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2015-10-21nv30: include the header of ffs prototypeChih-Wei Huang1-0/+1
2015-10-21nv50/ir: use C++11 standard std::unordered_map if possibleChih-Wei Huang1-3/+17
2015-10-21mesa: android: Fix the incorrect path of sse_minmax.cChih-Wei Huang1-1/+1
2015-10-21st/fbo: use pipe_surface_release instead of pipe_surface_referenceKrzysztof Sobiecki1-1/+1
2015-10-21vbo: fix incorrect switch statement in init_mat_currval()Brian Paul1-1/+1
2015-10-21glsl: In later GLSL versions, sequence operator is cannot be a constant expre...Ian Romanick1-1/+42
2015-10-21glsl: Add method to determine whether an expression contains the sequence ope...Ian Romanick3-0/+97
2015-10-21glsl: Restrict initializers for global variables to constant expression in ESIan Romanick1-3/+17
2015-10-21glsl: Only set ir_variable::constant_value for const-decorated variablesIan Romanick1-3/+6
2015-10-21glsl: Use constant_initializer instead of constant_value to determine whether...Ian Romanick1-1/+1
2015-10-21glsl/linker: Use constant_initializer instead of constant_value to initialize...Ian Romanick1-2/+2
2015-10-21ff_fragment_shader: Use binding to set the sampler unitIan Romanick1-6/+4
2015-10-21glsl: Allow built-in functions as constant expressions in OpenGL ES 1.00Ian Romanick1-5/+46
2015-10-21u_vbuf: fix vb slot assignment for translated buffersNicolai Hähnle1-0/+1
2015-10-21mesa/uniforms: fix get_uniform for doubles (v2)Dave Airlie1-16/+37
2015-10-21mesa: Get rid of texture-dependent image unit derived state.Francisco Jerez4-33/+0
2015-10-21i965: Use _mesa_is_image_unit_valid() instead of gl_image_unit::_Valid.Francisco Jerez3-6/+10
2015-10-21mesa: Skip redundant texture completeness checking during image validation.Francisco Jerez1-1/+2
2015-10-21mesa: Expose function to calculate whether a shader image unit is valid.Francisco Jerez2-4/+15
2015-10-21i965: Don't tell the hardware about our UAV access.Francisco Jerez6-19/+41
2015-10-21mesa: add GL_UNSIGNED_INT_24_8 to _mesa_pack_depth_spanTapani Pälli1-0/+15
2015-10-21nouveau: make sure there's always room to emit a fenceIlia Mirkin8-41/+32
2015-10-10docs: add sha256 checksums for 11.0.3Emil Velikov1-1/+2
2015-10-10docs: add release notes for 11.0.3mesa-11.0.3Emil Velikov1-0/+184
2015-10-10Update version to 11.0.3Emil Velikov1-1/+1
2015-10-10Revert "nouveau: make sure there's always room to emit a fence"Emil Velikov4-8/+2
2015-10-10mesa: Correctly handle GL_BGRA_EXT in ES3 format_and_type checksJason Ekstrand1-2/+19
2015-10-07st/dri: Use packed RGB formatsMichel Dänzer2-17/+17
2015-10-07egl: restore surface type before linking config to its displayVarad Gautam1-0/+2
2015-10-07nouveau: make sure there's always room to emit a fenceIlia Mirkin4-2/+8
2015-10-07nv30: always go through translate module on big-endianIlia Mirkin1-0/+4
2015-10-07nv30: pretend to have packed texture/surface formatsIlia Mirkin1-12/+12
2015-10-07egl/dri2: don't require a context for ClientWaitSync (v2)Marek Olšák1-2/+7
2015-10-07st/dri: don't use _ctx in client_wait_syncMarek Olšák1-2/+5
2015-10-07egl: rework handling EGL_CONTEXT_FLAGSMatthew Waters1-5/+44
2015-10-07radeon/llvm: Initialize gallivm targets when initializing the AMDGPU target v2Tom Stellard1-0/+2
2015-10-07gallivm: Allow drivers and state trackers to initialize gallivm LLVM targets v2Tom Stellard3-8/+34
2015-10-07gallium/radeon: Use call_once() when initailizing LLVM targetsTom Stellard1-13/+12
2015-10-07glx: Don't hard-code the name "libGL.so.1" in driOpenDriver (v3)Kyle Brenneman2-1/+6
2015-10-07mapi: Make _glapi_get_stub work with "gl" or "mgl" prefix.Kyle Brenneman1-1/+1
2015-10-07glx: Fix build errors with --enable-mangling (v2)Kyle Brenneman2-2/+12
2015-10-07mesa: Add abs input modifier to base for POW in ffvertex_progDaniel Scharrer1-3/+14
2015-10-07meta: Handle array textures in scaled MSAA blitsIan Romanick1-15/+20
2015-10-07i915: Remember to call intel_prepare_render() before blittingVille Syrjälä1-0/+5
2015-10-07i915: Fix texcoord vs. varying collision in fragment programsVille Syrjälä2-26/+71
2015-10-07i830: Fix collision between I830_UPLOAD_RASTER_RULES and I830_UPLOAD_TEX(0)Ville Syrjälä1-4/+4
2015-10-07st/mesa: try PIPE_BIND_RENDER_TARGET when choosing float texture formatsBrian Paul1-1/+5
2015-10-07nouveau: wait to unref the transfer's bo until it's no longer usedIlia Mirkin1-2/+3
2015-10-07nouveau: delay deleting buffer with unflushed fenceIlia Mirkin2-2/+10
2015-10-07nouveau: be more careful about freeing temporary transfer buffersIlia Mirkin5-4/+30