20
2020-10-13v3dv: try to use TFU path when creating tiled images from linear buffersIago Toral Quiroga1-141/+154
2020-10-13v3dv: add a CPU path for buffer to image copiesIago Toral Quiroga3-6/+138
2020-10-13v3dv: add a TFU path for buffer to image copiesIago Toral Quiroga1-21/+136
2020-10-13v3dv: try harder to skip emission of redundant stateIago Toral Quiroga2-26/+81
2020-10-13v3dv: actually enable early ZIago Toral Quiroga2-10/+27
2020-10-13v3dv: fix release build warningsIago Toral Quiroga3-13/+12
2020-10-13v3dv: fix a few cases where we were ignoring suballocated buffersIago Toral Quiroga2-9/+19
2020-10-13v3dv: regen BO lists for CLs inside cloned jobsIago Toral Quiroga1-1/+60