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2020-02-11Revert "gallium: Fix big-endian addressing of non-bitmask array formats."Eric Anholt1-17/+6
2020-02-11st/mesa: optimize st_update_array with ALWAYSINLINEMarek Olšák1-2/+8
2020-02-11mesa: don't use bitfields in _mesa_primMarek Olšák5-12/+4
2020-02-11mesa: remove unused _mesa_prim::is_indirectMarek Olšák6-13/+1
2020-02-11í965: don't use _mesa_prim::is_indirectMarek Olšák2-8/+8
2020-02-11vbo: merge use_buffer_objects into vbo_CreateContext to skip the big mallocMarek Olšák16-72/+39
2020-02-11vbo: clean up resetting vertex attribsMarek Olšák1-33/+19
2020-02-11vbo: also map the immediate mode buffer for readMarek Olšák1-2/+8
2020-02-11vbo: delay flagging FLUSH_STORED_VERTICES until glEndMarek Olšák1-4/+5
2020-02-11vbo: add/update unlikely statements in ATTR_UNIONMarek Olšák1-3/+3
2020-02-11vbo: increase the size of the immediate mode buffer to decrease draw countMarek Olšák1-1/+1
2020-02-11vbo: use FlushVertices flags properly and clear NeedFlush correctlyMarek Olšák1-11/+30
2020-02-11vbo: fix resizing 64-bit vertex attributesMarek Olšák1-0/+6
2020-02-11vbo: optimize resizing vertex attributes during immediate modeMarek Olšák1-62/+53
2020-02-11vbo: don't store glVertex values temporarily into execMarek Olšák2-10/+49
2020-02-11vbo: pass only either uint32_t or uint64_t into ATTR_UNIONMarek Olšák3-8/+23
2020-02-11vbo: don't set FLUSH_UPDATE_CURRENT for glVertexMarek Olšák1-2/+3
2020-02-11vbo: keep the immediate mode buffer always mapped for simplicityMarek Olšák3-26/+16
2020-02-11vbo: don't check ctx->NewState twice in glBeginMarek Olšák1-3/+0
2020-02-11vbo: remove a funky recursive call in glBeginMarek Olšák1-5/+1
2020-02-11vbo: interleave attrsz, attrtype, and active_sz in memoryMarek Olšák4-55/+56
2020-02-11vbo: remove immediate mode code that doesn't do anything and simplify stuffMarek Olšák5-53/+3
2020-02-11vbo: don't unmap persistent buffer mappings for glBegin/EndMarek Olšák3-9/+41
2020-02-11vbo: skip FlushMappedBufferRange for glBegin/End by using a persistent mappingMarek Olšák1-6/+16
2020-02-11vbo: create the immediate mode buffer only in vbo_exec_vtx_mapMarek Olšák1-10/+0
2020-02-11mesa: import PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET handlingMarek Olšák6-15/+21
2020-02-11mesa: remove FLUSH_CURRENT calls that have no effectMarek Olšák5-11/+1
2020-02-11mesa: fix incorrect uses of FLUSH_CURRENTMarek Olšák2-4/+4
2020-02-10glx: print FPS with 2 decimal placesMarek Olšák2-2/+2
2020-02-10radeonsi: don't update states for the DCC MSAA bug on GFX6-7Marek Olšák1-2/+2
2020-02-10radeonsi: fix the DCC MSAA bug workaroundMarek Olšák1-1/+1
2020-02-10r600/sfn: Add some documentationGert Wollny1-0/+69
2020-02-10r600/sfn: Add .editorconfig fileGert Wollny1-0/+2
2020-02-10r600/sfn: Add support for SSBO load and storeGert Wollny3-0/+99
2020-02-10r600/sfn: Add support for atomic instructionsGert Wollny6-0/+228
2020-02-10r600: Make sure LLVM is not used for DRAWGert Wollny1-0/+5
2020-02-10r600/sfn: Add lowering UBO access to r600 specific codesGert Wollny4-2/+115
2020-02-10r600/sfn: Add GDS instructionsGert Wollny4-0/+504
2020-02-10r600/sfn: Add compute shader skeletonGert Wollny7-0/+223
2020-02-10r600/sfn: Add VS for TCS shader skeletonGert Wollny2-0/+27
2020-02-10r600/sfn: Add support for geometry shaderGert Wollny7-1/+459
2020-02-10r600/sfn: add emitVertex instructionsGert Wollny3-0/+45
2020-02-10r600/sfn: Add MemRingOut instructionsGert Wollny3-1/+143
2020-02-10r600/sfn: Add a load GDS result instructionGert Wollny2-0/+32
2020-02-10r600/sfn: Add lowering arrays to scratch and according instructionsGert Wollny10-4/+281
2020-02-10r600/sfn: add register remappingGert Wollny12-0/+171
2020-02-10r600/sfn: add live range evaluation for the GPRGert Wollny13-1/+1571
2020-02-10r600/sfn: Add the WaitAck instructionGert Wollny6-0/+115
2020-02-10r600/sfn: Add the VS in and FS out vectorizationGert Wollny9-0/+993
2020-02-10r600: enable NIR backend DEBUG flag for supported architecturesGert Wollny3-27/+115