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2016-04-21i965/blorp: Reduce scope for generator and its inputsTopi Pohjolainen3-26/+25
2016-04-21i965/blorp: Add support for disabling color blendingTopi Pohjolainen4-0/+19
2016-04-21i965/blorp: Add support for setting fast clear operationTopi Pohjolainen4-0/+5
2016-04-21i965/blorp: Enable blits on gen8Topi Pohjolainen3-6/+9
2016-04-21i965/blorp: Prepare stencil sampling for gen8Topi Pohjolainen2-3/+4
2016-04-21i965/blorp: Add check for supported sample numbersTopi Pohjolainen2-2/+17
2016-04-21i965/blorp: Add support for sampling 3D texturesTopi Pohjolainen3-6/+23
2016-04-21i965/blorp: Add support for source swizzleTopi Pohjolainen5-9/+29
2016-04-21i965/blorp: Pipeline upload support for gen8Topi Pohjolainen3-0/+699
2016-04-21i965/gen8: Expose pma stall emissionTopi Pohjolainen2-4/+8
2016-04-21i965: Allow texture surface state setup to be used by blorpTopi Pohjolainen4-6/+12
2016-04-21i965/blorp: Prepare sampling for gen9Topi Pohjolainen1-2/+14
2016-04-21i965/blorp: Prepare render target write for gen8Topi Pohjolainen5-8/+10
2016-04-21i965/blorp/gen6: Prepare vertex buffer setup logic for gen8Topi Pohjolainen1-8/+22
2016-04-21i965/blorp/gen7: Expose state setup applicable to gen8Topi Pohjolainen2-11/+50
2016-04-21i965/blorp: Use 8k chunk size for urb allocationTopi Pohjolainen1-5/+14
2016-04-21i965/blorp/gen7: Prepare re-using for gen8Topi Pohjolainen1-2/+4
2016-04-21i965/blorp: Let compiler calculate the vertex buffer sizeTopi Pohjolainen1-21/+10
2016-04-21i965/gen8: Expose state base address setupTopi Pohjolainen2-2/+4
2016-04-21i965/gen8: Expose surface state helpersTopi Pohjolainen2-25/+41
2016-04-21i965/gen9: Use correct size for DS_STATETopi Pohjolainen1-4/+18
2016-04-21glsl: add forgotten textureOffset function for sampler2DArrayShadowRoland Scheidegger1-0/+7
2016-04-20i965: Fix interpolateAtSample() on single sampled buffers.Kenneth Graunke1-0/+15
2016-04-20i965: Fix gl_SampleMaskIn[] in per-sample shading mode.Kenneth Graunke3-2/+42
2016-04-20i965: Only enable oMask output when there's a multisample FBO.Kenneth Graunke1-1/+1
2016-04-20i965: Generalize wm_key->compute_sample_id to wm_key->multisample_fbo.Kenneth Graunke4-8/+7
2016-04-20i965: Delete now dead persample_2x FS program key flag.Kenneth Graunke3-8/+0
2016-04-20i965: Simplify gl_SampleID setup on Gen8+.Kenneth Graunke1-5/+37
2016-04-20i965: Flip key->compute_sample_id check.Kenneth Graunke1-7/+7
2016-04-21st/mesa: Use correct size for compute CAPs.Bas Nieuwenhuizen1-2/+6
2016-04-20i965: Properly handle integer types in opt_vector_float().Kenneth Graunke1-4/+18
2016-04-20i965: Make opt_vector_float() only handle non-type-conversion MOVs.Kenneth Graunke1-2/+5
2016-04-20i965: Fold vectorize_mov() back into the one caller.Kenneth Graunke2-28/+16
2016-04-20i965: Rework opt_vector_float() control flow.Kenneth Graunke1-27/+34
2016-04-20anv: s/anv_batch_emit_blk/anv_batch_emit/Jason Ekstrand11-138/+133
2016-04-20anv: Remove the old emit macroJason Ekstrand1-10/+0
2016-04-20anv/gen7_pipeline: Use the new emit macroJason Ekstrand1-113/+124
2016-04-20anv/gen7_cmd_buffer: Use the new emit macroJason Ekstrand1-52/+70
2016-04-20anv/device: Use the new emit macroJason Ekstrand2-12/+13
2016-04-20anv/state: Use the new emit macroJason Ekstrand1-77/+78
2016-04-20anv/gen8_pipeline: Use the new emit macroJason Ekstrand1-177/+191
2016-04-20anv/genX_pipeline: Use the new emit macroJason Ekstrand2-38/+45
2016-04-20anv/gen8_cmd_buffer: Use the new emit macroJason Ekstrand1-74/+87
2016-04-20anv/cmd_buffer: Use the new emit macro for quariesJason Ekstrand1-24/+32
2016-04-20anv/cmd_buffer: Use the new emit macro for DRAWING_RECTANGLEJason Ekstrand1-9/+10
2016-04-20anv/cmd_buffer: Use the new emit macro for compute shader dispatchJason Ekstrand1-52/+64
2016-04-20anv/cmd_buffer: Use the new emit macro for 3DSTATE_CONSTANTJason Ekstrand1-10/+11
2016-04-20anv/cmd_buffer: Use the new emit macro for DEPTH/STENCIL_BUFFERJason Ekstrand1-34/+42
2016-04-20anv/cmd_buffer: Use the new emit macro for PIPE_CONTROL and STATE_BASE_ADDRESSJason Ekstrand1-62/+76
2016-04-20anv/cmd_buffer: Use the new emit macro for 3DPRIMITIVE commandsJason Ekstrand1-24/+28