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AgeCommit message (Expand)AuthorFilesLines
2016-05-05vc4: Add support for rendering to cube map surfaces.Eric Anholt1-1/+2
2016-05-05llvmpipe: (trivial) initialize src1_alpha var to NULLRoland Scheidegger1-1/+1
2016-05-05vc4: Fix subimage accesses to LT textures.Eric Anholt1-4/+4
2016-05-05radeon/uvd: fix tonga feedback buffer sizeLeo Liu1-4/+8
2016-05-05cherry-ignore: ignore st_DrawAtlasBitmaps mem leak fixEmil Velikov1-0/+4
2016-05-05gallium/radeon: handle failure when mapping staging bufferNicolai Hähnle1-0/+4
2016-05-05radeonsi: fix bounds check in si_create_vertex_elementsNicolai Hähnle1-1/+1
2016-05-05i965/tiled_memcpy: Rework the RGBA -> BGRA mem_copy functionsJason Ekstrand1-76/+63
2016-05-05i965/tiled_memcopy: Add aligned mem_copy parameters to the [de]tiling functionsJason Ekstrand1-32/+43
2016-05-05cherry-ignore: add non-applicable "fix of a fix"Emil Velikov1-0/+2
2016-05-04st/va: avoid dereference after free in vlVaDestroyImageThomas Hindoe Paaboel Andersen1-1/+3
2016-05-04drirc: add a workaround for blackness in WarsowMarek Olšák1-0/+8
2016-04-17docs: add sha256 checksums for 11.1.3Emil Velikov1-1/+2
2016-04-17docs: add release notes for 11.1.3mesa-11.1.3Emil Velikov1-0/+318
2016-04-17Update version to 11.1.3Emil Velikov1-1/+1
2016-04-16i965/vec4: Update vec4 unit tests for commit 01dacc83ff.Matt Turner3-10/+24
2016-04-15nvc/ir: remove duplicate variable declarationEmil Velikov1-1/+0
2016-04-14scons: support for LLVM 3.7.Olivier Pena1-1/+13
2016-04-14nv50/ir: we can't load local memory directly into an outputIlia Mirkin1-1/+2
2016-04-14st/nine: specify WINAPI only for i386 and amd64Christian Schmidbauer1-5/+11
2016-04-14Android: fix x86 gallium buildsRob Herring5-5/+55
2016-04-14nvc0: disable primitive restart and index bias during blitsIlia Mirkin1-0/+11
2016-04-14nvc0/ir: fix picking of coordinates from tex instruction for textureGradIlia Mirkin1-0/+11
2016-04-14i965: Fix assert conditions for src/dst x/y offsetsAnuj Phogat1-3/+3
2016-04-14r600/sb: Do not distribute neg in expr_handler::fold_assoc() when folding mul...xavier1-2/+6
2016-04-14nvc0: make sure to delete samplers used by compute shadersSamuel Pitoiset1-1/+1
2016-04-14st/mesa: use the texture view's format for render-to-textureNicolai Hähnle1-7/+15
2016-04-14st/omx/dec: Correct the timestampingNishanth Peethambaran4-8/+34
2016-04-14st/omx: Remove trailing spacesNishanth Peethambaran3-31/+31
2016-04-14nv50/ir: fix indirect texturing for non-array textures on nvc0Ilia Mirkin1-3/+7
2016-04-14st/mesa: only minify depth for 3d targetsIlia Mirkin1-1/+4
2016-04-14nv50/ir: force-enable derivatives on TXD opsIlia Mirkin2-1/+4
2016-04-14nv50: reset TFB bufctx when we no longer hold a reference to the buffersIlia Mirkin2-3/+3
2016-04-14egl: support EGL_LARGEST_PBUFFER in eglCreatePbufferSurface(...)Daniel Czarnowski3-1/+13
2016-04-14radeonsi: fix Hyper-Z hangs on P2 configsMarek Olšák1-2/+8
2016-04-11draw: fix line stipplingRoland Scheidegger1-15/+15
2016-04-11softpipe: fix anisotropic filtering crashRoland Scheidegger1-2/+7
2016-04-11i965/vec4: Consider removal of no-op MOVs as progress during register coalesce.Francisco Jerez1-0/+1
2016-04-11i965/fs: Add missing analysis invalidation in fixup_3src_null_dest().Francisco Jerez1-0/+6
2016-04-11i965/fs: Add missing analysis invalidation in opt_sampler_eot().Francisco Jerez1-1/+4
2016-04-11nvc0: fix blit triangle size to fully cover FB's > 8192x8192Ilia Mirkin1-4/+4
2016-04-11r600g: clear compressed_depthtex/colortex_mask when binding buffer textureNicolai Hähnle1-12/+12
2016-04-11egl/x11: check the return value of xcb_dri2_get_buffers_reply()Emil Velikov1-0/+3
2016-04-11radeon/uvd: increase max height to 4096 for VI and newerTamil velan1-1/+1
2016-04-11gallium/radeon: don't use temporary buffers for persistent mappingsMarek Olšák1-2/+4
2016-04-11radeon/uvd: disable MPEG1Christian König1-0/+1
2016-04-11glsl: avoid stack smashing when there are too many attributesIlia Mirkin1-0/+7
2016-04-11nvc0: reset TFB bufctx when we no longer hold a reference to the buffersIlia Mirkin2-2/+3
2016-04-11i965: Only magnify depth for 3D textures, not array textures.Kenneth Graunke1-1/+1
2016-04-11winsys/svga: Increase the fence timeoutThomas Hellstrom1-1/+2