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2017-05-03egl/android: Mark surface as lost when dequeueBuffer failschadv/review/fix-lost-android-window-v01Chad Versace1-0/+10
2017-05-03egl/android: Cancel any outstanding ANativeBuffer in surface destructorChad Versace1-4/+9
2017-05-03egl: Emit error when EGLSurface is lostChad Versace3-0/+42
2017-05-03anv: Implement VK_KHX_external_semaphore_fdJason Ekstrand5-16/+199
2017-05-03anv: Pull the guts of cmd_buffer_execbuf into a helperJason Ekstrand1-24/+35
2017-05-03anv: Implement VK_KHX_external_semaphoreJason Ekstrand3-0/+13
2017-05-03anv: Implement VK_KHX_external_semaphore_capabilitiesJason Ekstrand3-0/+18
2017-05-03anv: Add a real semaphore structJason Ekstrand2-6/+54
2017-05-03radeonsi/gfx9: fix gl_ViewportIndexMarek Olšák2-8/+40
2017-05-03radeonsi/gfx9: set VGT_REUSE_OFF = 0Marek Olšák1-3/+7
2017-05-03etnaviv: add L8A8_UNORM texture formatChristian Gmeiner1-0/+2
2017-05-03glsl: Corrected some typos and error messagesAndres Gomez1-4/+5
2017-05-03radv: don't leak DRM devicesGrazvydas Ignotas1-1/+3
2017-05-03radv: fix possible stack corruptionGrazvydas Ignotas1-1/+1
2017-05-03ac: eliminate duplicated VS exportsMarek Olšák1-2/+79
2017-05-03ac: rename ac_eliminate_const_vs_outputs -> ac_optimize_vs_outputsMarek Olšák4-20/+20
2017-05-03ac: first parse VS exports before eliminating constant onesMarek Olšák1-24/+58
2017-05-03anv: Trivially implement multiDrawIndirectJason Ekstrand2-24/+34
2017-05-03anv: Enable VK_KHX_multiview and SPV_KHR_multiviewJason Ekstrand2-0/+5
2017-05-03anv/cmd_buffer: Emit instanced draws for multiple viewsJason Ekstrand3-5/+135
2017-05-03anv/cmd_buffer: Pull indirect draw parameter loading into a helperJason Ekstrand1-10/+24
2017-05-03anv/pipeline: Add shader lowering for multiviewJason Ekstrand4-0/+244
2017-05-03anv/pipeline: Add a subpass field to anv_pipelineJason Ekstrand2-5/+8
2017-05-03anv/pipeline: Call nir_gather_info laterJason Ekstrand1-2/+2
2017-05-03anv: Move shader hashing to anv_pipelineJason Ekstrand3-45/+46
2017-05-03anv/pass: Store the per-subpass view maskJason Ekstrand2-0/+21
2017-05-03anv: Add the KHX_multiview boilerplateJason Ekstrand2-0/+18
2017-05-03anv/nir: Delete the apply_dynamic_offsets prototypeJason Ekstrand1-3/+0
2017-05-03spirv: Add support for SPV_KHR_multiviewJason Ekstrand3-0/+9
2017-05-03spirv: Bump the SPIR-V header to the latest public versionJason Ekstrand1-3/+31
2017-05-03compiler: Add a system value and varying for ViewIndexJason Ekstrand5-0/+13
2017-05-03mesa/vbo: reduce prim array sizeBartosz Tomczyk1-37/+37
2017-05-03mesa: add const qualifier on _mesa_valid_to_render()Brian Paul2-2/+2
2017-05-03i965/vec4: don't modify regioning parameters to the sources of DF align1 inst...Samuel Iglesias Gonsálvez1-8/+1
2017-05-03i965/vec4: fix register width for DF VGRF and UNIFORMSamuel Iglesias Gonsálvez1-5/+7
2017-05-03i965/vec4: fix vertical stride to avoid breaking region parameter ruleSamuel Iglesias Gonsálvez1-18/+32
2017-05-03radv/ac: canonicalize the output for 32-bit float min/max.Dave Airlie1-0/+8
2017-05-03radv: flush f32->f16 conversion denormals to zero. (v2)Dave Airlie2-4/+41
2017-05-03radv: Add userspace fence buffer per context.Bas Nieuwenhuizen4-37/+44
2017-05-03radv: enable lower_sub to fix loop unrolling.Dave Airlie1-0/+1
2017-05-03radv: Don't set dynamic state for pipelines with rasterizer dicard.Bas Nieuwenhuizen1-6/+9
2017-05-03radv: flush more stages when semaphore are waiting.Dave Airlie2-3/+23
2017-05-02glsl: set vector_elements to 1 for samplersSamuel Pitoiset2-16/+6
2017-05-02vc4: Use runtime CPU detection for whether NEON is available.Eric Anholt2-14/+16
2017-05-02vc4: Use a wrapper file to set VC4_BUILD_NEON instead of CFLAGS.Eric Anholt4-8/+31
2017-05-02gallium: Enable ARM NEON CPU detection.Eric Anholt3-0/+46
2017-05-03radv: fix stencil only clears.Dave Airlie1-0/+3
2017-05-02renderonly: use drmIoctlPhilipp Zabel1-4/+3
2017-05-02renderonly: drop resources on destroyPhilipp Zabel3-3/+13
2017-05-02renderonly: close transfer prime_fdPhilipp Zabel1-0/+2